Shared Handles (#1619)
* stage 1: added shared handles and all traits * moved deleter to the shared part, now Shared handle weights 2 pointers * Fixed Destroy Function * generated headers * At least no errors. TODO: get image overload of shared handle back make an example * fixed all SFINAE issues, moved image specialization * Added a sample * made better example, added specialization for swapchain, added shared handles to readme * Major update: Fixed all wishes Made std::shared_ptr do heavy lifting Reduced code complexity Added ParentType to basic handles Added put and put_native for cross-abi usage * more readme * safer release() removed put() for now * better synchronization inspired by STL shared_ptr implementation * removed test shared pointer * added forward type for better interop with VMA added parent checking * fixed getParent() * added non-deleting overloads for Queue, DisplayKHR and PhysicalDevice * Shared non-destoyed type now have handles * using constructors are made to comply standard * fixed leak * shared handles migrated to own header, made module entries * header is independent now * rebased repo, updated the example * fixed most of the stuff * renamed parent of, added guide to make shared handles * vulkansc * moved destructor to shared handle traits * resolved issues with CI * more relaxed memory ordering for release operation * trying to remove submodule * renamed to destructorType * suppressed function cast warning * only GCC should be affected
This commit is contained in:
@@ -57,6 +57,7 @@ add_subdirectory( PipelineDerivative )
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add_subdirectory( PushConstants )
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add_subdirectory( PushDescriptors )
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add_subdirectory( RayTracing )
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add_subdirectory( SharedHandles )
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add_subdirectory( SecondaryCommandBuffer )
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add_subdirectory( SeparateImageSampler )
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add_subdirectory( SurfaceCapabilities )
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15
samples/SharedHandles/CMakeLists.txt
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15
samples/SharedHandles/CMakeLists.txt
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@@ -0,0 +1,15 @@
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# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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vulkan_hpp__setup_sample_dynamic( NAME SharedHandles )
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377
samples/SharedHandles/SharedHandles.cpp
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377
samples/SharedHandles/SharedHandles.cpp
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@@ -0,0 +1,377 @@
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// Copyright(c) 2023, Ilya Doroshenko. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : SharedHandles
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// Draw a textured cube using shared handles for resource management and correct order of destruction
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#include "../utils/geometries.hpp"
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#include "../utils/math.hpp"
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#include "../utils/shaders.hpp"
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#include "../utils/utils.hpp"
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#include "SPIRV/GlslangToSpv.h"
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#include <iostream>
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#include <thread>
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#include <vulkan/vulkan_shared.hpp>
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static char const * AppName = "SharedHandles";
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static char const * EngineName = "Vulkan.hpp";
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std::vector<vk::SharedFramebuffer> makeSharedFramebuffers( const vk::SharedDevice & device,
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const vk::SharedRenderPass & renderPass,
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const std::vector<vk::ImageView> & imageViews,
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const vk::SharedImageView & depthImageView,
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const vk::Extent2D & extent )
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{
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auto renderPassHandle = renderPass.get(); // lvalue reference is required for the capture below
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std::vector<vk::SharedFramebuffer> sharedFramebuffers;
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std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers( device.get(), renderPassHandle, imageViews, depthImageView.get(), extent );
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sharedFramebuffers.reserve( framebuffers.size() );
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for ( auto & framebuffer : framebuffers )
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{
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sharedFramebuffers.emplace_back( framebuffer, device );
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}
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return sharedFramebuffers;
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}
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class Window
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{
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public:
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Window( const char * windowName, vk::Extent2D extent ) : window( vk::su::createWindow( windowName, extent ) ) {}
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public:
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vk::su::WindowData window;
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};
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class Engine
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{
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public:
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Engine( const vk::su::WindowData & window )
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{
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instance = vk::SharedInstance{ vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() ) };
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#if !defined( NDEBUG )
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debugUtilsMessenger =
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vk::SharedDebugUtilsMessengerEXT{ instance->createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() ), instance };
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#endif
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physicalDevice = instance->enumeratePhysicalDevices().front();
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createDeviceAndSwapChain( window );
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initialize();
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}
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void createDeviceAndSwapChain( const vk::su::WindowData & window )
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{
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VkSurfaceKHR surface;
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VkResult err = glfwCreateWindowSurface( static_cast<VkInstance>( instance.get() ), window.handle, nullptr, &surface );
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if ( err != VK_SUCCESS )
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throw std::runtime_error( "Failed to create window!" );
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vk::SharedSurfaceKHR sharedSurface{ surface, instance };
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auto graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, sharedSurface.get() );
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device = vk::SharedDevice{ vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ) };
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vk::su::SwapChainData swapChainData( physicalDevice,
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device.get(),
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sharedSurface.get(),
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window.extent,
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vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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{},
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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swapChain = vk::SharedSwapchainKHR{ swapChainData.swapChain, device, sharedSurface };
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imageViews.reserve( swapChainData.images.size() );
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images.reserve( swapChainData.images.size() );
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// we don't want to destroy the images, since they are owned by the swapchain,
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// but for the consistent representation we might want shared textures
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std::transform( swapChainData.images.begin(),
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swapChainData.images.end(),
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std::back_inserter( images ),
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[this]( vk::Image image ) {
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return vk::SharedImage{ image, device, vk::SwapchainOwns::yes };
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} );
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std::transform( swapChainData.imageViews.begin(),
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swapChainData.imageViews.end(),
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std::back_inserter( imageViews ),
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[this]( vk::ImageView imageView ) {
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return vk::SharedImageView{ imageView, device };
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} );
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commandPool =
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vk::SharedCommandPool{ device->createCommandPool( { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } ),
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device };
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graphicsQueue = vk::SharedQueue{ device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 ), device };
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presentQueue = vk::SharedQueue{ device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 ), device };
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depthFormat = vk::Format::eD16Unorm;
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vk::su::DepthBufferData depthBufferData( physicalDevice, device.get(), depthFormat, window.extent );
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depthImage = vk::SharedImage{ depthBufferData.image, device };
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depthImageView = vk::SharedImageView{ depthBufferData.imageView, device };
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depthMemory = vk::SharedDeviceMemory{ depthBufferData.deviceMemory, device };
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renderPass =
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vk::SharedRenderPass{ vk::su::createRenderPass( device.get(),
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vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( swapChain.getSurface().get() ) ).format,
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depthFormat ),
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device };
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framebuffers = makeSharedFramebuffers( device, renderPass, swapChainData.imageViews, depthImageView, window.extent );
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imageAcquiredSemaphore = vk::SharedSemaphore{ device->createSemaphore( vk::SemaphoreCreateInfo() ), device };
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drawFence = vk::SharedFence{ device->createFence( vk::FenceCreateInfo() ), device };
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// We don't need to explicitly keep sharedSurface anymore, it is owned by swapChain now.
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}
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void initialize()
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{
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commandBuffer = vk::SharedCommandBuffer{
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device->allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) ).front(), device, commandPool
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};
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auto device_handle = device.get();
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descriptorSetLayout = vk::SharedDescriptorSetLayout{ vk::su::createDescriptorSetLayout(
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device_handle,
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{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
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{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } ),
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device };
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auto dsl = descriptorSetLayout.get();
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pipelineLayout = vk::SharedPipelineLayout{ device->createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), dsl ) ), device };
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glslang::InitializeProcess();
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vertexShaderModule = vk::SharedShaderModule{ vk::su::createShaderModule( device_handle, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T ), device };
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fragmentShaderModule =
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vk::SharedShaderModule{ vk::su::createShaderModule( device_handle, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C ), device };
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glslang::FinalizeProcess();
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descriptorPool = vk::SharedDescriptorPool{
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vk::su::createDescriptorPool( device_handle, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } ), device
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};
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descriptorSetAllocateInfo = vk::DescriptorSetAllocateInfo( descriptorPool.get(), dsl );
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descriptorSet = vk::SharedDescriptorSet{ device->allocateDescriptorSets( descriptorSetAllocateInfo ).front(), device, descriptorPool };
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pipelineCache = vk::SharedPipelineCache{ device->createPipelineCache( vk::PipelineCacheCreateInfo() ), device };
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graphicsPipeline = vk::SharedPipeline{ vk::su::createGraphicsPipeline( device_handle,
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pipelineCache.get(),
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std::make_pair( vertexShaderModule.get(), nullptr ),
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std::make_pair( fragmentShaderModule.get(), nullptr ),
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sizeof( texturedCubeData[0] ),
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{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
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vk::FrontFace::eClockwise,
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true,
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pipelineLayout.get(),
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renderPass.get() ),
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device };
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// Get the index of the next available swapchain image:
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vk::ResultValue<uint32_t> currentBufferR = device->acquireNextImageKHR( swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
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assert( currentBufferR.result == vk::Result::eSuccess );
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assert( currentBufferR.value < framebuffers.size() );
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currentBuffer = currentBufferR.value;
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}
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void beginFrame( vk::Extent2D extent )
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{
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(), framebuffers[currentBuffer].get(), vk::Rect2D( vk::Offset2D( 0, 0 ), extent ), clearValues );
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commandBuffer->begin( vk::CommandBufferBeginInfo() );
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commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
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commandBuffer->bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
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commandBuffer->setViewport( 0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( extent.width ), static_cast<float>( extent.height ), 0.0f, 1.0f ) );
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commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), extent ) );
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}
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void endFrame()
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{
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commandBuffer->endRenderPass();
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commandBuffer->end();
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vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
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auto ias = imageAcquiredSemaphore.get();
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auto comBuf = commandBuffer.get();
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vk::SubmitInfo submitInfo( ias, waitDestinationStageMask, comBuf );
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graphicsQueue->submit( submitInfo, drawFence.get() );
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while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
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;
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auto swap = swapChain.get();
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vk::Result result = presentQueue->presentKHR( vk::PresentInfoKHR( {}, swap, currentBuffer ) );
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switch ( result )
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{
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case vk::Result::eSuccess: break;
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case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
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default: assert( false ); // an unexpected result is returned !
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}
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std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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/* VULKAN_KEY_END */
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device->waitIdle();
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}
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public:
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vk::SharedSwapchainKHR swapChain; // swapchain owns surface, that owns Instance, which should be destroyed last
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vk::PhysicalDevice physicalDevice; // physical device does not have a shared handle since it is not destroyed
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vk::SharedDevice device;
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vk::SharedInstance instance; // we don't need to keep the instance, this is just for convenience
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vk::SharedDebugUtilsMessengerEXT debugUtilsMessenger;
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std::vector<vk::SharedImageView> imageViews;
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std::vector<vk::SharedImage> images;
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uint32_t currentBuffer = 0;
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vk::SharedSemaphore imageAcquiredSemaphore;
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// memory still needs to be before the resources that use it in order to get a proper destruction sequence.
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vk::SharedDeviceMemory depthMemory;
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vk::SharedImage depthImage;
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vk::SharedImageView depthImageView;
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vk::Format depthFormat;
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vk::SharedCommandPool commandPool;
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vk::SharedCommandBuffer commandBuffer;
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vk::SharedQueue graphicsQueue; // queue is not destroyed, shared handle is purely for consistency
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vk::SharedQueue presentQueue;
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vk::SharedPipelineCache pipelineCache;
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vk::SharedPipelineLayout pipelineLayout;
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vk::SharedRenderPass renderPass;
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vk::SharedPipeline graphicsPipeline;
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vk::SharedDescriptorPool descriptorPool;
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo;
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vk::SharedDescriptorSet descriptorSet;
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vk::SharedDescriptorSetLayout descriptorSetLayout;
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vk::SharedShaderModule vertexShaderModule;
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vk::SharedShaderModule fragmentShaderModule;
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std::vector<vk::SharedFramebuffer> framebuffers;
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vk::SharedFence drawFence;
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};
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class Asset
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{
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public:
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Asset( const Engine & engine, vk::Extent2D extent )
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{
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auto device_handle = engine.device.get();
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vk::su::BufferData vertexBufferData( engine.physicalDevice, device_handle, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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vk::su::copyToDevice( device_handle, vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
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vertexBuffer = vk::SharedBuffer{ vertexBufferData.buffer, engine.device };
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vertexBufferMemory = vk::SharedDeviceMemory{ vertexBufferData.deviceMemory, engine.device };
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engine.commandBuffer->begin( vk::CommandBufferBeginInfo() );
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vk::su::BufferData uniformBufferData( engine.physicalDevice, device_handle, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( extent );
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vk::su::copyToDevice( device_handle, uniformBufferData.deviceMemory, mvpcMatrix );
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uniformBufferMemory = vk::SharedDeviceMemory{ uniformBufferData.deviceMemory, engine.device };
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uniformBuffer = vk::SharedBuffer{ uniformBufferData.buffer, engine.device };
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vk::su::TextureData textureData( engine.physicalDevice, device_handle );
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textureData.setImage( device_handle, engine.commandBuffer.get(), vk::su::CheckerboardImageGenerator() );
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textureImage = vk::SharedImage{ textureData.imageData->image, engine.device };
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textureImageMemory = vk::SharedDeviceMemory{ textureData.imageData->deviceMemory, engine.device };
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textureImageView = vk::SharedImageView{ textureData.imageData->imageView, engine.device };
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textureSampler = vk::SharedSampler{ textureData.sampler, engine.device };
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vk::su::updateDescriptorSets(
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device_handle, engine.descriptorSet.get(), { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, VK_WHOLE_SIZE, {} } }, textureData );
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engine.commandBuffer->end();
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vk::su::submitAndWait( device_handle, engine.graphicsQueue.get(), engine.commandBuffer.get() );
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}
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void draw( vk::CommandBuffer commandBuffer )
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{
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commandBuffer.bindVertexBuffers( 0, vertexBuffer.get(), { 0 } );
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commandBuffer.draw( 12 * 3, 1, 0, 0 );
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}
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vk::SharedDeviceMemory vertexBufferMemory;
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vk::SharedBuffer vertexBuffer;
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vk::SharedDeviceMemory uniformBufferMemory;
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vk::SharedBuffer uniformBuffer;
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vk::SharedDeviceMemory textureImageMemory;
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vk::SharedImage textureImage;
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vk::SharedImageView textureImageView;
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vk::SharedSampler textureSampler;
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};
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class Application
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{
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public:
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Application() : window( AppName, vk::Extent2D( 500, 500 ) ), engine( window.window ), asset( engine, vk::Extent2D( 500, 500 ) ) {}
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void renderFrame()
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{
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engine.beginFrame( vk::Extent2D( 500, 500 ) );
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asset.draw( engine.commandBuffer.get() );
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engine.endFrame();
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}
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int start()
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{
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renderFrame();
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return 0;
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}
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private:
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// order of window, engine and asset variables is important !
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Window window;
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Engine engine;
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Asset asset;
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};
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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return Application{}.start();
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}
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::exception & err )
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{
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit( -1 );
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}
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}
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Reference in New Issue
Block a user