Add samples OcclusionQuery, PipelineCache, PipelineDerivative, PushConstants, and PushDescriptors. (#325)

+ some minor changes in some samples, math, shaders, and utils.
This commit is contained in:
Andreas Süßenbach
2019-05-09 15:25:40 +02:00
committed by Markus Tavenrath
parent 61e92d4842
commit 5ce8ae7fd0
21 changed files with 1489 additions and 62 deletions

View File

@@ -29,7 +29,7 @@ namespace vk
glm::mat4x4 model = glm::mat4x4(1.0f);
glm::mat4x4 view = glm::lookAt(glm::vec3(-5.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f));
glm::mat4x4 projection = glm::perspective(fov, 1.0f, 0.1f, 100.0f);
glm::mat4x4 projection = glm::perspective(fov, static_cast<float>(extent.width) / static_cast<float>(extent.height), 0.1f, 100.0f);
glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z !
return clip * projection * view * model;
}