Change ColumnLimit with clang-format from 120 to 160.
This commit is contained in:
@@ -56,17 +56,9 @@ static char const * EngineName = "Vulkan.hpp";
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struct GeometryInstanceData
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{
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GeometryInstanceData( glm::mat4x4 const & transform_,
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uint32_t instanceID_,
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uint8_t mask_,
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uint32_t instanceOffset_,
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uint8_t flags_,
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uint64_t accelerationStructureHandle_ )
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: instanceId( instanceID_ )
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, mask( mask_ )
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, instanceOffset( instanceOffset_ )
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, flags( flags_ )
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, accelerationStructureHandle( accelerationStructureHandle_ )
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GeometryInstanceData(
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glm::mat4x4 const & transform_, uint32_t instanceID_, uint8_t mask_, uint32_t instanceOffset_, uint8_t flags_, uint64_t accelerationStructureHandle_ )
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: instanceId( instanceID_ ), mask( mask_ ), instanceOffset( instanceOffset_ ), flags( flags_ ), accelerationStructureHandle( accelerationStructureHandle_ )
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{
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assert( !( instanceID_ & 0xFF000000 ) && !( instanceOffset_ & 0xFF000000 ) );
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memcpy( transform, &transform_, 12 * sizeof( float ) );
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@@ -89,12 +81,11 @@ struct AccelerationStructureData
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vk::raii::su::BufferData instanceBufferData = nullptr;
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};
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AccelerationStructureData createAccelerationStructureData(
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vk::raii::PhysicalDevice const & physicalDevice,
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vk::raii::Device const & device,
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vk::raii::CommandBuffer const & commandBuffer,
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std::vector<std::pair<vk::raii::AccelerationStructureNV &, glm::mat4x4 &>> const & instances,
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std::vector<vk::GeometryNV> const & geometries )
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AccelerationStructureData createAccelerationStructureData( vk::raii::PhysicalDevice const & physicalDevice,
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vk::raii::Device const & device,
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vk::raii::CommandBuffer const & commandBuffer,
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std::vector<std::pair<vk::raii::AccelerationStructureNV &, glm::mat4x4 &>> const & instances,
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std::vector<vk::GeometryNV> const & geometries )
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{
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assert( instances.empty() ^ geometries.empty() );
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@@ -102,46 +93,32 @@ AccelerationStructureData createAccelerationStructureData(
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vk::AccelerationStructureTypeNV accelerationStructureType =
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instances.empty() ? vk::AccelerationStructureTypeNV::eBottomLevel : vk::AccelerationStructureTypeNV::eTopLevel;
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vk::AccelerationStructureInfoNV accelerationStructureInfo(
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accelerationStructureType, {}, vk::su::checked_cast<uint32_t>( instances.size() ), geometries );
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vk::AccelerationStructureInfoNV accelerationStructureInfo( accelerationStructureType, {}, vk::su::checked_cast<uint32_t>( instances.size() ), geometries );
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vk::AccelerationStructureCreateInfoNV accelerationStructureCreateInfoNV( 0, accelerationStructureInfo );
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accelerationStructureData.acclerationStructure =
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vk::raii::AccelerationStructureNV( device, accelerationStructureCreateInfoNV );
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accelerationStructureData.acclerationStructure = vk::raii::AccelerationStructureNV( device, accelerationStructureCreateInfoNV );
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vk::AccelerationStructureMemoryRequirementsInfoNV objectRequirements(
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vk::AccelerationStructureMemoryRequirementsTypeNV::eObject, *accelerationStructureData.acclerationStructure );
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vk::DeviceSize resultSizeInBytes =
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device.getAccelerationStructureMemoryRequirementsNV( objectRequirements ).memoryRequirements.size;
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vk::AccelerationStructureMemoryRequirementsInfoNV objectRequirements( vk::AccelerationStructureMemoryRequirementsTypeNV::eObject,
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*accelerationStructureData.acclerationStructure );
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vk::DeviceSize resultSizeInBytes = device.getAccelerationStructureMemoryRequirementsNV( objectRequirements ).memoryRequirements.size;
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assert( 0 < resultSizeInBytes );
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accelerationStructureData.resultBufferData = vk::raii::su::BufferData( physicalDevice,
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device,
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resultSizeInBytes,
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vk::BufferUsageFlagBits::eRayTracingNV,
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vk::MemoryPropertyFlagBits::eDeviceLocal );
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accelerationStructureData.resultBufferData =
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vk::raii::su::BufferData( physicalDevice, device, resultSizeInBytes, vk::BufferUsageFlagBits::eRayTracingNV, vk::MemoryPropertyFlagBits::eDeviceLocal );
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vk::AccelerationStructureMemoryRequirementsInfoNV buildScratchRequirements(
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vk::AccelerationStructureMemoryRequirementsTypeNV::eBuildScratch, *accelerationStructureData.acclerationStructure );
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vk::AccelerationStructureMemoryRequirementsInfoNV updateScratchRequirements(
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vk::AccelerationStructureMemoryRequirementsTypeNV::eUpdateScratch,
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*accelerationStructureData.acclerationStructure );
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vk::DeviceSize scratchSizeInBytes = std::max(
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device.getAccelerationStructureMemoryRequirementsNV( buildScratchRequirements ).memoryRequirements.size,
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device.getAccelerationStructureMemoryRequirementsNV( updateScratchRequirements ).memoryRequirements.size );
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vk::AccelerationStructureMemoryRequirementsInfoNV buildScratchRequirements( vk::AccelerationStructureMemoryRequirementsTypeNV::eBuildScratch,
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*accelerationStructureData.acclerationStructure );
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vk::AccelerationStructureMemoryRequirementsInfoNV updateScratchRequirements( vk::AccelerationStructureMemoryRequirementsTypeNV::eUpdateScratch,
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*accelerationStructureData.acclerationStructure );
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vk::DeviceSize scratchSizeInBytes = std::max( device.getAccelerationStructureMemoryRequirementsNV( buildScratchRequirements ).memoryRequirements.size,
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device.getAccelerationStructureMemoryRequirementsNV( updateScratchRequirements ).memoryRequirements.size );
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assert( 0 < scratchSizeInBytes );
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accelerationStructureData.scratchBufferData = vk::raii::su::BufferData( physicalDevice,
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device,
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scratchSizeInBytes,
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vk::BufferUsageFlagBits::eRayTracingNV,
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vk::MemoryPropertyFlagBits::eDeviceLocal );
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accelerationStructureData.scratchBufferData =
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vk::raii::su::BufferData( physicalDevice, device, scratchSizeInBytes, vk::BufferUsageFlagBits::eRayTracingNV, vk::MemoryPropertyFlagBits::eDeviceLocal );
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if ( !instances.empty() )
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{
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accelerationStructureData.instanceBufferData =
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vk::raii::su::BufferData( physicalDevice,
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device,
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instances.size() * sizeof( GeometryInstanceData ),
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vk::BufferUsageFlagBits::eRayTracingNV );
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vk::raii::su::BufferData( physicalDevice, device, instances.size() * sizeof( GeometryInstanceData ), vk::BufferUsageFlagBits::eRayTracingNV );
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std::vector<GeometryInstanceData> geometryInstanceData;
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for ( size_t i = 0; i < instances.size(); i++ )
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@@ -163,16 +140,15 @@ AccelerationStructureData createAccelerationStructureData(
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accelerationStructureData.instanceBufferData.upload( geometryInstanceData );
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}
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device.bindAccelerationStructureMemoryNV( vk::BindAccelerationStructureMemoryInfoNV(
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*accelerationStructureData.acclerationStructure, *accelerationStructureData.resultBufferData.deviceMemory ) );
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device.bindAccelerationStructureMemoryNV(
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vk::BindAccelerationStructureMemoryInfoNV( *accelerationStructureData.acclerationStructure, *accelerationStructureData.resultBufferData.deviceMemory ) );
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vk::Buffer instanceData;
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if ( *accelerationStructureData.instanceBufferData.buffer )
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{
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instanceData = *accelerationStructureData.instanceBufferData.buffer;
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}
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vk::AccelerationStructureInfoNV accelerationStructureInfoNV(
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accelerationStructureType, {}, vk::su::checked_cast<uint32_t>( instances.size() ), geometries );
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vk::AccelerationStructureInfoNV accelerationStructureInfoNV( accelerationStructureType, {}, vk::su::checked_cast<uint32_t>( instances.size() ), geometries );
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commandBuffer.buildAccelerationStructureNV( accelerationStructureInfoNV,
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instanceData,
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0,
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@@ -182,15 +158,10 @@ AccelerationStructureData createAccelerationStructureData(
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*accelerationStructureData.scratchBufferData.buffer,
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0 );
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vk::MemoryBarrier memoryBarrier(
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vk::AccessFlagBits::eAccelerationStructureWriteNV | vk::AccessFlagBits::eAccelerationStructureReadNV,
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vk::AccessFlagBits::eAccelerationStructureWriteNV | vk::AccessFlagBits::eAccelerationStructureReadNV );
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commandBuffer.pipelineBarrier( vk::PipelineStageFlagBits::eAccelerationStructureBuildNV,
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vk::PipelineStageFlagBits::eAccelerationStructureBuildNV,
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{},
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memoryBarrier,
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{},
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{} );
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vk::MemoryBarrier memoryBarrier( vk::AccessFlagBits::eAccelerationStructureWriteNV | vk::AccessFlagBits::eAccelerationStructureReadNV,
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vk::AccessFlagBits::eAccelerationStructureWriteNV | vk::AccessFlagBits::eAccelerationStructureReadNV );
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commandBuffer.pipelineBarrier(
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vk::PipelineStageFlagBits::eAccelerationStructureBuildNV, vk::PipelineStageFlagBits::eAccelerationStructureBuildNV, {}, memoryBarrier, {}, {} );
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return accelerationStructureData;
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}
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@@ -231,9 +202,7 @@ const size_t MaterialStride = ( ( sizeof( Material ) + 15 ) / 16 ) * 16;
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struct Vertex
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{
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Vertex( glm::vec3 const & p, glm::vec3 const & n, glm::vec2 const & tc, int m = 0 )
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: pos( p ), nrm( n ), texCoord( tc ), matID( m )
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{}
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Vertex( glm::vec3 const & p, glm::vec3 const & n, glm::vec2 const & tc, int m = 0 ) : pos( p ), nrm( n ), texCoord( tc ), matID( m ) {}
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glm::vec3 pos;
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glm::vec3 nrm;
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@@ -564,13 +533,10 @@ static void check_vk_result( VkResult err )
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static void cursorPosCallback( GLFWwindow * window, double mouseX, double mouseY )
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{
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vk::su::CameraManipulator::MouseButton mouseButton =
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( glfwGetMouseButton( window, GLFW_MOUSE_BUTTON_LEFT ) == GLFW_PRESS )
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? vk::su::CameraManipulator::MouseButton::Left
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: ( glfwGetMouseButton( window, GLFW_MOUSE_BUTTON_MIDDLE ) == GLFW_PRESS )
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? vk::su::CameraManipulator::MouseButton::Middle
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: ( glfwGetMouseButton( window, GLFW_MOUSE_BUTTON_RIGHT ) == GLFW_PRESS )
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? vk::su::CameraManipulator::MouseButton::Right
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: vk::su::CameraManipulator::MouseButton::None;
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( glfwGetMouseButton( window, GLFW_MOUSE_BUTTON_LEFT ) == GLFW_PRESS ) ? vk::su::CameraManipulator::MouseButton::Left
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: ( glfwGetMouseButton( window, GLFW_MOUSE_BUTTON_MIDDLE ) == GLFW_PRESS ) ? vk::su::CameraManipulator::MouseButton::Middle
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: ( glfwGetMouseButton( window, GLFW_MOUSE_BUTTON_RIGHT ) == GLFW_PRESS ) ? vk::su::CameraManipulator::MouseButton::Right
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: vk::su::CameraManipulator::MouseButton::None;
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if ( mouseButton != vk::su::CameraManipulator::MouseButton::None )
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{
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vk::su::CameraManipulator::ModifierFlags modifiers;
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@@ -587,10 +553,8 @@ static void cursorPosCallback( GLFWwindow * window, double mouseX, double mouseY
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modifiers |= vk::su::CameraManipulator::ModifierFlagBits::Shift;
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}
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vk::su::CameraManipulator & cameraManipulator =
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reinterpret_cast<AppInfo *>( glfwGetWindowUserPointer( window ) )->cameraManipulator;
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cameraManipulator.mouseMove(
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glm::ivec2( static_cast<int>( mouseX ), static_cast<int>( mouseY ) ), mouseButton, modifiers );
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vk::su::CameraManipulator & cameraManipulator = reinterpret_cast<AppInfo *>( glfwGetWindowUserPointer( window ) )->cameraManipulator;
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cameraManipulator.mouseMove( glm::ivec2( static_cast<int>( mouseX ), static_cast<int>( mouseY ) ), mouseButton, modifiers );
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}
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}
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@@ -601,8 +565,7 @@ static void errorCallback( int error, const char * description )
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static void framebufferSizeCallback( GLFWwindow * window, int w, int h )
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{
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vk::su::CameraManipulator & cameraManipulator =
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reinterpret_cast<AppInfo *>( glfwGetWindowUserPointer( window ) )->cameraManipulator;
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vk::su::CameraManipulator & cameraManipulator = reinterpret_cast<AppInfo *>( glfwGetWindowUserPointer( window ) )->cameraManipulator;
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cameraManipulator.setWindowSize( glm::ivec2( w, h ) );
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}
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@@ -629,15 +592,13 @@ static void mouseButtonCallback( GLFWwindow * window, int /*button*/, int /*acti
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double xpos, ypos;
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glfwGetCursorPos( window, &xpos, &ypos );
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vk::su::CameraManipulator & cameraManipulator =
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reinterpret_cast<AppInfo *>( glfwGetWindowUserPointer( window ) )->cameraManipulator;
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vk::su::CameraManipulator & cameraManipulator = reinterpret_cast<AppInfo *>( glfwGetWindowUserPointer( window ) )->cameraManipulator;
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cameraManipulator.setMousePosition( glm::ivec2( static_cast<int>( xpos ), static_cast<int>( ypos ) ) );
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}
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static void scrollCallback( GLFWwindow * window, double /*xoffset*/, double yoffset )
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{
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vk::su::CameraManipulator & cameraManipulator =
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reinterpret_cast<AppInfo *>( glfwGetWindowUserPointer( window ) )->cameraManipulator;
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vk::su::CameraManipulator & cameraManipulator = reinterpret_cast<AppInfo *>( glfwGetWindowUserPointer( window ) )->cameraManipulator;
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cameraManipulator.wheel( static_cast<int>( yoffset ) );
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}
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@@ -658,9 +619,7 @@ glm::vec3 randomVec3( float minValue, float maxValue )
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{
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std::uniform_real_distribution<float> randomDistribution( minValue, maxValue );
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return glm::vec3( randomDistribution( randomGenerator ),
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randomDistribution( randomGenerator ),
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randomDistribution( randomGenerator ) );
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return glm::vec3( randomDistribution( randomGenerator ), randomDistribution( randomGenerator ), randomDistribution( randomGenerator ) );
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}
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uint32_t roundUp( uint32_t value, uint32_t alignment )
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@@ -706,8 +665,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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// Setup camera and make it available as the userPointer in the glfw window
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appInfo.cameraManipulator.setWindowSize( glm::u32vec2( windowExtent.width, windowExtent.height ) );
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glm::vec3 diagonal =
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3.0f * glm::vec3( static_cast<float>( xMax ), static_cast<float>( yMax ), static_cast<float>( zMax ) );
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glm::vec3 diagonal = 3.0f * glm::vec3( static_cast<float>( xMax ), static_cast<float>( yMax ), static_cast<float>( zMax ) );
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appInfo.cameraManipulator.setLookat( 1.5f * diagonal, 0.5f * diagonal, glm::vec3( 0, 1, 0 ) );
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glfwSetWindowUserPointer( window, &appInfo );
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@@ -725,11 +683,9 @@ int main( int /*argc*/, char ** /*argv*/ )
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#if VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL
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vk::raii::Context context;
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#else
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vk::raii::Context context(
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reinterpret_cast<PFN_vkGetInstanceProcAddr>( glfwGetInstanceProcAddress( NULL, "vkGetInstanceProcAddr" ) ) );
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vk::raii::Context context( reinterpret_cast<PFN_vkGetInstanceProcAddr>( glfwGetInstanceProcAddress( NULL, "vkGetInstanceProcAddr" ) ) );
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#endif
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vk::raii::Instance instance =
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vk::raii::su::makeInstance( context, AppName, EngineName, {}, instanceExtensions, VK_API_VERSION_1_2 );
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vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, instanceExtensions, VK_API_VERSION_1_2 );
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#if !defined( NDEBUG )
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vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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@@ -751,18 +707,14 @@ int main( int /*argc*/, char ** /*argv*/ )
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check_vk_result( err );
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vk::raii::SurfaceKHR surface( instance, glfwSurface );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surface );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surface );
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// Create a Device with ray tracing support (besides some other extensions needed) and needed features
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auto supportedFeatures =
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physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceDescriptorIndexingFeaturesEXT>();
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auto supportedFeatures = physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceDescriptorIndexingFeaturesEXT>();
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vk::raii::Device device =
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vk::raii::su::makeDevice( physicalDevice,
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graphicsAndPresentQueueFamilyIndex.first,
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{ VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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VK_NV_RAY_TRACING_EXTENSION_NAME,
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VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME },
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{ VK_KHR_SWAPCHAIN_EXTENSION_NAME, VK_NV_RAY_TRACING_EXTENSION_NAME, VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME },
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&supportedFeatures.get<vk::PhysicalDeviceFeatures2>().features,
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&supportedFeatures.get<vk::PhysicalDeviceDescriptorIndexingFeaturesEXT>() );
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@@ -789,20 +741,19 @@ int main( int /*argc*/, char ** /*argv*/ )
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device,
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surface,
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windowExtent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eStorage,
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vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eStorage,
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{},
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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vk::SurfaceFormatKHR surfaceFormat = vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( *surface ) );
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vk::Format depthFormat = vk::raii::su::pickDepthFormat( physicalDevice );
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vk::SurfaceFormatKHR surfaceFormat = vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( *surface ) );
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vk::Format depthFormat = vk::raii::su::pickDepthFormat( physicalDevice );
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// setup a render pass
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vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, surfaceFormat.format, depthFormat );
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vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, depthFormat, windowExtent );
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std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
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device, renderPass, swapChainData.imageViews, &depthBufferData.imageView, windowExtent );
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std::vector<vk::raii::Framebuffer> framebuffers =
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vk::raii::su::makeFramebuffers( device, renderPass, swapChainData.imageViews, &depthBufferData.imageView, windowExtent );
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bool samplerAnisotropy = !!supportedFeatures.get<vk::PhysicalDeviceFeatures2>().features.samplerAnisotropy;
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@@ -828,9 +779,8 @@ int main( int /*argc*/, char ** /*argv*/ )
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for ( auto & t : textures )
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{
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t.setImage( commandBuffer,
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vk::su::CheckerboardImageGenerator(
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{ random<uint8_t>(), random<uint8_t>(), random<uint8_t>() },
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{ random<uint8_t>(), random<uint8_t>(), random<uint8_t>() } ) );
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vk::su::CheckerboardImageGenerator( { random<uint8_t>(), random<uint8_t>(), random<uint8_t>() },
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{ random<uint8_t>(), random<uint8_t>(), random<uint8_t>() } ) );
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}
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} );
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@@ -843,8 +793,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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materials[i].diffuse = randomVec3( 0.0f, 1.0f );
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materials[i].textureID = vk::su::checked_cast<uint32_t>( i );
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}
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vk::raii::su::BufferData materialBufferData(
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physicalDevice, device, materialCount * MaterialStride, vk::BufferUsageFlagBits::eStorageBuffer );
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vk::raii::su::BufferData materialBufferData( physicalDevice, device, materialCount * MaterialStride, vk::BufferUsageFlagBits::eStorageBuffer );
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materialBufferData.upload( materials, MaterialStride );
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// create a a 3D-array of cubes, randomly jittered, using a random material
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@@ -861,8 +810,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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for ( auto const & v : cubeData )
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{
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vertices.push_back( v );
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vertices.back().pos +=
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3.0f * glm::vec3( static_cast<float>( x ), static_cast<float>( y ), static_cast<float>( z ) ) + jitter;
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vertices.back().pos += 3.0f * glm::vec3( static_cast<float>( x ), static_cast<float>( y ), static_cast<float>( z ) ) + jitter;
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vertices.back().matID = static_cast<int>( m );
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}
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}
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@@ -874,26 +822,16 @@ int main( int /*argc*/, char ** /*argv*/ )
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std::iota( indices.begin(), indices.end(), 0 );
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// there's just one vertex- and one index-buffer, but with more complex scene loaders there might be more!
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vk::BufferUsageFlags bufferUsageFlags = vk::BufferUsageFlagBits::eTransferDst |
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vk::BufferUsageFlagBits::eVertexBuffer |
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vk::BufferUsageFlagBits::eStorageBuffer;
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vk::raii::su::BufferData vertexBufferData( physicalDevice,
|
||||
device,
|
||||
vertices.size() * VertexStride,
|
||||
bufferUsageFlags,
|
||||
vk::MemoryPropertyFlagBits::eDeviceLocal );
|
||||
vertexBufferData.upload(
|
||||
physicalDevice, device, perFrameData[0].commandPool, graphicsQueue, vertices, VertexStride );
|
||||
vk::BufferUsageFlags bufferUsageFlags =
|
||||
vk::BufferUsageFlagBits::eTransferDst | vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
|
||||
vk::raii::su::BufferData vertexBufferData(
|
||||
physicalDevice, device, vertices.size() * VertexStride, bufferUsageFlags, vk::MemoryPropertyFlagBits::eDeviceLocal );
|
||||
vertexBufferData.upload( physicalDevice, device, perFrameData[0].commandPool, graphicsQueue, vertices, VertexStride );
|
||||
|
||||
bufferUsageFlags = vk::BufferUsageFlagBits::eTransferDst | vk::BufferUsageFlagBits::eIndexBuffer |
|
||||
vk::BufferUsageFlagBits::eStorageBuffer;
|
||||
vk::raii::su::BufferData indexBufferData( physicalDevice,
|
||||
device,
|
||||
indices.size() * sizeof( uint32_t ),
|
||||
bufferUsageFlags,
|
||||
vk::MemoryPropertyFlagBits::eDeviceLocal );
|
||||
indexBufferData.upload(
|
||||
physicalDevice, device, perFrameData[0].commandPool, graphicsQueue, indices, sizeof( uint32_t ) );
|
||||
bufferUsageFlags = vk::BufferUsageFlagBits::eTransferDst | vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
|
||||
vk::raii::su::BufferData indexBufferData(
|
||||
physicalDevice, device, indices.size() * sizeof( uint32_t ), bufferUsageFlags, vk::MemoryPropertyFlagBits::eDeviceLocal );
|
||||
indexBufferData.upload( physicalDevice, device, perFrameData[0].commandPool, graphicsQueue, indices, sizeof( uint32_t ) );
|
||||
|
||||
// clang-format off
|
||||
glm::mat4x4 transform( glm::mat4x4( 1.0f, 0.0f, 0.0f, 0.0f,
|
||||
@@ -905,49 +843,41 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
vk::raii::DescriptorSetLayout descriptorSetLayout = vk::raii::su::makeDescriptorSetLayout(
|
||||
device,
|
||||
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
|
||||
{ vk::DescriptorType::eStorageBuffer,
|
||||
1,
|
||||
vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment },
|
||||
{ vk::DescriptorType::eCombinedImageSampler,
|
||||
static_cast<uint32_t>( textures.size() ),
|
||||
vk::ShaderStageFlagBits::eFragment } } );
|
||||
{ vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment },
|
||||
{ vk::DescriptorType::eCombinedImageSampler, static_cast<uint32_t>( textures.size() ), vk::ShaderStageFlagBits::eFragment } } );
|
||||
vk::raii::PipelineLayout pipelineLayout( device, { {}, *descriptorSetLayout } );
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::raii::ShaderModule vertexShaderModule =
|
||||
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
|
||||
vk::raii::ShaderModule fragmentShaderModule =
|
||||
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
|
||||
vk::raii::ShaderModule vertexShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
|
||||
vk::raii::ShaderModule fragmentShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
|
||||
glslang::FinalizeProcess();
|
||||
|
||||
vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
|
||||
vk::raii::Pipeline graphicsPipeline = vk::raii::su::makeGraphicsPipeline(
|
||||
vk::raii::Pipeline graphicsPipeline =
|
||||
vk::raii::su::makeGraphicsPipeline( device,
|
||||
pipelineCache,
|
||||
vertexShaderModule,
|
||||
nullptr,
|
||||
fragmentShaderModule,
|
||||
nullptr,
|
||||
VertexStride,
|
||||
{ { vk::Format::eR32G32B32Sfloat, vk::su::checked_cast<uint32_t>( offsetof( Vertex, pos ) ) },
|
||||
{ vk::Format::eR32G32B32Sfloat, vk::su::checked_cast<uint32_t>( offsetof( Vertex, nrm ) ) },
|
||||
{ vk::Format::eR32G32Sfloat, vk::su::checked_cast<uint32_t>( offsetof( Vertex, texCoord ) ) },
|
||||
{ vk::Format::eR32Sint, vk::su::checked_cast<uint32_t>( offsetof( Vertex, matID ) ) } },
|
||||
vk::FrontFace::eCounterClockwise,
|
||||
true,
|
||||
pipelineLayout,
|
||||
renderPass );
|
||||
|
||||
vk::raii::su::BufferData uniformBufferData( physicalDevice, device, sizeof( UniformBufferObject ), vk::BufferUsageFlagBits::eUniformBuffer );
|
||||
|
||||
vk::raii::DescriptorSet descriptorSet = std::move( vk::raii::DescriptorSets( device, { *descriptorPool, *descriptorSetLayout } ).front() );
|
||||
vk::raii::su::updateDescriptorSets(
|
||||
device,
|
||||
pipelineCache,
|
||||
vertexShaderModule,
|
||||
nullptr,
|
||||
fragmentShaderModule,
|
||||
nullptr,
|
||||
VertexStride,
|
||||
{ { vk::Format::eR32G32B32Sfloat, vk::su::checked_cast<uint32_t>( offsetof( Vertex, pos ) ) },
|
||||
{ vk::Format::eR32G32B32Sfloat, vk::su::checked_cast<uint32_t>( offsetof( Vertex, nrm ) ) },
|
||||
{ vk::Format::eR32G32Sfloat, vk::su::checked_cast<uint32_t>( offsetof( Vertex, texCoord ) ) },
|
||||
{ vk::Format::eR32Sint, vk::su::checked_cast<uint32_t>( offsetof( Vertex, matID ) ) } },
|
||||
vk::FrontFace::eCounterClockwise,
|
||||
true,
|
||||
pipelineLayout,
|
||||
renderPass );
|
||||
|
||||
vk::raii::su::BufferData uniformBufferData(
|
||||
physicalDevice, device, sizeof( UniformBufferObject ), vk::BufferUsageFlagBits::eUniformBuffer );
|
||||
|
||||
vk::raii::DescriptorSet descriptorSet =
|
||||
std::move( vk::raii::DescriptorSets( device, { *descriptorPool, *descriptorSetLayout } ).front() );
|
||||
vk::raii::su::updateDescriptorSets( device,
|
||||
descriptorSet,
|
||||
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} },
|
||||
{ vk::DescriptorType::eStorageBuffer, materialBufferData.buffer, {} } },
|
||||
textures );
|
||||
descriptorSet,
|
||||
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} }, { vk::DescriptorType::eStorageBuffer, materialBufferData.buffer, {} } },
|
||||
textures );
|
||||
|
||||
// RayTracing specific stuff
|
||||
|
||||
@@ -970,64 +900,39 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
vk::IndexType::eUint32 ),
|
||||
{} );
|
||||
bottomLevelAS =
|
||||
createAccelerationStructureData( physicalDevice,
|
||||
device,
|
||||
commandBuffer,
|
||||
{},
|
||||
{ vk::GeometryNV( vk::GeometryTypeNV::eTriangles, geometryDataNV ) } );
|
||||
createAccelerationStructureData( physicalDevice, device, commandBuffer, {}, { vk::GeometryNV( vk::GeometryTypeNV::eTriangles, geometryDataNV ) } );
|
||||
|
||||
topLevelAS = createAccelerationStructureData(
|
||||
physicalDevice,
|
||||
device,
|
||||
commandBuffer,
|
||||
{ std::make_pair( std::ref( bottomLevelAS.acclerationStructure ), std::ref( transform ) ) },
|
||||
std::vector<vk::GeometryNV>() );
|
||||
topLevelAS = createAccelerationStructureData( physicalDevice,
|
||||
device,
|
||||
commandBuffer,
|
||||
{ std::make_pair( std::ref( bottomLevelAS.acclerationStructure ), std::ref( transform ) ) },
|
||||
std::vector<vk::GeometryNV>() );
|
||||
} );
|
||||
|
||||
// create raytracing descriptor set
|
||||
vk::raii::su::oneTimeSubmit( device,
|
||||
perFrameData[0].commandPool,
|
||||
graphicsQueue,
|
||||
[&]( vk::raii::CommandBuffer const & commandBuffer )
|
||||
{
|
||||
vk::BufferMemoryBarrier bufferMemoryBarrier( {},
|
||||
vk::AccessFlagBits::eShaderRead,
|
||||
VK_QUEUE_FAMILY_IGNORED,
|
||||
VK_QUEUE_FAMILY_IGNORED,
|
||||
*vertexBufferData.buffer,
|
||||
0,
|
||||
VK_WHOLE_SIZE );
|
||||
commandBuffer.pipelineBarrier( vk::PipelineStageFlagBits::eAllCommands,
|
||||
vk::PipelineStageFlagBits::eAllCommands,
|
||||
{},
|
||||
nullptr,
|
||||
bufferMemoryBarrier,
|
||||
nullptr );
|
||||
vk::raii::su::oneTimeSubmit(
|
||||
device,
|
||||
perFrameData[0].commandPool,
|
||||
graphicsQueue,
|
||||
[&]( vk::raii::CommandBuffer const & commandBuffer )
|
||||
{
|
||||
vk::BufferMemoryBarrier bufferMemoryBarrier(
|
||||
{}, vk::AccessFlagBits::eShaderRead, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, *vertexBufferData.buffer, 0, VK_WHOLE_SIZE );
|
||||
commandBuffer.pipelineBarrier(
|
||||
vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eAllCommands, {}, nullptr, bufferMemoryBarrier, nullptr );
|
||||
|
||||
bufferMemoryBarrier.buffer = *indexBufferData.buffer;
|
||||
commandBuffer.pipelineBarrier( vk::PipelineStageFlagBits::eAllCommands,
|
||||
vk::PipelineStageFlagBits::eAllCommands,
|
||||
{},
|
||||
nullptr,
|
||||
bufferMemoryBarrier,
|
||||
nullptr );
|
||||
} );
|
||||
bufferMemoryBarrier.buffer = *indexBufferData.buffer;
|
||||
commandBuffer.pipelineBarrier(
|
||||
vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eAllCommands, {}, nullptr, bufferMemoryBarrier, nullptr );
|
||||
} );
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> bindings;
|
||||
bindings.emplace_back( 0,
|
||||
vk::DescriptorType::eAccelerationStructureNV,
|
||||
1,
|
||||
vk::ShaderStageFlagBits::eRaygenNV | vk::ShaderStageFlagBits::eClosestHitNV );
|
||||
bindings.emplace_back(
|
||||
1, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eRaygenNV ); // raytracing output
|
||||
bindings.emplace_back(
|
||||
2, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eRaygenNV ); // camera information
|
||||
bindings.emplace_back(
|
||||
3, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eClosestHitNV ); // vertex buffer
|
||||
bindings.emplace_back(
|
||||
4, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eClosestHitNV ); // index buffer
|
||||
bindings.emplace_back(
|
||||
5, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eClosestHitNV ); // material buffer
|
||||
bindings.emplace_back( 0, vk::DescriptorType::eAccelerationStructureNV, 1, vk::ShaderStageFlagBits::eRaygenNV | vk::ShaderStageFlagBits::eClosestHitNV );
|
||||
bindings.emplace_back( 1, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eRaygenNV ); // raytracing output
|
||||
bindings.emplace_back( 2, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eRaygenNV ); // camera information
|
||||
bindings.emplace_back( 3, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eClosestHitNV ); // vertex buffer
|
||||
bindings.emplace_back( 4, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eClosestHitNV ); // index buffer
|
||||
bindings.emplace_back( 5, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eClosestHitNV ); // material buffer
|
||||
bindings.emplace_back( 6,
|
||||
vk::DescriptorType::eCombinedImageSampler,
|
||||
vk::su::checked_cast<uint32_t>( textures.size() ),
|
||||
@@ -1037,13 +942,10 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
descriptorPoolSizes.reserve( bindings.size() );
|
||||
for ( const auto & b : bindings )
|
||||
{
|
||||
descriptorPoolSizes.emplace_back(
|
||||
b.descriptorType, vk::su::checked_cast<uint32_t>( swapChainData.images.size() ) * b.descriptorCount );
|
||||
descriptorPoolSizes.emplace_back( b.descriptorType, vk::su::checked_cast<uint32_t>( swapChainData.images.size() ) * b.descriptorCount );
|
||||
}
|
||||
vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(
|
||||
vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet,
|
||||
vk::su::checked_cast<uint32_t>( swapChainData.images.size() ),
|
||||
descriptorPoolSizes );
|
||||
vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, vk::su::checked_cast<uint32_t>( swapChainData.images.size() ), descriptorPoolSizes );
|
||||
vk::raii::DescriptorPool rayTracingDescriptorPool( device, descriptorPoolCreateInfo );
|
||||
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo( {}, bindings );
|
||||
vk::raii::DescriptorSetLayout rayTracingDescriptorSetLayout( device, descriptorSetLayoutCreateInfo );
|
||||
@@ -1056,8 +958,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
vk::raii::DescriptorSets rayTracingDescriptorSets( device, descriptorSetAllocateInfo );
|
||||
|
||||
// Bind ray tracing specific descriptor sets into pNext of a vk::WriteDescriptorSet
|
||||
vk::WriteDescriptorSetAccelerationStructureNV writeDescriptorSetAcceleration( 1,
|
||||
&*topLevelAS.acclerationStructure );
|
||||
vk::WriteDescriptorSetAccelerationStructureNV writeDescriptorSetAcceleration( 1, &*topLevelAS.acclerationStructure );
|
||||
std::vector<vk::WriteDescriptorSet> accelerationDescriptionSets;
|
||||
for ( size_t i = 0; i < rayTracingDescriptorSets.size(); i++ )
|
||||
{
|
||||
@@ -1082,14 +983,10 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
|
||||
// create the ray-tracing shader modules
|
||||
glslang::InitializeProcess();
|
||||
vk::raii::ShaderModule raygenShaderModule =
|
||||
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eRaygenNV, raygenShaderText );
|
||||
vk::raii::ShaderModule missShaderModule =
|
||||
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eMissNV, missShaderText );
|
||||
vk::raii::ShaderModule shadowMissShaderModule =
|
||||
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eMissNV, shadowMissShaderText );
|
||||
vk::raii::ShaderModule closestHitShaderModule =
|
||||
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eClosestHitNV, closestHitShaderText );
|
||||
vk::raii::ShaderModule raygenShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eRaygenNV, raygenShaderText );
|
||||
vk::raii::ShaderModule missShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eMissNV, missShaderText );
|
||||
vk::raii::ShaderModule shadowMissShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eMissNV, shadowMissShaderText );
|
||||
vk::raii::ShaderModule closestHitShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eClosestHitNV, closestHitShaderText );
|
||||
glslang::FinalizeProcess();
|
||||
|
||||
// create the ray tracing pipeline
|
||||
@@ -1097,42 +994,28 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoNV> shaderGroups;
|
||||
|
||||
// We use only one ray generation, that will implement the camera model
|
||||
shaderStages.emplace_back(
|
||||
vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eRaygenNV, *raygenShaderModule, "main" );
|
||||
shaderGroups.emplace_back(
|
||||
vk::RayTracingShaderGroupTypeNV::eGeneral, 0, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV );
|
||||
shaderStages.emplace_back( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eRaygenNV, *raygenShaderModule, "main" );
|
||||
shaderGroups.emplace_back( vk::RayTracingShaderGroupTypeNV::eGeneral, 0, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV );
|
||||
|
||||
// The first miss shader is used to look-up the environment in case the rays from the camera miss the geometry
|
||||
shaderStages.emplace_back(
|
||||
vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eMissNV, *missShaderModule, "main" );
|
||||
shaderGroups.emplace_back(
|
||||
vk::RayTracingShaderGroupTypeNV::eGeneral, 1, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV );
|
||||
shaderStages.emplace_back( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eMissNV, *missShaderModule, "main" );
|
||||
shaderGroups.emplace_back( vk::RayTracingShaderGroupTypeNV::eGeneral, 1, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV );
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It simply indicates that no occlusion
|
||||
// has been found
|
||||
shaderStages.emplace_back(
|
||||
vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eMissNV, *shadowMissShaderModule, "main" );
|
||||
shaderGroups.emplace_back(
|
||||
vk::RayTracingShaderGroupTypeNV::eGeneral, 2, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV );
|
||||
shaderStages.emplace_back( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eMissNV, *shadowMissShaderModule, "main" );
|
||||
shaderGroups.emplace_back( vk::RayTracingShaderGroupTypeNV::eGeneral, 2, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV );
|
||||
|
||||
// The first hit group defines the shaders invoked when a ray shot from the camera hit the geometry. In this case we
|
||||
// only specify the closest hit shader, and rely on the build-in triangle intersection and pass-through any-hit
|
||||
// shader. However, explicit intersection and any hit shaders could be added as well.
|
||||
shaderStages.emplace_back(
|
||||
vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eClosestHitNV, *closestHitShaderModule, "main" );
|
||||
shaderGroups.emplace_back( vk::RayTracingShaderGroupTypeNV::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_NV,
|
||||
3,
|
||||
VK_SHADER_UNUSED_NV,
|
||||
VK_SHADER_UNUSED_NV );
|
||||
shaderStages.emplace_back( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eClosestHitNV, *closestHitShaderModule, "main" );
|
||||
shaderGroups.emplace_back( vk::RayTracingShaderGroupTypeNV::eTrianglesHitGroup, VK_SHADER_UNUSED_NV, 3, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV );
|
||||
|
||||
// The second hit group defines the shaders invoked when a shadow ray hits the geometry. For simple shadows we do
|
||||
// not need any shader in that group: we will rely on initializing the payload and update it only in the miss shader
|
||||
shaderGroups.emplace_back( vk::RayTracingShaderGroupTypeNV::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_NV,
|
||||
VK_SHADER_UNUSED_NV,
|
||||
VK_SHADER_UNUSED_NV,
|
||||
VK_SHADER_UNUSED_NV );
|
||||
shaderGroups.emplace_back(
|
||||
vk::RayTracingShaderGroupTypeNV::eTrianglesHitGroup, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV, VK_SHADER_UNUSED_NV );
|
||||
|
||||
// Create the layout of the pipeline following the provided descriptor set layout
|
||||
vk::raii::PipelineLayout rayTracingPipelineLayout( device, { {}, *rayTracingDescriptorSetLayout } );
|
||||
@@ -1143,9 +1026,8 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
// as possible for performance reasons. Even recursive ray tracing should be flattened into a loop
|
||||
// in the ray generation to avoid deep recursion.
|
||||
uint32_t maxRecursionDepth = 2;
|
||||
vk::RayTracingPipelineCreateInfoNV rayTracingPipelineCreateInfo(
|
||||
{}, shaderStages, shaderGroups, maxRecursionDepth, *rayTracingPipelineLayout );
|
||||
vk::raii::Pipeline rayTracingPipeline( device, nullptr, rayTracingPipelineCreateInfo );
|
||||
vk::RayTracingPipelineCreateInfoNV rayTracingPipelineCreateInfo( {}, shaderStages, shaderGroups, maxRecursionDepth, *rayTracingPipelineLayout );
|
||||
vk::raii::Pipeline rayTracingPipeline( device, nullptr, rayTracingPipelineCreateInfo );
|
||||
switch ( rayTracingPipeline.getConstructorSuccessCode() )
|
||||
{
|
||||
case vk::Result::eSuccess: break;
|
||||
@@ -1157,21 +1039,17 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
|
||||
vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceRayTracingPropertiesNV> propertiesChain =
|
||||
physicalDevice.getProperties2<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceRayTracingPropertiesNV>();
|
||||
uint32_t shaderGroupBaseAlignment =
|
||||
propertiesChain.get<vk::PhysicalDeviceRayTracingPropertiesNV>().shaderGroupBaseAlignment;
|
||||
uint32_t shaderGroupHandleSize =
|
||||
propertiesChain.get<vk::PhysicalDeviceRayTracingPropertiesNV>().shaderGroupHandleSize;
|
||||
uint32_t shaderGroupBaseAlignment = propertiesChain.get<vk::PhysicalDeviceRayTracingPropertiesNV>().shaderGroupBaseAlignment;
|
||||
uint32_t shaderGroupHandleSize = propertiesChain.get<vk::PhysicalDeviceRayTracingPropertiesNV>().shaderGroupHandleSize;
|
||||
|
||||
uint32_t raygenShaderBindingOffset = 0; // starting with raygen
|
||||
uint32_t raygenShaderTableSize = shaderGroupHandleSize; // one raygen shader
|
||||
uint32_t missShaderBindingOffset =
|
||||
raygenShaderBindingOffset + roundUp( raygenShaderTableSize, shaderGroupBaseAlignment );
|
||||
uint32_t missShaderBindingStride = shaderGroupHandleSize;
|
||||
uint32_t missShaderTableSize = 2 * missShaderBindingStride; // two raygen shaders
|
||||
uint32_t hitShaderBindingOffset =
|
||||
missShaderBindingOffset + roundUp( missShaderTableSize, shaderGroupBaseAlignment );
|
||||
uint32_t hitShaderBindingStride = shaderGroupHandleSize;
|
||||
uint32_t hitShaderTableSize = 2 * hitShaderBindingStride; // two hit shaders
|
||||
uint32_t missShaderBindingOffset = raygenShaderBindingOffset + roundUp( raygenShaderTableSize, shaderGroupBaseAlignment );
|
||||
uint32_t missShaderBindingStride = shaderGroupHandleSize;
|
||||
uint32_t missShaderTableSize = 2 * missShaderBindingStride; // two raygen shaders
|
||||
uint32_t hitShaderBindingOffset = missShaderBindingOffset + roundUp( missShaderTableSize, shaderGroupBaseAlignment );
|
||||
uint32_t hitShaderBindingStride = shaderGroupHandleSize;
|
||||
uint32_t hitShaderTableSize = 2 * hitShaderBindingStride; // two hit shaders
|
||||
|
||||
uint32_t shaderBindingTableSize = hitShaderBindingOffset + hitShaderTableSize;
|
||||
std::vector<uint8_t> shaderHandleStorage( shaderBindingTableSize );
|
||||
@@ -1186,11 +1064,8 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
hitShaderTableSize );
|
||||
assert( shaderHandleStorage.size() == shaderBindingTableSize );
|
||||
|
||||
vk::raii::su::BufferData shaderBindingTableBufferData( physicalDevice,
|
||||
device,
|
||||
shaderBindingTableSize,
|
||||
vk::BufferUsageFlagBits::eTransferDst,
|
||||
vk::MemoryPropertyFlagBits::eHostVisible );
|
||||
vk::raii::su::BufferData shaderBindingTableBufferData(
|
||||
physicalDevice, device, shaderBindingTableSize, vk::BufferUsageFlagBits::eTransferDst, vk::MemoryPropertyFlagBits::eHostVisible );
|
||||
shaderBindingTableBufferData.upload( shaderHandleStorage );
|
||||
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
@@ -1219,38 +1094,32 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
windowExtent.width = w;
|
||||
windowExtent.height = h;
|
||||
device.waitIdle();
|
||||
swapChainData =
|
||||
vk::raii::su::SwapChainData( physicalDevice,
|
||||
device,
|
||||
surface,
|
||||
windowExtent,
|
||||
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eStorage,
|
||||
&swapChainData.swapChain,
|
||||
graphicsAndPresentQueueFamilyIndex.first,
|
||||
graphicsAndPresentQueueFamilyIndex.second );
|
||||
depthBufferData = vk::raii::su::DepthBufferData(
|
||||
physicalDevice, device, vk::su::pickDepthFormat( *physicalDevice ), windowExtent );
|
||||
swapChainData = vk::raii::su::SwapChainData( physicalDevice,
|
||||
device,
|
||||
surface,
|
||||
windowExtent,
|
||||
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eStorage,
|
||||
&swapChainData.swapChain,
|
||||
graphicsAndPresentQueueFamilyIndex.first,
|
||||
graphicsAndPresentQueueFamilyIndex.second );
|
||||
depthBufferData = vk::raii::su::DepthBufferData( physicalDevice, device, vk::su::pickDepthFormat( *physicalDevice ), windowExtent );
|
||||
|
||||
vk::raii::su::oneTimeSubmit( commandBuffer,
|
||||
graphicsQueue,
|
||||
[&]( vk::raii::CommandBuffer const & commandBuffer )
|
||||
{
|
||||
vk::raii::su::setImageLayout( commandBuffer,
|
||||
*depthBufferData.image,
|
||||
depthFormat,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal );
|
||||
} );
|
||||
vk::raii::su::oneTimeSubmit(
|
||||
commandBuffer,
|
||||
graphicsQueue,
|
||||
[&]( vk::raii::CommandBuffer const & commandBuffer )
|
||||
{
|
||||
vk::raii::su::setImageLayout(
|
||||
commandBuffer, *depthBufferData.image, depthFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal );
|
||||
} );
|
||||
|
||||
framebuffers = vk::raii::su::makeFramebuffers(
|
||||
device, renderPass, swapChainData.imageViews, &depthBufferData.imageView, windowExtent );
|
||||
framebuffers = vk::raii::su::makeFramebuffers( device, renderPass, swapChainData.imageViews, &depthBufferData.imageView, windowExtent );
|
||||
}
|
||||
|
||||
// update the uniformBufferObject
|
||||
assert( 0 < windowExtent.height );
|
||||
uniformBufferObject.view = appInfo.cameraManipulator.getMatrix();
|
||||
uniformBufferObject.proj = glm::perspective(
|
||||
glm::radians( 65.0f ), windowExtent.width / static_cast<float>( windowExtent.height ), 0.1f, 1000.0f );
|
||||
uniformBufferObject.proj = glm::perspective( glm::radians( 65.0f ), windowExtent.width / static_cast<float>( windowExtent.height ), 0.1f, 1000.0f );
|
||||
uniformBufferObject.proj[1][1] *= -1; // Inverting Y for Vulkan
|
||||
uniformBufferObject.viewInverse = glm::inverse( uniformBufferObject.view );
|
||||
uniformBufferObject.projInverse = glm::inverse( uniformBufferObject.proj );
|
||||
@@ -1259,12 +1128,11 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
// frame begin
|
||||
vk::Result result;
|
||||
uint32_t backBufferIndex;
|
||||
std::tie( result, backBufferIndex ) = swapChainData.swapChain.acquireNextImage(
|
||||
vk::su::FenceTimeout, *perFrameData[frameIndex].presentCompleteSemaphore );
|
||||
std::tie( result, backBufferIndex ) =
|
||||
swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *perFrameData[frameIndex].presentCompleteSemaphore );
|
||||
assert( result == vk::Result::eSuccess );
|
||||
|
||||
while ( vk::Result::eTimeout ==
|
||||
device.waitForFences( { *perFrameData[frameIndex].fence }, VK_TRUE, vk::su::FenceTimeout ) )
|
||||
while ( vk::Result::eTimeout == device.waitForFences( { *perFrameData[frameIndex].fence }, VK_TRUE, vk::su::FenceTimeout ) )
|
||||
;
|
||||
device.resetFences( { *perFrameData[frameIndex].fence } );
|
||||
|
||||
@@ -1277,16 +1145,10 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
|
||||
|
||||
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
|
||||
commandBuffer.bindDescriptorSets(
|
||||
vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
|
||||
commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
|
||||
|
||||
commandBuffer.setViewport( 0,
|
||||
vk::Viewport( 0.0f,
|
||||
0.0f,
|
||||
static_cast<float>( windowExtent.width ),
|
||||
static_cast<float>( windowExtent.height ),
|
||||
0.0f,
|
||||
1.0f ) );
|
||||
commandBuffer.setViewport(
|
||||
0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( windowExtent.width ), static_cast<float>( windowExtent.height ), 0.0f, 1.0f ) );
|
||||
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), windowExtent ) );
|
||||
|
||||
commandBuffer.bindVertexBuffers( 0, { *vertexBufferData.buffer }, { 0 } );
|
||||
@@ -1297,10 +1159,8 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
}
|
||||
else
|
||||
{
|
||||
vk::DescriptorImageInfo imageInfo(
|
||||
nullptr, *swapChainData.imageViews[backBufferIndex], vk::ImageLayout::eGeneral );
|
||||
vk::WriteDescriptorSet writeDescriptorSet(
|
||||
*rayTracingDescriptorSets[backBufferIndex], 1, 0, bindings[1].descriptorType, imageInfo );
|
||||
vk::DescriptorImageInfo imageInfo( nullptr, *swapChainData.imageViews[backBufferIndex], vk::ImageLayout::eGeneral );
|
||||
vk::WriteDescriptorSet writeDescriptorSet( *rayTracingDescriptorSets[backBufferIndex], 1, 0, bindings[1].descriptorType, imageInfo );
|
||||
device.updateDescriptorSets( writeDescriptorSet, nullptr );
|
||||
|
||||
vk::raii::su::setImageLayout( commandBuffer,
|
||||
@@ -1311,11 +1171,8 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
|
||||
commandBuffer.bindPipeline( vk::PipelineBindPoint::eRayTracingNV, *rayTracingPipeline );
|
||||
|
||||
commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eRayTracingNV,
|
||||
*rayTracingPipelineLayout,
|
||||
0,
|
||||
{ *rayTracingDescriptorSets[backBufferIndex] },
|
||||
nullptr );
|
||||
commandBuffer.bindDescriptorSets(
|
||||
vk::PipelineBindPoint::eRayTracingNV, *rayTracingPipelineLayout, 0, { *rayTracingDescriptorSets[backBufferIndex] }, nullptr );
|
||||
|
||||
commandBuffer.traceRaysNV( *shaderBindingTableBufferData.buffer,
|
||||
raygenShaderBindingOffset,
|
||||
@@ -1350,15 +1207,12 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
1,
|
||||
&*perFrameData[frameIndex].renderCompleteSemaphore );
|
||||
graphicsQueue.submit( submitInfo, *perFrameData[frameIndex].fence );
|
||||
vk::PresentInfoKHR presentInfoKHR(
|
||||
*perFrameData[frameIndex].renderCompleteSemaphore, *swapChainData.swapChain, backBufferIndex );
|
||||
vk::PresentInfoKHR presentInfoKHR( *perFrameData[frameIndex].renderCompleteSemaphore, *swapChainData.swapChain, backBufferIndex );
|
||||
result = presentQueue.presentKHR( presentInfoKHR );
|
||||
switch ( result )
|
||||
{
|
||||
case vk::Result::eSuccess: break;
|
||||
case vk::Result::eSuboptimalKHR:
|
||||
std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
|
||||
break;
|
||||
case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
|
||||
default: assert( false ); // an unexpected result is returned !
|
||||
}
|
||||
frameIndex = ( frameIndex + 1 ) % IMGUI_VK_QUEUED_FRAMES;
|
||||
@@ -1371,9 +1225,8 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
assert( 0 < frameCount );
|
||||
|
||||
std::ostringstream oss;
|
||||
oss << AppName << ": " << vertices.size() << " Vertices "
|
||||
<< ( appInfo.useRasterRender ? "Rastering" : "RayTracing" ) << " ( " << frameCount / accumulatedTime
|
||||
<< " fps)";
|
||||
oss << AppName << ": " << vertices.size() << " Vertices " << ( appInfo.useRasterRender ? "Rastering" : "RayTracing" ) << " ( "
|
||||
<< frameCount / accumulatedTime << " fps)";
|
||||
glfwSetWindowTitle( window, oss.str().c_str() );
|
||||
|
||||
accumulatedTime = 0.0;
|
||||
|
||||
Reference in New Issue
Block a user