Refactor the CMakeLists for all the samples; use vulkan.hpp/vulkan_raii.hpp as precompiled header.

This commit is contained in:
asuessenbach
2022-08-10 11:19:06 +02:00
parent 1a64b5fcc0
commit 5480d192f5
200 changed files with 299 additions and 2068 deletions

View File

@@ -14,30 +14,15 @@
cmake_minimum_required(VERSION 3.2)
project(RayTracing)
set(HEADERS
CameraManipulator.hpp
)
set(SOURCES
CameraManipulator.cpp
RayTracing.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(RayTracing
${HEADERS}
${SOURCES}
)
set_target_properties(RayTracing PROPERTIES FOLDER "Samples")
target_link_libraries(RayTracing PRIVATE utils)
target_include_directories(RayTracing PUBLIC
${CMAKE_SOURCE_DIR}/samples/RayTracing/common
${CMAKE_SOURCE_DIR}/samples/RayTracing/vulkannv
${CMAKE_SOURCE_DIR}/stb
${CMAKE_SOURCE_DIR}/tinyobjloader
)
vulkan_hpp__setup_sample_dynamic(
NAME RayTracing
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/samples/RayTracing/common
${CMAKE_SOURCE_DIR}/samples/RayTracing/vulkannv
${CMAKE_SOURCE_DIR}/stb
${CMAKE_SOURCE_DIR}/tinyobjloader
HEADERS
CameraManipulator.hpp
SOURCES
CameraManipulator.cpp
RayTracing.cpp)