Change ColumnLimit with clang-format from 120 to 160.

This commit is contained in:
asuessenbach
2022-02-28 10:11:04 +01:00
parent 89e4213296
commit 5fe410279a
127 changed files with 37432 additions and 57496 deletions

View File

@@ -37,8 +37,7 @@ int main( int /*argc*/, char ** /*argv*/ )
try
{
vk::raii::Context context;
vk::raii::Instance instance =
vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif
@@ -48,11 +47,10 @@ int main( int /*argc*/, char ** /*argv*/ )
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
vk::raii::Device device = vk::raii::su::makeDevice(
physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::raii::CommandPool commandPool = vk::raii::CommandPool(
device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
vk::raii::CommandPool commandPool =
vk::raii::CommandPool( device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
@@ -62,32 +60,26 @@ int main( int /*argc*/, char ** /*argv*/ )
device,
surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
{},
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::Format colorFormat =
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( *surfaceData.surface ) ).format;
vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, depthBufferData.format );
vk::Format colorFormat = vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( *surfaceData.surface ) ).format;
vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, depthBufferData.format );
glslang::InitializeProcess();
vk::raii::ShaderModule vertexShaderModule =
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
vk::raii::ShaderModule fragmentShaderModule =
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
vk::raii::ShaderModule vertexShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
vk::raii::ShaderModule fragmentShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
glslang::FinalizeProcess();
std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
device, renderPass, swapChainData.imageViews, &depthBufferData.imageView, surfaceData.extent );
std::vector<vk::raii::Framebuffer> framebuffers =
vk::raii::su::makeFramebuffers( device, renderPass, swapChainData.imageViews, &depthBufferData.imageView, surfaceData.extent );
vk::raii::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::raii::su::copyToDevice(
vertexBufferData.deviceMemory, coloredCubeData, sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) );
vk::raii::su::BufferData vertexBufferData( physicalDevice, device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::raii::su::copyToDevice( vertexBufferData.deviceMemory, coloredCubeData, sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) );
/* VULKAN_KEY_START */
@@ -100,9 +92,8 @@ int main( int /*argc*/, char ** /*argv*/ )
/* Set up uniform buffer with 2 transform matrices in it */
glm::mat4x4 mvpcs[2];
glm::mat4x4 model = glm::mat4x4( 1.0f );
glm::mat4x4 view =
glm::lookAt( glm::vec3( 0.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
glm::mat4x4 model = glm::mat4x4( 1.0f );
glm::mat4x4 view = glm::lookAt( glm::vec3( 0.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
glm::mat4x4 projection = glm::perspective( glm::radians( 45.0f ), 1.0f, 0.1f, 100.0f );
// clang-format off
glm::mat4x4 clip = glm::mat4x4( 1.0f, 0.0f, 0.0f, 0.0f,
@@ -118,49 +109,42 @@ int main( int /*argc*/, char ** /*argv*/ )
vk::DeviceSize bufferSize = sizeof( glm::mat4x4 );
if ( limits.minUniformBufferOffsetAlignment )
{
bufferSize =
( bufferSize + limits.minUniformBufferOffsetAlignment - 1 ) & ~( limits.minUniformBufferOffsetAlignment - 1 );
bufferSize = ( bufferSize + limits.minUniformBufferOffsetAlignment - 1 ) & ~( limits.minUniformBufferOffsetAlignment - 1 );
}
vk::raii::su::BufferData uniformBufferData(
physicalDevice, device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer );
vk::raii::su::BufferData uniformBufferData( physicalDevice, device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer );
vk::raii::su::copyToDevice( uniformBufferData.deviceMemory, mvpcs, 2, bufferSize );
// create a DescriptorSetLayout with vk::DescriptorType::eUniformBufferDynamic
vk::raii::DescriptorSetLayout descriptorSetLayout = vk::raii::su::makeDescriptorSetLayout(
device, { { vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex } } );
vk::raii::DescriptorSetLayout descriptorSetLayout =
vk::raii::su::makeDescriptorSetLayout( device, { { vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex } } );
vk::raii::PipelineLayout pipelineLayout( device, { {}, *descriptorSetLayout } );
// create a DescriptorPool with vk::DescriptorType::eUniformBufferDynamic
vk::raii::DescriptorPool descriptorPool =
vk::raii::su::makeDescriptorPool( device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } } );
vk::raii::DescriptorSet descriptorSet =
std::move( vk::raii::DescriptorSets( device, { *descriptorPool, *descriptorSetLayout } ).front() );
vk::raii::DescriptorPool descriptorPool = vk::raii::su::makeDescriptorPool( device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } } );
vk::raii::DescriptorSet descriptorSet = std::move( vk::raii::DescriptorSets( device, { *descriptorPool, *descriptorSetLayout } ).front() );
vk::raii::su::updateDescriptorSets(
device, descriptorSet, { { vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, nullptr } }, {} );
vk::raii::su::updateDescriptorSets( device, descriptorSet, { { vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, nullptr } }, {} );
vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
vk::raii::Pipeline graphicsPipeline =
vk::raii::su::makeGraphicsPipeline( device,
pipelineCache,
vertexShaderModule,
nullptr,
fragmentShaderModule,
nullptr,
sizeof( coloredCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
vk::raii::Pipeline graphicsPipeline = vk::raii::su::makeGraphicsPipeline( device,
pipelineCache,
vertexShaderModule,
nullptr,
fragmentShaderModule,
nullptr,
sizeof( coloredCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
// Get the index of the next available swapchain image:
vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
vk::Result result;
uint32_t imageIndex;
std::tie( result, imageIndex ) =
swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
std::tie( result, imageIndex ) = swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
assert( result == vk::Result::eSuccess );
assert( imageIndex < swapChainData.images.size() );
@@ -169,32 +153,24 @@ int main( int /*argc*/, char ** /*argv*/ )
std::array<vk::ClearValue, 2> clearValues;
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo(
*renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
commandBuffer.setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer.setViewport(
0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( surfaceData.extent.width ), static_cast<float>( surfaceData.extent.height ), 0.0f, 1.0f ) );
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
/* The first draw should use the first matrix in the buffer */
uint32_t dynamicOffset = 0;
commandBuffer.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, dynamicOffset );
commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, dynamicOffset );
commandBuffer.bindVertexBuffers( 0, { *vertexBufferData.buffer }, { 0 } );
commandBuffer.draw( 12 * 3, 1, 0, 0 );
// the second draw should use the second matrix in the buffer;
dynamicOffset = (uint32_t)bufferSize;
commandBuffer.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, dynamicOffset );
commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, dynamicOffset );
commandBuffer.draw( 12 * 3, 1, 0, 0 );
commandBuffer.endRenderPass();
@@ -214,9 +190,7 @@ int main( int /*argc*/, char ** /*argv*/ )
switch ( result )
{
case vk::Result::eSuccess: break;
case vk::Result::eSuboptimalKHR:
std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
break;
case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
default: assert( false ); // an unexpected result is returned !
}
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );