Introduce raii-compliant handle wrapper classes.

This commit is contained in:
asuessenbach
2021-02-17 10:49:59 +01:00
parent 8dc12ba963
commit 2cb1c19c7f
165 changed files with 32669 additions and 2892 deletions

View File

@@ -91,36 +91,36 @@ int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
vk::DebugUtilsMessengerEXT debugUtilsMessenger =
instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
vk::Device device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::CommandBuffer commandBuffer =
device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
.front();
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
{},
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
@@ -128,27 +128,27 @@ int main( int /*argc*/, char ** /*argv*/ )
vk::su::TextureData textureData( physicalDevice, device );
commandBuffer->begin( vk::CommandBufferBeginInfo() );
commandBuffer.begin( vk::CommandBufferBeginInfo() );
textureData.setImage( device, commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) );
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcMatrix );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
vk::RenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule =
vk::ShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
vk::UniqueShaderModule fragmentShaderModule =
vk::ShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(
@@ -163,52 +163,49 @@ int main( int /*argc*/, char ** /*argv*/ )
// Create first layout to contain uniform buffer data
vk::DescriptorSetLayoutBinding uniformBinding(
0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex );
vk::UniqueDescriptorSetLayout uniformLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayout uniformLayout = device.createDescriptorSetLayout(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), uniformBinding ) );
// Create second layout containing combined sampler/image data
vk::DescriptorSetLayoutBinding sampler2DBinding(
0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eVertex );
vk::UniqueDescriptorSetLayout samplerLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayout samplerLayout = device.createDescriptorSetLayout(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), sampler2DBinding ) );
// Create pipeline layout with multiple descriptor sets
std::array<vk::DescriptorSetLayout, 2> descriptorSetLayouts = { { uniformLayout.get(), samplerLayout.get() } };
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
std::array<vk::DescriptorSetLayout, 2> descriptorSetLayouts = { { uniformLayout, samplerLayout } };
vk::PipelineLayout pipelineLayout = device.createPipelineLayout(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayouts ) );
// Create a single pool to contain data for our two descriptor sets
std::array<vk::DescriptorPoolSize, 2> poolSizes = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
vk::DescriptorPoolSize(
vk::DescriptorType::eCombinedImageSampler, 1 ) };
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
vk::DescriptorPool descriptorPool = device.createDescriptorPool(
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 2, poolSizes ) );
// Populate descriptor sets
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(
vk::DescriptorSetAllocateInfo( descriptorPool.get(), descriptorSetLayouts ) );
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayouts );
std::vector<vk::DescriptorSet> descriptorSets = device.allocateDescriptorSets( descriptorSetAllocateInfo );
// Populate with info about our uniform buffer
vk::DescriptorBufferInfo uniformBufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) );
vk::DescriptorImageInfo textureImageInfo( textureData.textureSampler.get(),
textureData.imageData->imageView.get(),
vk::ImageLayout::eShaderReadOnlyOptimal );
vk::DescriptorBufferInfo uniformBufferInfo( uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
vk::DescriptorImageInfo textureImageInfo(
textureData.sampler, textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal );
std::array<vk::WriteDescriptorSet, 2> writeDescriptorSets = {
{ vk::WriteDescriptorSet(
descriptorSets[0].get(), 0, 0, vk::DescriptorType::eUniformBuffer, {}, uniformBufferInfo ),
vk::WriteDescriptorSet(
descriptorSets[1].get(), 0, 0, vk::DescriptorType::eCombinedImageSampler, textureImageInfo ) }
{ vk::WriteDescriptorSet( descriptorSets[0], 0, 0, vk::DescriptorType::eUniformBuffer, {}, uniformBufferInfo ),
vk::WriteDescriptorSet( descriptorSets[1], 0, 0, vk::DescriptorType::eCombinedImageSampler, textureImageInfo ) }
};
device->updateDescriptorSets( writeDescriptorSets, nullptr );
device.updateDescriptorSets( writeDescriptorSets, nullptr );
/* VULKAN_KEY_END */
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline =
vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
vk::Pipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
std::make_pair( vertexShaderModule, nullptr ),
std::make_pair( fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
@@ -217,52 +214,49 @@ int main( int /*argc*/, char ** /*argv*/ )
renderPass );
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer =
device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
std::array<vk::ClearValue, 2> clearValues;
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass,
framebuffers[currentBuffer.value],
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets( vk::PipelineBindPoint::eGraphics,
pipelineLayout.get(),
0,
{ descriptorSets[0].get(), descriptorSets[1].get() },
nullptr );
commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline );
commandBuffer.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, { descriptorSets[0], descriptorSets[1] }, nullptr );
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer.bindVertexBuffers( 0, vertexBufferData.buffer, { 0 } );
commandBuffer.setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
commandBuffer.draw( 12 * 3, 1, 0, 0 );
commandBuffer.endRenderPass();
commandBuffer.end();
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::Fence drawFence = device.createFence( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer );
graphicsQueue.submit( submitInfo, drawFence.get() );
vk::SubmitInfo submitInfo( imageAcquiredSemaphore, waitDestinationStageMask, commandBuffer );
graphicsQueue.submit( submitInfo, drawFence );
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
while ( vk::Result::eTimeout == device.waitForFences( drawFence, VK_TRUE, vk::su::FenceTimeout ) )
;
vk::Result result =
presentQueue.presentKHR( vk::PresentInfoKHR( {}, *swapChainData.swapChain, currentBuffer.value ) );
presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
switch ( result )
{
case vk::Result::eSuccess: break;
@@ -273,7 +267,35 @@ int main( int /*argc*/, char ** /*argv*/ )
}
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
device->waitIdle();
device.waitIdle();
device.destroyFence( drawFence );
device.destroySemaphore( imageAcquiredSemaphore );
device.destroyPipeline( graphicsPipeline );
device.destroyPipelineCache( pipelineCache );
device.freeDescriptorSets( descriptorPool, descriptorSets );
device.destroyDescriptorPool( descriptorPool );
device.destroyPipelineLayout( pipelineLayout );
device.destroyDescriptorSetLayout( samplerLayout );
device.destroyDescriptorSetLayout( uniformLayout );
vertexBufferData.clear( device );
for ( auto framebuffer : framebuffers )
{
device.destroyFramebuffer( framebuffer );
}
device.destroyShaderModule( fragmentShaderModule );
device.destroyShaderModule( vertexShaderModule );
device.destroyRenderPass( renderPass );
uniformBufferData.clear( device );
textureData.clear( device );
depthBufferData.clear( device );
swapChainData.clear( device );
device.freeCommandBuffers( commandPool, commandBuffer );
device.destroyCommandPool( commandPool );
device.destroy();
instance.destroySurfaceKHR( surfaceData.surface );
instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
instance.destroy();
}
catch ( vk::SystemError & err )
{