Refactor the CMakeLists for all the samples; use vulkan.hpp/vulkan_raii.hpp as precompiled header.
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@@ -14,30 +14,15 @@
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cmake_minimum_required(VERSION 3.2)
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project(RayTracing)
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set(HEADERS
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CameraManipulator.hpp
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)
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set(SOURCES
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CameraManipulator.cpp
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RayTracing.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_executable(RayTracing
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(RayTracing PROPERTIES FOLDER "Samples")
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target_link_libraries(RayTracing PRIVATE utils)
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target_include_directories(RayTracing PUBLIC
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${CMAKE_SOURCE_DIR}/samples/RayTracing/common
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${CMAKE_SOURCE_DIR}/samples/RayTracing/vulkannv
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${CMAKE_SOURCE_DIR}/stb
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${CMAKE_SOURCE_DIR}/tinyobjloader
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)
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vulkan_hpp__setup_sample_dynamic(
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NAME RayTracing
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INCLUDE_DIRS
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${CMAKE_SOURCE_DIR}/samples/RayTracing/common
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${CMAKE_SOURCE_DIR}/samples/RayTracing/vulkannv
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${CMAKE_SOURCE_DIR}/stb
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${CMAKE_SOURCE_DIR}/tinyobjloader
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HEADERS
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CameraManipulator.hpp
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SOURCES
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CameraManipulator.cpp
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RayTracing.cpp)
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