Move the vk::to_string functions into a separate header vulkan_to_string.hpp.
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@@ -16,111 +16,16 @@
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// Get queue family properties per physical device.
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include <iomanip>
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#include <sstream>
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#include <vector>
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#include <vulkan/vulkan.hpp>
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#include <vulkan/vulkan_to_string.hpp>
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static char const * AppName = "PhysicalDeviceQueueFamilyProperties";
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static char const * EngineName = "Vulkan.hpp";
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#if defined( VULKAN_HPP_NO_TO_STRING )
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namespace local
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{
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std::string to_string( vk::PipelineStageFlags value )
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{
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if ( !value )
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return "{}";
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std::string result;
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if ( value & vk::PipelineStageFlagBits::eTopOfPipe )
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result += "TopOfPipe | ";
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if ( value & vk::PipelineStageFlagBits::eDrawIndirect )
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result += "DrawIndirect | ";
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if ( value & vk::PipelineStageFlagBits::eVertexInput )
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result += "VertexInput | ";
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if ( value & vk::PipelineStageFlagBits::eVertexShader )
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result += "VertexShader | ";
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if ( value & vk::PipelineStageFlagBits::eTessellationControlShader )
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result += "TessellationControlShader | ";
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if ( value & vk::PipelineStageFlagBits::eTessellationEvaluationShader )
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result += "TessellationEvaluationShader | ";
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if ( value & vk::PipelineStageFlagBits::eGeometryShader )
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result += "GeometryShader | ";
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if ( value & vk::PipelineStageFlagBits::eFragmentShader )
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result += "FragmentShader | ";
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if ( value & vk::PipelineStageFlagBits::eEarlyFragmentTests )
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result += "EarlyFragmentTests | ";
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if ( value & vk::PipelineStageFlagBits::eLateFragmentTests )
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result += "LateFragmentTests | ";
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if ( value & vk::PipelineStageFlagBits::eColorAttachmentOutput )
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result += "ColorAttachmentOutput | ";
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if ( value & vk::PipelineStageFlagBits::eComputeShader )
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result += "ComputeShader | ";
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if ( value & vk::PipelineStageFlagBits::eTransfer )
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result += "Transfer | ";
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if ( value & vk::PipelineStageFlagBits::eBottomOfPipe )
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result += "BottomOfPipe | ";
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if ( value & vk::PipelineStageFlagBits::eHost )
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result += "Host | ";
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if ( value & vk::PipelineStageFlagBits::eAllGraphics )
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result += "AllGraphics | ";
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if ( value & vk::PipelineStageFlagBits::eAllCommands )
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result += "AllCommands | ";
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if ( value & vk::PipelineStageFlagBits::eTransformFeedbackEXT )
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result += "TransformFeedbackEXT | ";
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if ( value & vk::PipelineStageFlagBits::eConditionalRenderingEXT )
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result += "ConditionalRenderingEXT | ";
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if ( value & vk::PipelineStageFlagBits::eAccelerationStructureBuildKHR )
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result += "AccelerationStructureBuildKHR | ";
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if ( value & vk::PipelineStageFlagBits::eRayTracingShaderKHR )
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result += "RayTracingShaderKHR | ";
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if ( value & vk::PipelineStageFlagBits::eTaskShaderNV )
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result += "TaskShaderNV | ";
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if ( value & vk::PipelineStageFlagBits::eMeshShaderNV )
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result += "MeshShaderNV | ";
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if ( value & vk::PipelineStageFlagBits::eFragmentDensityProcessEXT )
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result += "FragmentDensityProcessEXT | ";
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if ( value & vk::PipelineStageFlagBits::eFragmentShadingRateAttachmentKHR )
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result += "FragmentShadingRateAttachmentKHR | ";
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if ( value & vk::PipelineStageFlagBits::eCommandPreprocessNV )
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result += "CommandPreprocessNV | ";
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return "{ " + result.substr( 0, result.size() - 3 ) + " }";
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}
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std::string to_string( vk::QueueFlags value )
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{
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if ( !value )
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return "{}";
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std::string result;
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if ( value & vk::QueueFlagBits::eGraphics )
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result += "Graphics | ";
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if ( value & vk::QueueFlagBits::eCompute )
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result += "Compute | ";
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if ( value & vk::QueueFlagBits::eTransfer )
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result += "Transfer | ";
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if ( value & vk::QueueFlagBits::eSparseBinding )
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result += "SparseBinding | ";
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if ( value & vk::QueueFlagBits::eProtected )
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result += "Protected | ";
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# if defined( VK_ENABLE_BETA_EXTENSIONS )
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if ( value & vk::QueueFlagBits::eVideoDecodeKHR )
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result += "VideoDecodeKHR | ";
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if ( value & vk::QueueFlagBits::eVideoEncodeKHR )
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result += "VideoEncodeKHR | ";
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# endif /*VK_ENABLE_BETA_EXTENSIONS*/
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return "{ " + result.substr( 0, result.size() - 3 ) + " }";
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}
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} // namespace local
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using local::to_string;
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#else
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using vk::to_string;
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#endif
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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@@ -152,7 +57,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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std::cout << std::string( "\t" ) << "QueueFamily " << j << " :" << std::endl;
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vk::QueueFamilyProperties const & properties = queueFamilyProperties2[j].get<vk::QueueFamilyProperties2>().queueFamilyProperties;
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std::cout << std::string( "\t\t" ) << "QueueFamilyProperties:" << std::endl;
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std::cout << std::string( "\t\t\t" ) << "queueFlags = " << to_string( properties.queueFlags ) << std::endl;
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std::cout << std::string( "\t\t\t" ) << "queueFlags = " << vk::to_string( properties.queueFlags ) << std::endl;
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std::cout << std::string( "\t\t\t" ) << "queueCount = " << properties.queueCount << std::endl;
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std::cout << std::string( "\t\t\t" ) << "timestampValidBits = " << properties.timestampValidBits << std::endl;
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std::cout << std::string( "\t\t\t" ) << "minImageTransferGranularity = " << properties.minImageTransferGranularity.width << " x "
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@@ -163,7 +68,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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{
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vk::QueueFamilyCheckpointPropertiesNV const & checkpointProperties = queueFamilyProperties2[j].get<vk::QueueFamilyCheckpointPropertiesNV>();
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std::cout << std::string( "\t\t" ) << "CheckPointPropertiesNV:" << std::endl;
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std::cout << std::string( "\t\t\t" ) << "checkpointExecutionStageMask = " << to_string( checkpointProperties.checkpointExecutionStageMask )
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std::cout << std::string( "\t\t\t" ) << "checkpointExecutionStageMask = " << vk::to_string( checkpointProperties.checkpointExecutionStageMask )
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<< std::endl;
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std::cout << std::endl;
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}
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