Introduce raii-compliant handle wrapper classes.
This commit is contained in:
@@ -29,38 +29,37 @@ namespace vk
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const uint64_t FenceTimeout = 100000000;
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template <typename Func>
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void oneTimeSubmit( vk::UniqueCommandBuffer const & commandBuffer, vk::Queue const & queue, Func const & func )
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void oneTimeSubmit( vk::CommandBuffer const & commandBuffer, vk::Queue const & queue, Func const & func )
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{
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commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlagBits::eOneTimeSubmit ) );
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commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlagBits::eOneTimeSubmit ) );
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func( commandBuffer );
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commandBuffer->end();
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queue.submit( vk::SubmitInfo( 0, nullptr, nullptr, 1, &( *commandBuffer ) ), nullptr );
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commandBuffer.end();
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queue.submit( vk::SubmitInfo( 0, nullptr, nullptr, 1, &commandBuffer ), nullptr );
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queue.waitIdle();
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}
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template <typename Func>
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void oneTimeSubmit( vk::UniqueDevice const & device,
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vk::UniqueCommandPool const & commandPool,
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vk::Queue const & queue,
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Func const & func )
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void oneTimeSubmit( vk::Device const & device,
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vk::CommandPool const & commandPool,
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vk::Queue const & queue,
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Func const & func )
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{
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vk::UniqueCommandBuffer commandBuffer =
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std::move( device
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->allocateCommandBuffersUnique(
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vk::CommandBufferAllocateInfo( *commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
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.front() );
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vk::CommandBuffer commandBuffer =
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device
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.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
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.front();
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oneTimeSubmit( commandBuffer, queue, func );
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}
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template <class T>
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void copyToDevice( vk::UniqueDevice const & device,
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vk::UniqueDeviceMemory const & memory,
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T const * pData,
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size_t count,
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vk::DeviceSize stride = sizeof( T ) )
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void copyToDevice( vk::Device const & device,
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vk::DeviceMemory const & deviceMemory,
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T const * pData,
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size_t count,
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vk::DeviceSize stride = sizeof( T ) )
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{
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assert( sizeof( T ) <= stride );
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uint8_t * deviceData = static_cast<uint8_t *>( device->mapMemory( memory.get(), 0, count * stride ) );
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uint8_t * deviceData = static_cast<uint8_t *>( device.mapMemory( deviceMemory, 0, count * stride ) );
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if ( stride == sizeof( T ) )
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{
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memcpy( deviceData, pData, count * sizeof( T ) );
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@@ -73,13 +72,13 @@ namespace vk
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deviceData += stride;
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}
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}
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device->unmapMemory( memory.get() );
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device.unmapMemory( deviceMemory );
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}
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template <class T>
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void copyToDevice( vk::UniqueDevice const & device, vk::UniqueDeviceMemory const & memory, T const & data )
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void copyToDevice( vk::Device const & device, vk::DeviceMemory const & deviceMemory, T const & data )
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{
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copyToDevice<T>( device, memory, &data, 1 );
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copyToDevice<T>( device, deviceMemory, &data, 1 );
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}
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template <class T>
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@@ -88,11 +87,11 @@ namespace vk
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return v < lo ? lo : hi < v ? hi : v;
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}
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void setImageLayout( vk::UniqueCommandBuffer const & commandBuffer,
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vk::Image image,
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vk::Format format,
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vk::ImageLayout oldImageLayout,
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vk::ImageLayout newImageLayout );
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void setImageLayout( vk::CommandBuffer const & commandBuffer,
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vk::Image image,
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vk::Format format,
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vk::ImageLayout oldImageLayout,
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vk::ImageLayout newImageLayout );
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struct WindowData
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{
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@@ -111,26 +110,32 @@ namespace vk
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struct BufferData
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{
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BufferData( vk::PhysicalDevice const & physicalDevice,
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vk::UniqueDevice const & device,
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vk::Device const & device,
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vk::DeviceSize size,
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vk::BufferUsageFlags usage,
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vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible |
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vk::MemoryPropertyFlagBits::eHostCoherent );
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void clear( vk::Device const & device )
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{
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device.freeMemory( deviceMemory );
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device.destroyBuffer( buffer );
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}
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template <typename DataType>
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void upload( vk::UniqueDevice const & device, DataType const & data ) const
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void upload( vk::Device const & device, DataType const & data ) const
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{
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assert( ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent ) &&
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( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible ) );
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assert( sizeof( DataType ) <= m_size );
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void * dataPtr = device->mapMemory( *this->deviceMemory, 0, sizeof( DataType ) );
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void * dataPtr = device.mapMemory( deviceMemory, 0, sizeof( DataType ) );
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memcpy( dataPtr, &data, sizeof( DataType ) );
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device->unmapMemory( *this->deviceMemory );
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device.unmapMemory( deviceMemory );
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}
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template <typename DataType>
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void upload( vk::UniqueDevice const & device, std::vector<DataType> const & data, size_t stride = 0 ) const
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void upload( vk::Device const & device, std::vector<DataType> const & data, size_t stride = 0 ) const
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{
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assert( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible );
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@@ -142,8 +147,8 @@ namespace vk
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template <typename DataType>
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void upload( vk::PhysicalDevice const & physicalDevice,
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vk::UniqueDevice const & device,
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vk::UniqueCommandPool const & commandPool,
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vk::Device const & device,
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vk::CommandPool const & commandPool,
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vk::Queue queue,
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std::vector<DataType> const & data,
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size_t stride ) const
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@@ -160,13 +165,15 @@ namespace vk
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vk::su::BufferData stagingBuffer( physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc );
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copyToDevice( device, stagingBuffer.deviceMemory, data.data(), data.size(), elementSize );
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vk::su::oneTimeSubmit( device, commandPool, queue, [&]( vk::UniqueCommandBuffer const & commandBuffer ) {
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commandBuffer->copyBuffer( *stagingBuffer.buffer, *this->buffer, vk::BufferCopy( 0, 0, dataSize ) );
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vk::su::oneTimeSubmit( device, commandPool, queue, [&]( vk::CommandBuffer const & commandBuffer ) {
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commandBuffer.copyBuffer( stagingBuffer.buffer, buffer, vk::BufferCopy( 0, 0, dataSize ) );
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} );
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stagingBuffer.clear( device );
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}
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vk::UniqueBuffer buffer;
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vk::UniqueDeviceMemory deviceMemory;
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vk::Buffer buffer;
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vk::DeviceMemory deviceMemory;
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#if !defined( NDEBUG )
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private:
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vk::DeviceSize m_size;
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@@ -178,7 +185,7 @@ namespace vk
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struct ImageData
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{
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ImageData( vk::PhysicalDevice const & physicalDevice,
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vk::UniqueDevice const & device,
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vk::Device const & device,
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vk::Format format,
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vk::Extent2D const & extent,
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vk::ImageTiling tiling,
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@@ -187,44 +194,62 @@ namespace vk
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vk::MemoryPropertyFlags memoryProperties,
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vk::ImageAspectFlags aspectMask );
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vk::Format format;
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vk::UniqueImage image;
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vk::UniqueDeviceMemory deviceMemory;
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vk::UniqueImageView imageView;
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void clear( vk::Device const & device )
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{
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device.destroyImageView( imageView );
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device.freeMemory( deviceMemory );
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device.destroyImage( image );
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}
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vk::Format format;
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vk::Image image;
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vk::DeviceMemory deviceMemory;
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vk::ImageView imageView;
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};
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struct DepthBufferData : public ImageData
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{
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DepthBufferData( vk::PhysicalDevice & physicalDevice,
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vk::UniqueDevice & device,
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vk::Format format,
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vk::Extent2D const & extent );
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DepthBufferData( vk::PhysicalDevice const & physicalDevice,
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vk::Device const & device,
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vk::Format format,
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vk::Extent2D const & extent );
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};
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struct SurfaceData
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{
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SurfaceData( vk::UniqueInstance & instance, std::string const & windowName, vk::Extent2D const & extent );
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SurfaceData( vk::Instance const & instance, std::string const & windowName, vk::Extent2D const & extent );
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vk::Extent2D extent;
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WindowData window;
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vk::UniqueSurfaceKHR surface;
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vk::Extent2D extent;
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WindowData window;
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vk::SurfaceKHR surface;
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};
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struct SwapChainData
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{
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SwapChainData( vk::PhysicalDevice const & physicalDevice,
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vk::UniqueDevice const & device,
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vk::SurfaceKHR const & surface,
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vk::Extent2D const & extent,
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vk::ImageUsageFlags usage,
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vk::UniqueSwapchainKHR const & oldSwapChain,
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uint32_t graphicsFamilyIndex,
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uint32_t presentFamilyIndex );
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SwapChainData( vk::PhysicalDevice const & physicalDevice,
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vk::Device const & device,
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vk::SurfaceKHR const & surface,
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vk::Extent2D const & extent,
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vk::ImageUsageFlags usage,
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vk::SwapchainKHR const & oldSwapChain,
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uint32_t graphicsFamilyIndex,
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uint32_t presentFamilyIndex );
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vk::Format colorFormat;
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vk::UniqueSwapchainKHR swapChain;
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std::vector<vk::Image> images;
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std::vector<vk::UniqueImageView> imageViews;
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void clear( vk::Device const & device )
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{
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for ( auto & imageView : imageViews )
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{
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device.destroyImageView( imageView );
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}
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imageViews.clear();
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images.clear();
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device.destroySwapchainKHR( swapChain );
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}
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vk::Format colorFormat;
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vk::SwapchainKHR swapChain;
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std::vector<vk::Image> images;
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std::vector<vk::ImageView> imageViews;
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};
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class CheckerboardImageGenerator
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@@ -267,33 +292,42 @@ namespace vk
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struct TextureData
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{
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TextureData( vk::PhysicalDevice const & physicalDevice,
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vk::UniqueDevice const & device,
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vk::Device const & device,
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vk::Extent2D const & extent_ = { 256, 256 },
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vk::ImageUsageFlags usageFlags = {},
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vk::FormatFeatureFlags formatFeatureFlags = {},
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bool anisotropyEnable = false,
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bool forceStaging = false );
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template <typename ImageGenerator>
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void setImage( vk::UniqueDevice const & device,
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vk::UniqueCommandBuffer const & commandBuffer,
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ImageGenerator const & imageGenerator )
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void clear( vk::Device const & device )
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{
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void * data =
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needsStaging
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? device->mapMemory( stagingBufferData->deviceMemory.get(),
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0,
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device->getBufferMemoryRequirements( stagingBufferData->buffer.get() ).size )
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: device->mapMemory(
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imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements( imageData->image.get() ).size );
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if ( stagingBufferData )
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{
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stagingBufferData->clear( device );
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}
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imageData->clear( device );
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device.destroySampler( sampler );
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}
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template <typename ImageGenerator>
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void setImage( vk::Device const & device,
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vk::CommandBuffer const & commandBuffer,
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ImageGenerator const & imageGenerator )
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{
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void * data = needsStaging
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? device.mapMemory( stagingBufferData->deviceMemory,
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0,
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device.getBufferMemoryRequirements( stagingBufferData->buffer ).size )
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: device.mapMemory(
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imageData->deviceMemory, 0, device.getImageMemoryRequirements( imageData->image ).size );
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imageGenerator( data, extent );
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device->unmapMemory( needsStaging ? stagingBufferData->deviceMemory.get() : imageData->deviceMemory.get() );
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device.unmapMemory( needsStaging ? stagingBufferData->deviceMemory : imageData->deviceMemory );
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if ( needsStaging )
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{
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// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
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vk::su::setImageLayout( commandBuffer,
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imageData->image.get(),
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imageData->image,
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imageData->format,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal );
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@@ -303,11 +337,11 @@ namespace vk
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vk::ImageSubresourceLayers( vk::ImageAspectFlagBits::eColor, 0, 0, 1 ),
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vk::Offset3D( 0, 0, 0 ),
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vk::Extent3D( extent, 1 ) );
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commandBuffer->copyBufferToImage(
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stagingBufferData->buffer.get(), imageData->image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion );
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commandBuffer.copyBufferToImage(
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stagingBufferData->buffer, imageData->image, vk::ImageLayout::eTransferDstOptimal, copyRegion );
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// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
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vk::su::setImageLayout( commandBuffer,
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imageData->image.get(),
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imageData->image,
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imageData->format,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal );
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@@ -316,7 +350,7 @@ namespace vk
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{
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// If we can use the linear tiled image as a texture, just do it
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vk::su::setImageLayout( commandBuffer,
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imageData->image.get(),
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imageData->image,
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imageData->format,
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vk::ImageLayout::ePreinitialized,
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vk::ImageLayout::eShaderReadOnlyOptimal );
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@@ -328,7 +362,7 @@ namespace vk
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bool needsStaging;
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std::unique_ptr<BufferData> stagingBufferData;
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std::unique_ptr<ImageData> imageData;
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vk::UniqueSampler textureSampler;
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vk::Sampler sampler;
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};
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struct UUID
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@@ -351,51 +385,51 @@ namespace vk
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return static_cast<TargetType>( value );
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}
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vk::UniqueDeviceMemory allocateMemory( vk::UniqueDevice const & device,
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vk::PhysicalDeviceMemoryProperties const & memoryProperties,
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vk::MemoryRequirements const & memoryRequirements,
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vk::MemoryPropertyFlags memoryPropertyFlags );
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bool contains( std::vector<vk::ExtensionProperties> const & extensionProperties,
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std::string const & extensionName );
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vk::UniqueCommandPool createCommandPool( vk::UniqueDevice & device, uint32_t queueFamilyIndex );
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vk::UniqueDebugUtilsMessengerEXT createDebugUtilsMessenger( vk::UniqueInstance & instance );
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vk::UniqueDescriptorPool createDescriptorPool( vk::UniqueDevice & device,
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std::vector<vk::DescriptorPoolSize> const & poolSizes );
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vk::UniqueDescriptorSetLayout createDescriptorSetLayout(
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vk::UniqueDevice const & device,
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vk::DeviceMemory allocateDeviceMemory( vk::Device const & device,
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vk::PhysicalDeviceMemoryProperties const & memoryProperties,
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vk::MemoryRequirements const & memoryRequirements,
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vk::MemoryPropertyFlags memoryPropertyFlags );
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bool contains( std::vector<vk::ExtensionProperties> const & extensionProperties,
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std::string const & extensionName );
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vk::CommandPool createCommandPool( vk::Device const & device, uint32_t queueFamilyIndex );
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vk::DebugUtilsMessengerEXT createDebugUtilsMessengerEXT( vk::Instance const & instance );
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vk::DescriptorPool createDescriptorPool( vk::Device const & device,
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std::vector<vk::DescriptorPoolSize> const & poolSizes );
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vk::DescriptorSetLayout createDescriptorSetLayout(
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vk::Device const & device,
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std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const & bindingData,
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vk::DescriptorSetLayoutCreateFlags flags = {} );
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vk::UniqueDevice createDevice( vk::PhysicalDevice physicalDevice,
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uint32_t queueFamilyIndex,
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std::vector<std::string> const & extensions = {},
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vk::PhysicalDeviceFeatures const * physicalDeviceFeatures = nullptr,
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void const * pNext = nullptr );
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std::vector<vk::UniqueFramebuffer> createFramebuffers( vk::UniqueDevice & device,
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vk::UniqueRenderPass & renderPass,
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std::vector<vk::UniqueImageView> const & imageViews,
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vk::UniqueImageView const & depthImageView,
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vk::Extent2D const & extent );
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vk::UniquePipeline
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createGraphicsPipeline( vk::UniqueDevice const & device,
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vk::UniquePipelineCache const & pipelineCache,
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std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & vertexShaderData,
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std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & fragmentShaderData,
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uint32_t vertexStride,
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std::vector<std::pair<vk::Format, uint32_t>> const & vertexInputAttributeFormatOffset,
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vk::FrontFace frontFace,
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bool depthBuffered,
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vk::UniquePipelineLayout const & pipelineLayout,
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vk::UniqueRenderPass const & renderPass );
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vk::UniqueInstance createInstance( std::string const & appName,
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std::string const & engineName,
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std::vector<std::string> const & layers = {},
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std::vector<std::string> const & extensions = {},
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uint32_t apiVersion = VK_API_VERSION_1_0 );
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vk::UniqueRenderPass createRenderPass( vk::UniqueDevice & device,
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vk::Format colorFormat,
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vk::Format depthFormat,
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vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
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vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR );
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vk::Device createDevice( vk::PhysicalDevice const & physicalDevice,
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uint32_t queueFamilyIndex,
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std::vector<std::string> const & extensions = {},
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vk::PhysicalDeviceFeatures const * physicalDeviceFeatures = nullptr,
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void const * pNext = nullptr );
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std::vector<vk::Framebuffer> createFramebuffers( vk::Device const & device,
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vk::RenderPass & renderPass,
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std::vector<vk::ImageView> const & imageViews,
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vk::ImageView const & depthImageView,
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vk::Extent2D const & extent );
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vk::Pipeline
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createGraphicsPipeline( vk::Device const & device,
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vk::PipelineCache const & pipelineCache,
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std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & vertexShaderData,
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std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & fragmentShaderData,
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uint32_t vertexStride,
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std::vector<std::pair<vk::Format, uint32_t>> const & vertexInputAttributeFormatOffset,
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vk::FrontFace frontFace,
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bool depthBuffered,
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vk::PipelineLayout const & pipelineLayout,
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vk::RenderPass const & renderPass );
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vk::Instance createInstance( std::string const & appName,
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std::string const & engineName,
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std::vector<std::string> const & layers = {},
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std::vector<std::string> const & extensions = {},
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uint32_t apiVersion = VK_API_VERSION_1_0 );
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vk::RenderPass createRenderPass( vk::Device const & device,
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vk::Format colorFormat,
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vk::Format depthFormat,
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vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
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vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR );
|
||||
VKAPI_ATTR VkBool32 VKAPI_CALL
|
||||
debugUtilsMessengerCallback( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
||||
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
|
||||
@@ -407,26 +441,45 @@ namespace vk
|
||||
uint32_t findMemoryType( vk::PhysicalDeviceMemoryProperties const & memoryProperties,
|
||||
uint32_t typeBits,
|
||||
vk::MemoryPropertyFlags requirementsMask );
|
||||
std::vector<std::string> getDeviceExtensions();
|
||||
std::vector<std::string> getInstanceExtensions();
|
||||
vk::Format pickDepthFormat( vk::PhysicalDevice const & physicalDevice );
|
||||
vk::PresentModeKHR pickPresentMode( std::vector<vk::PresentModeKHR> const & presentModes );
|
||||
vk::SurfaceFormatKHR pickSurfaceFormat( std::vector<vk::SurfaceFormatKHR> const & formats );
|
||||
void submitAndWait( vk::UniqueDevice & device, vk::Queue queue, vk::UniqueCommandBuffer & commandBuffer );
|
||||
std::vector<char const *> gatherExtensions( std::vector<std::string> const & extensions
|
||||
#if !defined( NDEBUG )
|
||||
,
|
||||
std::vector<vk::ExtensionProperties> const & extensionProperties
|
||||
#endif
|
||||
);
|
||||
std::vector<char const *> gatherLayers( std::vector<std::string> const & layers
|
||||
#if !defined( NDEBUG )
|
||||
,
|
||||
std::vector<vk::LayerProperties> const & layerProperties
|
||||
#endif
|
||||
);
|
||||
std::vector<std::string> getDeviceExtensions();
|
||||
std::vector<std::string> getInstanceExtensions();
|
||||
vk::DebugUtilsMessengerCreateInfoEXT makeDebugUtilsMessengerCreateInfoEXT();
|
||||
#if defined( NDEBUG )
|
||||
vk::StructureChain<vk::InstanceCreateInfo>
|
||||
#else
|
||||
vk::StructureChain<vk::InstanceCreateInfo, vk::DebugUtilsMessengerCreateInfoEXT>
|
||||
#endif
|
||||
makeInstanceCreateInfoChain( vk::ApplicationInfo const & applicationInfo,
|
||||
std::vector<char const *> const & layers,
|
||||
std::vector<char const *> const & extensions );
|
||||
vk::Format pickDepthFormat( vk::PhysicalDevice const & physicalDevice );
|
||||
vk::PresentModeKHR pickPresentMode( std::vector<vk::PresentModeKHR> const & presentModes );
|
||||
vk::SurfaceFormatKHR pickSurfaceFormat( std::vector<vk::SurfaceFormatKHR> const & formats );
|
||||
void submitAndWait( vk::Device const & device, vk::Queue const & queue, vk::CommandBuffer const & commandBuffer );
|
||||
void updateDescriptorSets(
|
||||
vk::UniqueDevice const & device,
|
||||
vk::UniqueDescriptorSet const & descriptorSet,
|
||||
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const &, vk::UniqueBufferView const &>> const &
|
||||
bufferData,
|
||||
vk::su::TextureData const & textureData,
|
||||
uint32_t bindingOffset = 0 );
|
||||
vk::Device const & device,
|
||||
vk::DescriptorSet const & descriptorSet,
|
||||
std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
|
||||
vk::su::TextureData const & textureData,
|
||||
uint32_t bindingOffset = 0 );
|
||||
void updateDescriptorSets(
|
||||
vk::UniqueDevice const & device,
|
||||
vk::UniqueDescriptorSet const & descriptorSet,
|
||||
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const &, vk::UniqueBufferView const &>> const &
|
||||
bufferData,
|
||||
std::vector<vk::su::TextureData> const & textureData,
|
||||
uint32_t bindingOffset = 0 );
|
||||
vk::Device const & device,
|
||||
vk::DescriptorSet const & descriptorSet,
|
||||
std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
|
||||
std::vector<vk::su::TextureData> const & textureData,
|
||||
uint32_t bindingOffset = 0 );
|
||||
|
||||
} // namespace su
|
||||
} // namespace vk
|
||||
|
||||
Reference in New Issue
Block a user