Introduce raii-compliant handle wrapper classes.

This commit is contained in:
asuessenbach
2021-02-17 10:49:59 +01:00
parent 8dc12ba963
commit 2cb1c19c7f
165 changed files with 32669 additions and 2892 deletions

View File

@@ -70,12 +70,13 @@ int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
vk::DebugUtilsMessengerEXT debugUtilsMessenger =
instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( vk::Format::eR8G8B8A8Unorm );
if ( !( formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eColorAttachment ) )
@@ -87,26 +88,25 @@ int main( int /*argc*/, char ** /*argv*/ )
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
vk::Device device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::CommandBuffer commandBuffer =
device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
.front();
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
{},
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
@@ -118,34 +118,35 @@ int main( int /*argc*/, char ** /*argv*/ )
// Create the image that will be used as the input attachment
// The image for the color attachment is the presentable image already created as part of the SwapChainData
vk::UniqueImage inputImage = device->createImageUnique(
vk::ImageCreateInfo( vk::ImageCreateFlags(),
vk::ImageType::e2D,
swapChainData.colorFormat,
vk::Extent3D( surfaceData.extent, 1 ),
1,
1,
vk::SampleCountFlagBits::e1,
vk::ImageTiling::eOptimal,
vk::ImageUsageFlagBits::eInputAttachment | vk::ImageUsageFlagBits::eTransferDst ) );
vk::ImageCreateInfo imageCreateInfo( vk::ImageCreateFlags(),
vk::ImageType::e2D,
swapChainData.colorFormat,
vk::Extent3D( surfaceData.extent, 1 ),
1,
1,
vk::SampleCountFlagBits::e1,
vk::ImageTiling::eOptimal,
vk::ImageUsageFlagBits::eInputAttachment |
vk::ImageUsageFlagBits::eTransferDst );
vk::Image inputImage = device.createImage( imageCreateInfo );
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements( inputImage.get() );
vk::MemoryRequirements memoryRequirements = device.getImageMemoryRequirements( inputImage );
uint32_t memoryTypeIndex = vk::su::findMemoryType(
physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlags() );
vk::UniqueDeviceMemory inputMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
device->bindImageMemory( inputImage.get(), inputMemory.get(), 0 );
vk::DeviceMemory inputMemory =
device.allocateMemory( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
device.bindImageMemory( inputImage, inputMemory, 0 );
// Set the image layout to TRANSFER_DST_OPTIMAL to be ready for clear
commandBuffer->begin( vk::CommandBufferBeginInfo() );
commandBuffer.begin( vk::CommandBufferBeginInfo() );
vk::su::setImageLayout( commandBuffer,
inputImage.get(),
inputImage,
swapChainData.colorFormat,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal );
commandBuffer->clearColorImage(
inputImage.get(),
commandBuffer.clearColorImage(
inputImage,
vk::ImageLayout::eTransferDstOptimal,
vk::ClearColorValue( std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) ),
vk::ImageSubresourceRange(
@@ -153,29 +154,25 @@ int main( int /*argc*/, char ** /*argv*/ )
// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
vk::su::setImageLayout( commandBuffer,
inputImage.get(),
inputImage,
swapChainData.colorFormat,
vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eShaderReadOnlyOptimal );
vk::ComponentMapping componentMapping(
vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA );
vk::ImageViewCreateInfo imageViewCreateInfo(
vk::ImageViewCreateFlags(),
inputImage.get(),
vk::ImageViewType::e2D,
swapChainData.colorFormat,
componentMapping,
vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 ) );
vk::UniqueImageView inputAttachmentView = device->createImageViewUnique( imageViewCreateInfo );
vk::ImageSubresourceRange imageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 );
vk::ImageViewCreateInfo imageViewCreateInfo(
{}, inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, componentMapping, imageSubresourceRange );
vk::ImageView inputAttachmentView = device.createImageView( imageViewCreateInfo );
vk::DescriptorSetLayoutBinding layoutBinding(
0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment );
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayout descriptorSetLayout = device.createDescriptorSetLayout(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), layoutBinding ) );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout ) );
vk::PipelineLayout pipelineLayout = device.createPipelineLayout(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
std::array<vk::AttachmentDescription, 2> attachments = {
// First attachment is the color attachment - clear at the beginning of the renderpass and transition layout to
@@ -206,82 +203,77 @@ int main( int /*argc*/, char ** /*argv*/ )
vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
vk::SubpassDescription subPass(
vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
vk::UniqueRenderPass renderPass =
device->createRenderPassUnique( vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), attachments, subPass ) );
vk::RenderPass renderPass =
device.createRenderPass( vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), attachments, subPass ) );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule =
vk::ShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
vk::UniqueShaderModule fragmentShaderModule =
vk::ShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, inputAttachmentView, surfaceData.extent );
vk::DescriptorPoolSize poolSize( vk::DescriptorType::eInputAttachment, 1 );
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
vk::DescriptorPoolSize poolSize( vk::DescriptorType::eInputAttachment, 1 );
vk::DescriptorPool descriptorPool = device.createDescriptorPool(
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize ) );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout ) )
.front() );
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout );
vk::DescriptorSet descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front();
vk::DescriptorImageInfo inputImageInfo(
nullptr, inputAttachmentView.get(), vk::ImageLayout::eShaderReadOnlyOptimal );
vk::WriteDescriptorSet writeDescriptorSet(
descriptorSet.get(), 0, 0, vk::DescriptorType::eInputAttachment, inputImageInfo );
device->updateDescriptorSets( vk::ArrayProxy<const vk::WriteDescriptorSet>( 1, &writeDescriptorSet ), nullptr );
vk::DescriptorImageInfo inputImageInfo( nullptr, inputAttachmentView, vk::ImageLayout::eShaderReadOnlyOptimal );
vk::WriteDescriptorSet writeDescriptorSet(
descriptorSet, 0, 0, vk::DescriptorType::eInputAttachment, inputImageInfo );
device.updateDescriptorSets( writeDescriptorSet, nullptr );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
0,
{},
vk::FrontFace::eClockwise,
false,
pipelineLayout,
renderPass );
vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
vk::Pipeline graphicsPipeline = vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( vertexShaderModule, nullptr ),
std::make_pair( fragmentShaderModule, nullptr ),
0,
{},
vk::FrontFace::eClockwise,
false,
pipelineLayout,
renderPass );
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> nexImage = device->acquireNextImage2KHR(
vk::AcquireNextImageInfoKHR( swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), {}, 1 ) );
vk::ResultValue<uint32_t> nexImage = device.acquireNextImage2KHR(
vk::AcquireNextImageInfoKHR( swapChainData.swapChain, UINT64_MAX, imageAcquiredSemaphore, {}, 1 ) );
assert( nexImage.result == vk::Result::eSuccess );
uint32_t currentBuffer = nexImage.value;
vk::ClearValue clearValue;
clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
clearValue ),
vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
commandBuffer.beginRenderPass(
vk::RenderPassBeginInfo(
renderPass, framebuffers[currentBuffer], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue ),
vk::SubpassContents::eInline );
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline );
commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, nullptr );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer.setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw( 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
commandBuffer.draw( 3, 1, 0, 0 );
commandBuffer.endRenderPass();
commandBuffer.end();
/* VULKAN_KEY_END */
vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, *swapChainData.swapChain, currentBuffer ) );
vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer ) );
switch ( result )
{
case vk::Result::eSuccess: break;
@@ -291,6 +283,31 @@ int main( int /*argc*/, char ** /*argv*/ )
default: assert( false ); // an unexpected result is returned !
}
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
device.destroySemaphore( imageAcquiredSemaphore );
device.destroyPipeline( graphicsPipeline );
device.destroyPipelineCache( pipelineCache );
device.freeDescriptorSets( descriptorPool, descriptorSet );
device.destroyDescriptorPool( descriptorPool );
for ( auto framebuffer : framebuffers )
{
device.destroyFramebuffer( framebuffer );
}
device.destroyShaderModule( fragmentShaderModule );
device.destroyShaderModule( vertexShaderModule );
device.destroyRenderPass( renderPass );
device.destroyPipelineLayout( pipelineLayout );
device.destroyDescriptorSetLayout( descriptorSetLayout );
device.destroyImageView( inputAttachmentView );
device.freeMemory( inputMemory );
device.destroyImage( inputImage );
swapChainData.clear( device );
device.freeCommandBuffers( commandPool, commandBuffer );
device.destroyCommandPool( commandPool );
device.destroy();
instance.destroySurfaceKHR( surfaceData.surface );
instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
instance.destroy();
}
catch ( vk::SystemError & err )
{