Change ColumnLimit with clang-format from 120 to 160.
This commit is contained in:
@@ -42,23 +42,19 @@ int main( int /*argc*/, char ** /*argv*/ )
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{
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vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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vk::DebugUtilsMessengerEXT debugUtilsMessenger =
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instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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vk::DebugUtilsMessengerEXT debugUtilsMessenger = instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
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vk::Device device =
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vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
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vk::Device device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
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vk::CommandBuffer commandBuffer =
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device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
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.front();
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device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front();
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vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
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@@ -67,8 +63,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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device,
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surfaceData.surface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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{},
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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@@ -79,47 +74,36 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.begin( vk::CommandBufferBeginInfo() );
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textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
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vk::su::BufferData uniformBufferData(
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physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
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vk::su::BufferData uniformBufferData( physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
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vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcMatrix );
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vk::DescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
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device,
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{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
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{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
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vk::PipelineLayout pipelineLayout = device.createPipelineLayout(
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
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vk::DescriptorSetLayout descriptorSetLayout =
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vk::su::createDescriptorSetLayout( device,
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{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
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{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
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vk::PipelineLayout pipelineLayout = device.createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
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vk::RenderPass renderPass = vk::su::createRenderPass(
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device,
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vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format,
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depthBufferData.format );
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device, vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format, depthBufferData.format );
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glslang::InitializeProcess();
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vk::ShaderModule vertexShaderModule =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
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vk::ShaderModule fragmentShaderModule =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
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vk::ShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
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vk::ShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
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glslang::FinalizeProcess();
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std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers(
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device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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std::vector<vk::Framebuffer> framebuffers =
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vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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vk::su::BufferData vertexBufferData(
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physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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vk::su::copyToDevice( device,
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vertexBufferData.deviceMemory,
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texturedCubeData,
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sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
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vk::su::BufferData vertexBufferData( physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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vk::su::copyToDevice( device, vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
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vk::DescriptorPool descriptorPool = vk::su::createDescriptorPool(
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device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
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vk::DescriptorPool descriptorPool =
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vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout );
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vk::DescriptorSet descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front();
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vk::su::updateDescriptorSets(
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device, descriptorSet, { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } }, textureData );
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vk::su::updateDescriptorSets( device, descriptorSet, { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } }, textureData );
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vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
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@@ -131,13 +115,11 @@ int main( int /*argc*/, char ** /*argv*/ )
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// Second pipeline has a modified fragment shader and sets the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag.
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std::array<vk::PipelineShaderStageCreateInfo, 2> pipelineShaderStageCreateInfos = {
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vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule, "main" ),
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vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule, "main" )
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vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule, "main" ),
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vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule, "main" )
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};
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vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( texturedCubeData[0] ) );
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vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( texturedCubeData[0] ) );
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std::array<vk::VertexInputAttributeDescription, 2> vertexInputAttributeDescriptions = {
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vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
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vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
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@@ -145,41 +127,31 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo(
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vk::PipelineVertexInputStateCreateFlags(), vertexInputBindingDescription, vertexInputAttributeDescriptions );
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(
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vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList );
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo( vk::PipelineInputAssemblyStateCreateFlags(),
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vk::PrimitiveTopology::eTriangleList );
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(
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vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr );
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo( vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr );
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(
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vk::PipelineRasterizationStateCreateFlags(),
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false,
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false,
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vk::PolygonMode::eFill,
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vk::CullModeFlagBits::eBack,
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vk::FrontFace::eClockwise,
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false,
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0.0f,
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0.0f,
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0.0f,
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1.0f );
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo( vk::PipelineRasterizationStateCreateFlags(),
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false,
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false,
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vk::PolygonMode::eFill,
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vk::CullModeFlagBits::eBack,
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vk::FrontFace::eClockwise,
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false,
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0.0f,
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0.0f,
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0.0f,
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1.0f );
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vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( {}, vk::SampleCountFlagBits::e1 );
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vk::StencilOpState stencilOpState(
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vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
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vk::StencilOpState stencilOpState( vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
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vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(
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vk::PipelineDepthStencilStateCreateFlags(),
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true,
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true,
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vk::CompareOp::eLessOrEqual,
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false,
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false,
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stencilOpState,
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stencilOpState );
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vk::PipelineDepthStencilStateCreateFlags(), true, true, vk::CompareOp::eLessOrEqual, false, false, stencilOpState, stencilOpState );
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vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA );
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vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB |
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vk::ColorComponentFlagBits::eA );
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vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false,
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vk::BlendFactor::eZero,
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vk::BlendFactor::eZero,
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@@ -188,15 +160,11 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::BlendFactor::eZero,
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vk::BlendOp::eAdd,
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colorComponentFlags );
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(),
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false,
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vk::LogicOp::eNoOp,
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pipelineColorBlendAttachmentState,
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{ { 1.0f, 1.0f, 1.0f, 1.0f } } );
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo(
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vk::PipelineColorBlendStateCreateFlags(), false, vk::LogicOp::eNoOp, pipelineColorBlendAttachmentState, { { 1.0f, 1.0f, 1.0f, 1.0f } } );
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std::array<vk::DynamicState, 2> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( vk::PipelineDynamicStateCreateFlags(),
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dynamicStates );
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( vk::PipelineDynamicStateCreateFlags(), dynamicStates );
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vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlagBits::eAllowDerivatives,
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pipelineShaderStageCreateInfos,
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@@ -213,8 +181,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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renderPass );
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vk::Pipeline basePipeline;
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vk::ResultValue<vk::Pipeline> rvPipeline =
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device.createGraphicsPipeline( pipelineCache, graphicsPipelineCreateInfo );
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vk::ResultValue<vk::Pipeline> rvPipeline = device.createGraphicsPipeline( pipelineCache, graphicsPipelineCreateInfo );
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switch ( rvPipeline.result )
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{
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case vk::Result::eSuccess: basePipeline = std::move( rvPipeline.value ); break;
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@@ -241,13 +208,12 @@ void main()
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// Convert GLSL to SPIR-V
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glslang::InitializeProcess();
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vk::ShaderModule fragmentShaderModule2 =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C_2 );
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vk::ShaderModule fragmentShaderModule2 = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C_2 );
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glslang::FinalizeProcess();
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// Modify pipeline info to reflect derivation
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pipelineShaderStageCreateInfos[1] = vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule2, "main" );
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pipelineShaderStageCreateInfos[1] =
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vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule2, "main" );
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graphicsPipelineCreateInfo.flags = vk::PipelineCreateFlagBits::eDerivative;
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graphicsPipelineCreateInfo.basePipelineHandle = basePipeline;
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graphicsPipelineCreateInfo.basePipelineIndex = -1;
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@@ -266,12 +232,10 @@ void main()
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/* VULKAN_KEY_END */
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vk::Semaphore imageAcquiredSemaphore =
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device.createSemaphore( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
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vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
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// Get the index of the next available swapchain image
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vk::ResultValue<uint32_t> currentBuffer =
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device.acquireNextImageKHR( swapChainData.swapChain, UINT64_MAX, imageAcquiredSemaphore, nullptr );
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vk::ResultValue<uint32_t> currentBuffer = device.acquireNextImageKHR( swapChainData.swapChain, UINT64_MAX, imageAcquiredSemaphore, nullptr );
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assert( currentBuffer.result == vk::Result::eSuccess );
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assert( currentBuffer.value < framebuffers.size() );
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@@ -280,20 +244,14 @@ void main()
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.beginRenderPass(
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vk::RenderPassBeginInfo(
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renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
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vk::RenderPassBeginInfo( renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
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vk::SubpassContents::eInline );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, derivedPipeline );
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commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, {} );
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commandBuffer.bindVertexBuffers( 0, vertexBufferData.buffer, { 0 } );
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commandBuffer.setViewport( 0,
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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commandBuffer.setViewport(
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0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( surfaceData.extent.width ), static_cast<float>( surfaceData.extent.height ), 0.0f, 1.0f ) );
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commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer.draw( 12 * 3, 1, 0, 0 );
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@@ -309,14 +267,11 @@ void main()
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while ( vk::Result::eTimeout == device.waitForFences( drawFence, VK_TRUE, vk::su::FenceTimeout ) )
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;
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vk::Result result =
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presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
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vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
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switch ( result )
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{
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case vk::Result::eSuccess: break;
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case vk::Result::eSuboptimalKHR:
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std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
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break;
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case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
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default: assert( false ); // an unexpected result is returned !
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}
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std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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