Change ColumnLimit with clang-format from 120 to 160.
This commit is contained in:
@@ -71,8 +71,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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try
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{
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vk::raii::Context context;
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vk::raii::Instance instance =
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vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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@@ -89,11 +88,10 @@ int main( int /*argc*/, char ** /*argv*/ )
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
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vk::raii::Device device = vk::raii::su::makeDevice(
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physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::raii::CommandPool commandPool = vk::raii::CommandPool(
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device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
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vk::raii::CommandPool commandPool =
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vk::raii::CommandPool( device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
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vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
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vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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@@ -103,8 +101,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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device,
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surfaceData.surface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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{},
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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@@ -125,48 +122,33 @@ int main( int /*argc*/, char ** /*argv*/ )
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1,
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vk::SampleCountFlagBits::e1,
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vk::ImageTiling::eOptimal,
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vk::ImageUsageFlagBits::eInputAttachment |
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vk::ImageUsageFlagBits::eTransferDst );
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vk::ImageUsageFlagBits::eInputAttachment | vk::ImageUsageFlagBits::eTransferDst );
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vk::raii::Image inputImage( device, imageCreateInfo );
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vk::MemoryRequirements memoryRequirements = inputImage.getMemoryRequirements();
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uint32_t memoryTypeIndex =
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vk::su::findMemoryType( physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, {} );
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uint32_t memoryTypeIndex = vk::su::findMemoryType( physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, {} );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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vk::raii::DeviceMemory inputMemory( device, memoryAllocateInfo );
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inputImage.bindMemory( *inputMemory, 0 );
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// Set the image layout to TRANSFER_DST_OPTIMAL to be ready for clear
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commandBuffer.begin( vk::CommandBufferBeginInfo() );
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vk::raii::su::setImageLayout( commandBuffer,
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*inputImage,
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swapChainData.colorFormat,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal );
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vk::raii::su::setImageLayout( commandBuffer, *inputImage, swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal );
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commandBuffer.clearColorImage(
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*inputImage,
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vk::ImageLayout::eTransferDstOptimal,
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{ std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) },
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{ { vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS } } );
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commandBuffer.clearColorImage( *inputImage,
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vk::ImageLayout::eTransferDstOptimal,
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{ std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) },
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{ { vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS } } );
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// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
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vk::raii::su::setImageLayout( commandBuffer,
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*inputImage,
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swapChainData.colorFormat,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::raii::su::setImageLayout(
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commandBuffer, *inputImage, swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::ImageViewCreateInfo imageViewCreateInfo( {},
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*inputImage,
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vk::ImageViewType::e2D,
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swapChainData.colorFormat,
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{},
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{ vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
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vk::ImageViewCreateInfo imageViewCreateInfo(
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{}, *inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
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vk::raii::ImageView inputAttachmentView( device, imageViewCreateInfo );
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vk::DescriptorSetLayoutBinding layoutBinding(
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0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment );
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vk::DescriptorSetLayoutBinding layoutBinding( 0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment );
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vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo( {}, layoutBinding );
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vk::raii::DescriptorSetLayout descriptorSetLayout( device, descriptorSetLayoutCreateInfo );
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@@ -205,67 +187,44 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::raii::RenderPass renderPass( device, renderPassCreateInfo );
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glslang::InitializeProcess();
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vk::raii::ShaderModule vertexShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
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vk::raii::ShaderModule fragmentShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
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vk::raii::ShaderModule vertexShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
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vk::raii::ShaderModule fragmentShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
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glslang::FinalizeProcess();
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std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
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device, renderPass, swapChainData.imageViews, &inputAttachmentView, surfaceData.extent );
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std::vector<vk::raii::Framebuffer> framebuffers =
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vk::raii::su::makeFramebuffers( device, renderPass, swapChainData.imageViews, &inputAttachmentView, surfaceData.extent );
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vk::DescriptorPoolSize poolSize( vk::DescriptorType::eInputAttachment, 1 );
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vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(
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vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize );
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vk::raii::DescriptorPool descriptorPool( device, descriptorPoolCreateInfo );
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vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize );
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vk::raii::DescriptorPool descriptorPool( device, descriptorPoolCreateInfo );
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout );
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vk::raii::DescriptorSet descriptorSet =
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std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
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vk::raii::DescriptorSet descriptorSet = std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
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vk::DescriptorImageInfo inputImageInfo( nullptr, *inputAttachmentView, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::WriteDescriptorSet writeDescriptorSet(
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*descriptorSet, 0, 0, vk::DescriptorType::eInputAttachment, inputImageInfo );
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vk::WriteDescriptorSet writeDescriptorSet( *descriptorSet, 0, 0, vk::DescriptorType::eInputAttachment, inputImageInfo );
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device.updateDescriptorSets( writeDescriptorSet, nullptr );
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vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
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vk::raii::Pipeline graphicsPipeline = vk::raii::su::makeGraphicsPipeline( device,
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pipelineCache,
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vertexShaderModule,
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nullptr,
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fragmentShaderModule,
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nullptr,
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0,
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{},
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vk::FrontFace::eClockwise,
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false,
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pipelineLayout,
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renderPass );
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vk::raii::Pipeline graphicsPipeline = vk::raii::su::makeGraphicsPipeline(
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device, pipelineCache, vertexShaderModule, nullptr, fragmentShaderModule, nullptr, 0, {}, vk::FrontFace::eClockwise, false, pipelineLayout, renderPass );
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vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
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vk::Result result;
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uint32_t imageIndex;
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std::tie( result, imageIndex ) =
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swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
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std::tie( result, imageIndex ) = swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
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assert( result == vk::Result::eSuccess );
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assert( imageIndex < swapChainData.images.size() );
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vk::ClearValue clearValue;
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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*renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
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commandBuffer.bindDescriptorSets(
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vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
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commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
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commandBuffer.setViewport( 0,
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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commandBuffer.setViewport(
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0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( surfaceData.extent.width ), static_cast<float>( surfaceData.extent.height ), 0.0f, 1.0f ) );
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commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer.draw( 3, 1, 0, 0 );
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@@ -281,9 +240,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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switch ( result )
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{
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case vk::Result::eSuccess: break;
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case vk::Result::eSuboptimalKHR:
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std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
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break;
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case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
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default: assert( false ); // an unexpected result is returned !
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}
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std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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