Introduce raii-compliant handle wrapper classes.
This commit is contained in:
@@ -41,36 +41,36 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
{
|
||||
try
|
||||
{
|
||||
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
|
||||
vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
|
||||
#if !defined( NDEBUG )
|
||||
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
|
||||
vk::DebugUtilsMessengerEXT debugUtilsMessenger =
|
||||
instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
|
||||
#endif
|
||||
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
|
||||
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
|
||||
vk::UniqueDevice device =
|
||||
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
|
||||
vk::Device device =
|
||||
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move( device
|
||||
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
|
||||
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
|
||||
.front() );
|
||||
vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
|
||||
vk::CommandBuffer commandBuffer =
|
||||
device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
|
||||
.front();
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
|
||||
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
|
||||
vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
|
||||
vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
|
||||
|
||||
vk::su::SwapChainData swapChainData( physicalDevice,
|
||||
device,
|
||||
*surfaceData.surface,
|
||||
surfaceData.surface,
|
||||
surfaceData.extent,
|
||||
vk::ImageUsageFlagBits::eColorAttachment |
|
||||
vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(),
|
||||
{},
|
||||
graphicsAndPresentQueueFamilyIndex.first,
|
||||
graphicsAndPresentQueueFamilyIndex.second );
|
||||
|
||||
@@ -78,22 +78,22 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
|
||||
vk::su::BufferData uniformBufferData(
|
||||
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
|
||||
vk::su::copyToDevice(
|
||||
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
|
||||
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
|
||||
vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcMatrix );
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
|
||||
vk::RenderPass renderPass = vk::su::createRenderPass(
|
||||
device,
|
||||
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
|
||||
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format,
|
||||
depthBufferData.format );
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule =
|
||||
vk::ShaderModule vertexShaderModule =
|
||||
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
|
||||
vk::UniqueShaderModule fragmentShaderModule =
|
||||
vk::ShaderModule fragmentShaderModule =
|
||||
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
|
||||
glslang::FinalizeProcess();
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
|
||||
std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers(
|
||||
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
|
||||
|
||||
vk::su::BufferData vertexBufferData(
|
||||
@@ -107,51 +107,49 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
|
||||
vk::su::TextureData textureData( physicalDevice, device );
|
||||
|
||||
commandBuffer->begin( vk::CommandBufferBeginInfo() );
|
||||
commandBuffer.begin( vk::CommandBufferBeginInfo() );
|
||||
textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
|
||||
|
||||
std::array<vk::DescriptorSetLayoutBinding, 2> bindings = {
|
||||
vk::DescriptorSetLayoutBinding( 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex ),
|
||||
vk::DescriptorSetLayoutBinding(
|
||||
1, vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment, *textureData.textureSampler )
|
||||
1, vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment, textureData.sampler )
|
||||
};
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(
|
||||
vk::DescriptorSetLayout descriptorSetLayout = device.createDescriptorSetLayout(
|
||||
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), bindings ) );
|
||||
|
||||
// Create pipeline layout
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
|
||||
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout ) );
|
||||
vk::PipelineLayout pipelineLayout = device.createPipelineLayout(
|
||||
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
|
||||
|
||||
// Create a single pool to contain data for our descriptor set
|
||||
std::array<vk::DescriptorPoolSize, 2> poolSizes = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
|
||||
vk::DescriptorPoolSize(
|
||||
vk::DescriptorType::eCombinedImageSampler, 1 ) };
|
||||
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
|
||||
vk::DescriptorPool descriptorPool = device.createDescriptorPool(
|
||||
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes ) );
|
||||
|
||||
// Populate descriptor sets
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(
|
||||
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout ) )
|
||||
.front() );
|
||||
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout );
|
||||
vk::DescriptorSet descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front();
|
||||
|
||||
vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) );
|
||||
vk::DescriptorImageInfo imageInfo( textureData.textureSampler.get(),
|
||||
textureData.imageData->imageView.get(),
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal );
|
||||
vk::WriteDescriptorSet writeDescriptorSets[2] = {
|
||||
vk::WriteDescriptorSet( descriptorSet.get(), 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
|
||||
vk::WriteDescriptorSet( descriptorSet.get(), 1, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo )
|
||||
vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
|
||||
vk::DescriptorImageInfo imageInfo(
|
||||
textureData.sampler, textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal );
|
||||
std::array<vk::WriteDescriptorSet, 2> writeDescriptorSets = {
|
||||
vk::WriteDescriptorSet( descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
|
||||
vk::WriteDescriptorSet( descriptorSet, 1, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo )
|
||||
};
|
||||
device->updateDescriptorSets( vk::ArrayProxy<const vk::WriteDescriptorSet>( 2, writeDescriptorSets ), nullptr );
|
||||
device.updateDescriptorSets( writeDescriptorSets, nullptr );
|
||||
|
||||
/* VULKAN_KEY_END */
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
|
||||
vk::UniquePipeline graphicsPipeline =
|
||||
vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
|
||||
vk::Pipeline graphicsPipeline =
|
||||
vk::su::createGraphicsPipeline( device,
|
||||
pipelineCache,
|
||||
std::make_pair( *vertexShaderModule, nullptr ),
|
||||
std::make_pair( *fragmentShaderModule, nullptr ),
|
||||
std::make_pair( vertexShaderModule, nullptr ),
|
||||
std::make_pair( fragmentShaderModule, nullptr ),
|
||||
sizeof( texturedCubeData[0] ),
|
||||
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise,
|
||||
@@ -159,42 +157,41 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
pipelineLayout,
|
||||
renderPass );
|
||||
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
|
||||
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
|
||||
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
|
||||
vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() );
|
||||
vk::ResultValue<uint32_t> currentBuffer =
|
||||
device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
|
||||
assert( currentBuffer.result == vk::Result::eSuccess );
|
||||
assert( currentBuffer.value < framebuffers.size() );
|
||||
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
|
||||
framebuffers[currentBuffer.value].get(),
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass,
|
||||
framebuffers[currentBuffer.value],
|
||||
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
|
||||
clearValues );
|
||||
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
|
||||
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
|
||||
commandBuffer->bindDescriptorSets(
|
||||
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
|
||||
commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
|
||||
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline );
|
||||
commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, nullptr );
|
||||
|
||||
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
|
||||
commandBuffer->setViewport( 0,
|
||||
vk::Viewport( 0.0f,
|
||||
0.0f,
|
||||
static_cast<float>( surfaceData.extent.width ),
|
||||
static_cast<float>( surfaceData.extent.height ),
|
||||
0.0f,
|
||||
1.0f ) );
|
||||
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
|
||||
commandBuffer.bindVertexBuffers( 0, vertexBufferData.buffer, { 0 } );
|
||||
commandBuffer.setViewport( 0,
|
||||
vk::Viewport( 0.0f,
|
||||
0.0f,
|
||||
static_cast<float>( surfaceData.extent.width ),
|
||||
static_cast<float>( surfaceData.extent.height ),
|
||||
0.0f,
|
||||
1.0f ) );
|
||||
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
|
||||
|
||||
commandBuffer->draw( 12 * 3, 1, 0, 0 );
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
commandBuffer.draw( 12 * 3, 1, 0, 0 );
|
||||
commandBuffer.endRenderPass();
|
||||
commandBuffer.end();
|
||||
|
||||
vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
|
||||
|
||||
vk::Result result =
|
||||
presentQueue.presentKHR( vk::PresentInfoKHR( {}, *swapChainData.swapChain, currentBuffer.value ) );
|
||||
presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
|
||||
switch ( result )
|
||||
{
|
||||
case vk::Result::eSuccess: break;
|
||||
@@ -205,7 +202,33 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
}
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
|
||||
|
||||
device->waitIdle();
|
||||
device.waitIdle();
|
||||
|
||||
device.destroySemaphore( imageAcquiredSemaphore );
|
||||
device.destroyPipeline( graphicsPipeline );
|
||||
device.destroyPipelineCache( pipelineCache );
|
||||
device.freeDescriptorSets( descriptorPool, descriptorSet );
|
||||
device.destroyDescriptorPool( descriptorPool );
|
||||
device.destroyDescriptorSetLayout( descriptorSetLayout );
|
||||
textureData.clear( device );
|
||||
vertexBufferData.clear( device );
|
||||
for ( auto framebuffer : framebuffers )
|
||||
{
|
||||
device.destroyFramebuffer( framebuffer );
|
||||
}
|
||||
device.destroyShaderModule( fragmentShaderModule );
|
||||
device.destroyShaderModule( vertexShaderModule );
|
||||
device.destroyPipelineLayout( pipelineLayout );
|
||||
device.destroyRenderPass( renderPass );
|
||||
uniformBufferData.clear( device );
|
||||
depthBufferData.clear( device );
|
||||
swapChainData.clear( device );
|
||||
device.freeCommandBuffers( commandPool, commandBuffer );
|
||||
device.destroyCommandPool( commandPool );
|
||||
device.destroy();
|
||||
instance.destroySurfaceKHR( surfaceData.surface );
|
||||
instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
|
||||
instance.destroy();
|
||||
}
|
||||
catch ( vk::SystemError & err )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user