Introduce usage of [[nodiscard]] with C++17
This commit is contained in:
committed by
Markus Tavenrath
parent
43df4dd0f1
commit
4cdc51ba0f
@@ -135,7 +135,7 @@ AccelerationStructureData
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for ( size_t i = 0; i < instances.size(); i++ )
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{
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uint64_t accelerationStructureHandle = 0;
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device->getAccelerationStructureHandleNV( instances[i].first, sizeof( uint64_t ), &accelerationStructureHandle );
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device->getAccelerationStructureHandleNV<uint64_t>( instances[i].first, accelerationStructureHandle );
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// For each instance we set its instance index to its index i in the instance vector, and set
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// its hit group index to 2*i. The hit group index defines which entry of the shader binding
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@@ -1280,8 +1280,14 @@ int main( int /*argc*/, char ** /*argv*/ )
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1,
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&( *perFrameData[frameIndex].renderCompleteSemaphore ) ),
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*perFrameData[frameIndex].fence );
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presentQueue.presentKHR( vk::PresentInfoKHR(
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vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR(
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*perFrameData[frameIndex].renderCompleteSemaphore, *swapChainData.swapChain, backBufferIndex ) );
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switch ( result )
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{
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case vk::Result::eSuccess: break;
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case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
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default: assert( false ); // an unexpected result is returned !
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}
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frameIndex = ( frameIndex + 1 ) % IMGUI_VK_QUEUED_FRAMES;
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double endTime = glfwGetTime();
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