Change ColumnLimit with clang-format from 120 to 160.
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@@ -105,15 +105,13 @@ namespace vk
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return m_windowSize;
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}
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CameraManipulator::Action
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CameraManipulator::mouseMove( glm::ivec2 const & position, MouseButton mouseButton, ModifierFlags & modifiers )
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CameraManipulator::Action CameraManipulator::mouseMove( glm::ivec2 const & position, MouseButton mouseButton, ModifierFlags & modifiers )
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{
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Action curAction = Action::None;
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switch ( mouseButton )
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{
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case MouseButton::Left:
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if ( ( ( modifiers & ModifierFlagBits::Ctrl ) && ( modifiers & ModifierFlagBits::Shift ) ) ||
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( modifiers & ModifierFlagBits::Alt ) )
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if ( ( ( modifiers & ModifierFlagBits::Ctrl ) && ( modifiers & ModifierFlagBits::Shift ) ) || ( modifiers & ModifierFlagBits::Alt ) )
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{
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curAction = m_mode == Mode::Examine ? Action::LookAround : Action::Orbit;
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}
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@@ -140,9 +138,7 @@ namespace vk
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return curAction;
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}
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void CameraManipulator::setLookat( const glm::vec3 & cameraPosition,
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const glm::vec3 & centerPosition,
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const glm::vec3 & upVector )
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void CameraManipulator::setLookat( const glm::vec3 & cameraPosition, const glm::vec3 & centerPosition, const glm::vec3 & upVector )
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{
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m_cameraPosition = cameraPosition;
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m_centerPosition = centerPosition;
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