Introduce raii-compliant handle wrapper classes.

This commit is contained in:
asuessenbach
2021-02-17 10:49:59 +01:00
parent 8dc12ba963
commit 2cb1c19c7f
165 changed files with 32669 additions and 2892 deletions

View File

@@ -28,73 +28,72 @@ int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
vk::DebugUtilsMessengerEXT debugUtilsMessenger =
instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 64, 64 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
vk::Device device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::CommandBuffer commandBuffer =
device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
.front();
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
{},
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::UniqueRenderPass renderPass =
vk::su::createRenderPass( device, swapChainData.colorFormat, depthBufferData.format );
vk::RenderPass renderPass = vk::su::createRenderPass( device, swapChainData.colorFormat, depthBufferData.format );
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
/* VULKAN_KEY_START */
// create a vertex buffer for some vertex and color data
vk::UniqueBuffer vertexBuffer = device->createBufferUnique( vk::BufferCreateInfo(
vk::Buffer vertexBuffer = device.createBuffer( vk::BufferCreateInfo(
vk::BufferCreateFlags(), sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ) );
// allocate device memory for that buffer
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements( vertexBuffer.get() );
vk::MemoryRequirements memoryRequirements = device.getBufferMemoryRequirements( vertexBuffer );
uint32_t memoryTypeIndex =
vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
memoryRequirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
vk::UniqueDeviceMemory deviceMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
vk::DeviceMemory deviceMemory =
device.allocateMemory( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
// copy the vertex and color data into that device memory
uint8_t * pData = static_cast<uint8_t *>( device->mapMemory( deviceMemory.get(), 0, memoryRequirements.size ) );
uint8_t * pData = static_cast<uint8_t *>( device.mapMemory( deviceMemory, 0, memoryRequirements.size ) );
memcpy( pData, coloredCubeData, sizeof( coloredCubeData ) );
device->unmapMemory( deviceMemory.get() );
device.unmapMemory( deviceMemory );
// and bind the device memory to the vertex buffer
device->bindBufferMemory( vertexBuffer.get(), deviceMemory.get(), 0 );
device.bindBufferMemory( vertexBuffer, deviceMemory, 0 );
vk::UniqueSemaphore imageAcquiredSemaphore =
device->createSemaphoreUnique( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
vk::Semaphore imageAcquiredSemaphore =
device.createSemaphore( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
vk::ResultValue<uint32_t> currentBuffer = device.acquireNextImageKHR(
swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
@@ -102,25 +101,39 @@ int main( int /*argc*/, char ** /*argv*/ )
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass,
framebuffers[currentBuffer.value],
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindVertexBuffers( 0, *vertexBuffer, { 0 } );
commandBuffer.bindVertexBuffers( 0, vertexBuffer, { 0 } );
commandBuffer->endRenderPass();
commandBuffer->end();
commandBuffer.endRenderPass();
commandBuffer.end();
vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
// Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are
// called by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving
// this scope.
device.destroySemaphore( imageAcquiredSemaphore );
device.freeMemory( deviceMemory );
device.destroyBuffer( vertexBuffer );
/* VULKAN_KEY_END */
swapChainData.clear( device );
depthBufferData.clear( device );
for ( auto const & framebuffer : framebuffers )
{
device.destroyFramebuffer( framebuffer );
}
device.destroyRenderPass( renderPass );
device.freeCommandBuffers( commandPool, commandBuffer );
device.destroyCommandPool( commandPool );
device.destroy();
instance.destroySurfaceKHR( surfaceData.surface );
instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
instance.destroy();
}
catch ( vk::SystemError & err )
{