Change ColumnLimit with clang-format from 120 to 160.
This commit is contained in:
@@ -72,23 +72,19 @@ int main( int /*argc*/, char ** /*argv*/ )
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{
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vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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vk::DebugUtilsMessengerEXT debugUtilsMessenger =
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instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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vk::DebugUtilsMessengerEXT debugUtilsMessenger = instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
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vk::Device device =
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vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
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vk::Device device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
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vk::CommandBuffer commandBuffer =
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device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
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.front();
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device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front();
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vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
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@@ -97,41 +93,32 @@ int main( int /*argc*/, char ** /*argv*/ )
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device,
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surfaceData.surface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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{},
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
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vk::su::BufferData uniformBufferData(
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physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
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vk::su::BufferData uniformBufferData( physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
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vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcMatrix );
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vk::RenderPass renderPass = vk::su::createRenderPass(
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device,
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vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format,
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depthBufferData.format,
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vk::AttachmentLoadOp::eClear );
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vk::RenderPass renderPass = vk::su::createRenderPass( device,
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vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format,
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depthBufferData.format,
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vk::AttachmentLoadOp::eClear );
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glslang::InitializeProcess();
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vk::ShaderModule vertexShaderModule =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
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vk::ShaderModule fragmentShaderModule =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C );
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vk::ShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
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vk::ShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C );
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glslang::FinalizeProcess();
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std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers(
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device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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std::vector<vk::Framebuffer> framebuffers =
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vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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vk::su::BufferData vertexBufferData(
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physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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vk::su::copyToDevice( device,
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vertexBufferData.deviceMemory,
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texturedCubeData,
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sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
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vk::su::BufferData vertexBufferData( physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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vk::su::copyToDevice( device, vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
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/* VULKAN_KEY_START */
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@@ -167,57 +154,50 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::DescriptorSetLayoutBinding( 1, vk::DescriptorType::eSampledImage, 1, vk::ShaderStageFlagBits::eFragment ),
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vk::DescriptorSetLayoutBinding( 2, vk::DescriptorType::eSampler, 1, vk::ShaderStageFlagBits::eFragment ) }
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};
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vk::DescriptorSetLayout descriptorSetLayout = device.createDescriptorSetLayout(
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vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), resourceBindings ) );
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vk::DescriptorSetLayout descriptorSetLayout =
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device.createDescriptorSetLayout( vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), resourceBindings ) );
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// Create pipeline layout
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vk::PipelineLayout pipelineLayout = device.createPipelineLayout(
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
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vk::PipelineLayout pipelineLayout = device.createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
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// Create a single pool to contain data for the descriptor set
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std::array<vk::DescriptorPoolSize, 3> poolSizes = {
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{ vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
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vk::DescriptorPoolSize( vk::DescriptorType::eSampledImage, 1 ),
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vk::DescriptorPoolSize( vk::DescriptorType::eSampler, 1 ) }
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};
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vk::DescriptorPool descriptorPool = device.createDescriptorPool(
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vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes ) );
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std::array<vk::DescriptorPoolSize, 3> poolSizes = { { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
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vk::DescriptorPoolSize( vk::DescriptorType::eSampledImage, 1 ),
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vk::DescriptorPoolSize( vk::DescriptorType::eSampler, 1 ) } };
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vk::DescriptorPool descriptorPool =
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device.createDescriptorPool( vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes ) );
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// Populate descriptor sets
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout );
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vk::DescriptorSet descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front();
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vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
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vk::DescriptorImageInfo imageInfo(
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textureData.sampler, textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
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vk::DescriptorImageInfo imageInfo( textureData.sampler, textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::DescriptorImageInfo samplerInfo( sampler, {}, {} );
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std::array<vk::WriteDescriptorSet, 3> descriptorWrites = {
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{ vk::WriteDescriptorSet( descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
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vk::WriteDescriptorSet( descriptorSet, 1, 0, vk::DescriptorType::eSampledImage, imageInfo ),
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vk::WriteDescriptorSet( descriptorSet, 2, 0, vk::DescriptorType::eSampler, samplerInfo ) }
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};
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std::array<vk::WriteDescriptorSet, 3> descriptorWrites = { { vk::WriteDescriptorSet(
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descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
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vk::WriteDescriptorSet( descriptorSet, 1, 0, vk::DescriptorType::eSampledImage, imageInfo ),
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vk::WriteDescriptorSet( descriptorSet, 2, 0, vk::DescriptorType::eSampler, samplerInfo ) } };
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device.updateDescriptorSets( descriptorWrites, nullptr );
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/* VULKAN_KEY_END */
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vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
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vk::Pipeline graphicsPipeline =
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vk::su::createGraphicsPipeline( device,
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pipelineCache,
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std::make_pair( vertexShaderModule, nullptr ),
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std::make_pair( fragmentShaderModule, nullptr ),
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sizeof( texturedCubeData[0] ),
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{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
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vk::FrontFace::eClockwise,
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true,
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pipelineLayout,
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renderPass );
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vk::Pipeline graphicsPipeline = vk::su::createGraphicsPipeline( device,
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pipelineCache,
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std::make_pair( vertexShaderModule, nullptr ),
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std::make_pair( fragmentShaderModule, nullptr ),
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sizeof( texturedCubeData[0] ),
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{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
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vk::FrontFace::eClockwise,
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true,
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pipelineLayout,
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renderPass );
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// Get the index of the next available swapchain image:
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vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() );
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vk::ResultValue<uint32_t> currentBuffer =
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device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
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vk::ResultValue<uint32_t> currentBuffer = device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
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assert( currentBuffer.result == vk::Result::eSuccess );
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assert( currentBuffer.value < framebuffers.size() );
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@@ -225,23 +205,16 @@ int main( int /*argc*/, char ** /*argv*/ )
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass,
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framebuffers[currentBuffer.value],
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vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
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clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline );
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commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, nullptr );
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commandBuffer.bindVertexBuffers( 0, vertexBufferData.buffer, { 0 } );
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commandBuffer.setViewport( 0,
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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commandBuffer.setViewport(
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0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( surfaceData.extent.width ), static_cast<float>( surfaceData.extent.height ), 0.0f, 1.0f ) );
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commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer.draw( 12 * 3, 1, 0, 0 );
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@@ -257,14 +230,11 @@ int main( int /*argc*/, char ** /*argv*/ )
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while ( vk::Result::eTimeout == device.waitForFences( drawFence, VK_TRUE, vk::su::FenceTimeout ) )
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;
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vk::Result result =
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presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
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vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
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switch ( result )
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{
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case vk::Result::eSuccess: break;
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case vk::Result::eSuboptimalKHR:
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std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
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break;
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case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
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default: assert( false ); // an unexpected result is returned !
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}
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std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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