Add samples OcclusionQuery, PipelineCache, PipelineDerivative, PushConstants, and PushDescriptors. (#325)
+ some minor changes in some samples, math, shaders, and utils.
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committed by
Markus Tavenrath
parent
61e92d4842
commit
5ce8ae7fd0
@@ -29,7 +29,7 @@ namespace vk
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glm::mat4x4 model = glm::mat4x4(1.0f);
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glm::mat4x4 view = glm::lookAt(glm::vec3(-5.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f));
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glm::mat4x4 projection = glm::perspective(fov, 1.0f, 0.1f, 100.0f);
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glm::mat4x4 projection = glm::perspective(fov, static_cast<float>(extent.width) / static_cast<float>(extent.height), 0.1f, 100.0f);
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glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z !
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return clip * projection * view * model;
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}
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