Change ColumnLimit with clang-format from 120 to 160.
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@@ -45,9 +45,7 @@ namespace vk
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}
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}
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bool GLSLtoSPV( const vk::ShaderStageFlagBits shaderType,
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std::string const & glslShader,
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std::vector<unsigned int> & spvShader )
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bool GLSLtoSPV( const vk::ShaderStageFlagBits shaderType, std::string const & glslShader, std::vector<unsigned int> & spvShader )
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{
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EShLanguage stage = translateShaderStage( shaderType );
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@@ -58,7 +56,7 @@ namespace vk
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shader.setStrings( shaderStrings, 1 );
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// Enable SPIR-V and Vulkan rules when parsing GLSL
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EShMessages messages = ( EShMessages )( EShMsgSpvRules | EShMsgVulkanRules );
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EShMessages messages = (EShMessages)( EShMsgSpvRules | EShMsgVulkanRules );
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if ( !shader.parse( &glslang::DefaultTBuiltInResource, 100, false, messages ) )
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{
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@@ -86,9 +84,7 @@ namespace vk
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return true;
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}
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vk::ShaderModule createShaderModule( vk::Device const & device,
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vk::ShaderStageFlagBits shaderStage,
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std::string const & shaderText )
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vk::ShaderModule createShaderModule( vk::Device const & device, vk::ShaderStageFlagBits shaderStage, std::string const & shaderText )
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{
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std::vector<unsigned int> shaderSPV;
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if ( !GLSLtoSPV( shaderStage, shaderText, shaderSPV ) )
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