Change ColumnLimit with clang-format from 120 to 160.

This commit is contained in:
asuessenbach
2022-02-28 10:11:04 +01:00
parent 89e4213296
commit 5fe410279a
127 changed files with 37432 additions and 57496 deletions

View File

@@ -72,23 +72,19 @@ int main( int /*argc*/, char ** /*argv*/ )
{
vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::DebugUtilsMessengerEXT debugUtilsMessenger =
instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
vk::DebugUtilsMessengerEXT debugUtilsMessenger = instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif
vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
vk::Device device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
vk::Device device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::CommandBuffer commandBuffer =
device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
.front();
device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front();
vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
@@ -97,41 +93,32 @@ int main( int /*argc*/, char ** /*argv*/ )
device,
surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
{},
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
vk::su::BufferData uniformBufferData( physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcMatrix );
vk::RenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format,
depthBufferData.format,
vk::AttachmentLoadOp::eClear );
vk::RenderPass renderPass = vk::su::createRenderPass( device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format,
depthBufferData.format,
vk::AttachmentLoadOp::eClear );
glslang::InitializeProcess();
vk::ShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::ShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C );
vk::ShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::ShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C );
glslang::FinalizeProcess();
std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
std::vector<vk::Framebuffer> framebuffers =
vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
vk::su::BufferData vertexBufferData( physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device, vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
/* VULKAN_KEY_START */
@@ -167,57 +154,50 @@ int main( int /*argc*/, char ** /*argv*/ )
vk::DescriptorSetLayoutBinding( 1, vk::DescriptorType::eSampledImage, 1, vk::ShaderStageFlagBits::eFragment ),
vk::DescriptorSetLayoutBinding( 2, vk::DescriptorType::eSampler, 1, vk::ShaderStageFlagBits::eFragment ) }
};
vk::DescriptorSetLayout descriptorSetLayout = device.createDescriptorSetLayout(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), resourceBindings ) );
vk::DescriptorSetLayout descriptorSetLayout =
device.createDescriptorSetLayout( vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), resourceBindings ) );
// Create pipeline layout
vk::PipelineLayout pipelineLayout = device.createPipelineLayout(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
vk::PipelineLayout pipelineLayout = device.createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
// Create a single pool to contain data for the descriptor set
std::array<vk::DescriptorPoolSize, 3> poolSizes = {
{ vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
vk::DescriptorPoolSize( vk::DescriptorType::eSampledImage, 1 ),
vk::DescriptorPoolSize( vk::DescriptorType::eSampler, 1 ) }
};
vk::DescriptorPool descriptorPool = device.createDescriptorPool(
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes ) );
std::array<vk::DescriptorPoolSize, 3> poolSizes = { { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
vk::DescriptorPoolSize( vk::DescriptorType::eSampledImage, 1 ),
vk::DescriptorPoolSize( vk::DescriptorType::eSampler, 1 ) } };
vk::DescriptorPool descriptorPool =
device.createDescriptorPool( vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes ) );
// Populate descriptor sets
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout );
vk::DescriptorSet descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front();
vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
vk::DescriptorImageInfo imageInfo(
textureData.sampler, textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal );
vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
vk::DescriptorImageInfo imageInfo( textureData.sampler, textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal );
vk::DescriptorImageInfo samplerInfo( sampler, {}, {} );
std::array<vk::WriteDescriptorSet, 3> descriptorWrites = {
{ vk::WriteDescriptorSet( descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
vk::WriteDescriptorSet( descriptorSet, 1, 0, vk::DescriptorType::eSampledImage, imageInfo ),
vk::WriteDescriptorSet( descriptorSet, 2, 0, vk::DescriptorType::eSampler, samplerInfo ) }
};
std::array<vk::WriteDescriptorSet, 3> descriptorWrites = { { vk::WriteDescriptorSet(
descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
vk::WriteDescriptorSet( descriptorSet, 1, 0, vk::DescriptorType::eSampledImage, imageInfo ),
vk::WriteDescriptorSet( descriptorSet, 2, 0, vk::DescriptorType::eSampler, samplerInfo ) } };
device.updateDescriptorSets( descriptorWrites, nullptr );
/* VULKAN_KEY_END */
vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
vk::Pipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( vertexShaderModule, nullptr ),
std::make_pair( fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
vk::Pipeline graphicsPipeline = vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( vertexShaderModule, nullptr ),
std::make_pair( fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
// Get the index of the next available swapchain image:
vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer =
device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
vk::ResultValue<uint32_t> currentBuffer = device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
@@ -225,23 +205,16 @@ int main( int /*argc*/, char ** /*argv*/ )
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass,
framebuffers[currentBuffer.value],
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
clearValues );
vk::RenderPassBeginInfo renderPassBeginInfo(
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline );
commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, nullptr );
commandBuffer.bindVertexBuffers( 0, vertexBufferData.buffer, { 0 } );
commandBuffer.setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer.setViewport(
0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( surfaceData.extent.width ), static_cast<float>( surfaceData.extent.height ), 0.0f, 1.0f ) );
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer.draw( 12 * 3, 1, 0, 0 );
@@ -257,14 +230,11 @@ int main( int /*argc*/, char ** /*argv*/ )
while ( vk::Result::eTimeout == device.waitForFences( drawFence, VK_TRUE, vk::su::FenceTimeout ) )
;
vk::Result result =
presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
switch ( result )
{
case vk::Result::eSuccess: break;
case vk::Result::eSuboptimalKHR:
std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
break;
case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
default: assert( false ); // an unexpected result is returned !
}
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );