Change ColumnLimit with clang-format from 120 to 160.

This commit is contained in:
asuessenbach
2022-02-28 10:11:04 +01:00
parent 89e4213296
commit 5fe410279a
127 changed files with 37432 additions and 57496 deletions

View File

@@ -20,8 +20,8 @@
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <iostream>
#include <map>
#include <limits>
#include <map>
namespace vk
{
@@ -40,24 +40,15 @@ namespace vk
}
template <typename Func>
void oneTimeSubmit( vk::Device const & device,
vk::CommandPool const & commandPool,
vk::Queue const & queue,
Func const & func )
void oneTimeSubmit( vk::Device const & device, vk::CommandPool const & commandPool, vk::Queue const & queue, Func const & func )
{
vk::CommandBuffer commandBuffer =
device
.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
.front();
device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front();
oneTimeSubmit( commandBuffer, queue, func );
}
template <class T>
void copyToDevice( vk::Device const & device,
vk::DeviceMemory const & deviceMemory,
T const * pData,
size_t count,
vk::DeviceSize stride = sizeof( T ) )
void copyToDevice( vk::Device const & device, vk::DeviceMemory const & deviceMemory, T const * pData, size_t count, vk::DeviceSize stride = sizeof( T ) )
{
assert( sizeof( T ) <= stride );
uint8_t * deviceData = static_cast<uint8_t *>( device.mapMemory( deviceMemory, 0, count * stride ) );
@@ -88,11 +79,8 @@ namespace vk
return v < lo ? lo : hi < v ? hi : v;
}
void setImageLayout( vk::CommandBuffer const & commandBuffer,
vk::Image image,
vk::Format format,
vk::ImageLayout oldImageLayout,
vk::ImageLayout newImageLayout );
void setImageLayout(
vk::CommandBuffer const & commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout );
struct WindowData
{
@@ -114,8 +102,7 @@ namespace vk
vk::Device const & device,
vk::DeviceSize size,
vk::BufferUsageFlags usage,
vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent );
vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
void clear( vk::Device const & device )
{
@@ -126,8 +113,7 @@ namespace vk
template <typename DataType>
void upload( vk::Device const & device, DataType const & data ) const
{
assert( ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent ) &&
( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible ) );
assert( ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent ) && ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible ) );
assert( sizeof( DataType ) <= m_size );
void * dataPtr = device.mapMemory( deviceMemory, 0, sizeof( DataType ) );
@@ -166,9 +152,11 @@ namespace vk
vk::su::BufferData stagingBuffer( physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc );
copyToDevice( device, stagingBuffer.deviceMemory, data.data(), data.size(), elementSize );
vk::su::oneTimeSubmit( device, commandPool, queue, [&]( vk::CommandBuffer const & commandBuffer ) {
commandBuffer.copyBuffer( stagingBuffer.buffer, buffer, vk::BufferCopy( 0, 0, dataSize ) );
} );
vk::su::oneTimeSubmit( device,
commandPool,
queue,
[&]( vk::CommandBuffer const & commandBuffer )
{ commandBuffer.copyBuffer( stagingBuffer.buffer, buffer, vk::BufferCopy( 0, 0, dataSize ) ); } );
stagingBuffer.clear( device );
}
@@ -210,10 +198,7 @@ namespace vk
struct DepthBufferData : public ImageData
{
DepthBufferData( vk::PhysicalDevice const & physicalDevice,
vk::Device const & device,
vk::Format format,
vk::Extent2D const & extent );
DepthBufferData( vk::PhysicalDevice const & physicalDevice, vk::Device const & device, vk::Format format, vk::Extent2D const & extent );
};
struct SurfaceData
@@ -256,8 +241,7 @@ namespace vk
class CheckerboardImageGenerator
{
public:
CheckerboardImageGenerator( std::array<uint8_t, 3> const & rgb0 = { { 0, 0, 0 } },
std::array<uint8_t, 3> const & rgb1 = { { 255, 255, 255 } } );
CheckerboardImageGenerator( std::array<uint8_t, 3> const & rgb0 = { { 0, 0, 0 } }, std::array<uint8_t, 3> const & rgb1 = { { 255, 255, 255 } } );
void operator()( void * data, vk::Extent2D & extent ) const;
@@ -311,50 +295,34 @@ namespace vk
}
template <typename ImageGenerator>
void setImage( vk::Device const & device,
vk::CommandBuffer const & commandBuffer,
ImageGenerator const & imageGenerator )
void setImage( vk::Device const & device, vk::CommandBuffer const & commandBuffer, ImageGenerator const & imageGenerator )
{
void * data = needsStaging
? device.mapMemory( stagingBufferData->deviceMemory,
0,
device.getBufferMemoryRequirements( stagingBufferData->buffer ).size )
: device.mapMemory(
imageData->deviceMemory, 0, device.getImageMemoryRequirements( imageData->image ).size );
? device.mapMemory( stagingBufferData->deviceMemory, 0, device.getBufferMemoryRequirements( stagingBufferData->buffer ).size )
: device.mapMemory( imageData->deviceMemory, 0, device.getImageMemoryRequirements( imageData->image ).size );
imageGenerator( data, extent );
device.unmapMemory( needsStaging ? stagingBufferData->deviceMemory : imageData->deviceMemory );
if ( needsStaging )
{
// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
vk::su::setImageLayout( commandBuffer,
imageData->image,
imageData->format,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal );
vk::su::setImageLayout( commandBuffer, imageData->image, imageData->format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal );
vk::BufferImageCopy copyRegion( 0,
extent.width,
extent.height,
vk::ImageSubresourceLayers( vk::ImageAspectFlagBits::eColor, 0, 0, 1 ),
vk::Offset3D( 0, 0, 0 ),
vk::Extent3D( extent, 1 ) );
commandBuffer.copyBufferToImage(
stagingBufferData->buffer, imageData->image, vk::ImageLayout::eTransferDstOptimal, copyRegion );
commandBuffer.copyBufferToImage( stagingBufferData->buffer, imageData->image, vk::ImageLayout::eTransferDstOptimal, copyRegion );
// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
vk::su::setImageLayout( commandBuffer,
imageData->image,
imageData->format,
vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eShaderReadOnlyOptimal );
vk::su::setImageLayout(
commandBuffer, imageData->image, imageData->format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
}
else
{
// If we can use the linear tiled image as a texture, just do it
vk::su::setImageLayout( commandBuffer,
imageData->image,
imageData->format,
vk::ImageLayout::ePreinitialized,
vk::ImageLayout::eShaderReadOnlyOptimal );
vk::su::setImageLayout(
commandBuffer, imageData->image, imageData->format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal );
}
}
@@ -386,63 +354,55 @@ namespace vk
return static_cast<TargetType>( value );
}
vk::DeviceMemory allocateDeviceMemory( vk::Device const & device,
vk::PhysicalDeviceMemoryProperties const & memoryProperties,
vk::MemoryRequirements const & memoryRequirements,
vk::MemoryPropertyFlags memoryPropertyFlags );
bool contains( std::vector<vk::ExtensionProperties> const & extensionProperties,
std::string const & extensionName );
vk::CommandPool createCommandPool( vk::Device const & device, uint32_t queueFamilyIndex );
vk::DebugUtilsMessengerEXT createDebugUtilsMessengerEXT( vk::Instance const & instance );
vk::DescriptorPool createDescriptorPool( vk::Device const & device,
std::vector<vk::DescriptorPoolSize> const & poolSizes );
vk::DescriptorSetLayout createDescriptorSetLayout(
vk::Device const & device,
std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const & bindingData,
vk::DescriptorSetLayoutCreateFlags flags = {} );
vk::Device createDevice( vk::PhysicalDevice const & physicalDevice,
uint32_t queueFamilyIndex,
std::vector<std::string> const & extensions = {},
vk::PhysicalDeviceFeatures const * physicalDeviceFeatures = nullptr,
void const * pNext = nullptr );
std::vector<vk::Framebuffer> createFramebuffers( vk::Device const & device,
vk::RenderPass & renderPass,
std::vector<vk::ImageView> const & imageViews,
vk::ImageView const & depthImageView,
vk::Extent2D const & extent );
vk::Pipeline
createGraphicsPipeline( vk::Device const & device,
vk::PipelineCache const & pipelineCache,
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & vertexShaderData,
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & fragmentShaderData,
uint32_t vertexStride,
std::vector<std::pair<vk::Format, uint32_t>> const & vertexInputAttributeFormatOffset,
vk::FrontFace frontFace,
bool depthBuffered,
vk::PipelineLayout const & pipelineLayout,
vk::RenderPass const & renderPass );
vk::Instance createInstance( std::string const & appName,
std::string const & engineName,
std::vector<std::string> const & layers = {},
std::vector<std::string> const & extensions = {},
uint32_t apiVersion = VK_API_VERSION_1_0 );
vk::RenderPass createRenderPass( vk::Device const & device,
vk::Format colorFormat,
vk::Format depthFormat,
vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR );
VKAPI_ATTR VkBool32 VKAPI_CALL
debugUtilsMessengerCallback( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData,
void * /*pUserData*/ );
uint32_t findGraphicsQueueFamilyIndex( std::vector<vk::QueueFamilyProperties> const & queueFamilyProperties );
std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex( vk::PhysicalDevice physicalDevice,
vk::SurfaceKHR const & surface );
uint32_t findMemoryType( vk::PhysicalDeviceMemoryProperties const & memoryProperties,
uint32_t typeBits,
vk::MemoryPropertyFlags requirementsMask );
std::vector<char const *> gatherExtensions( std::vector<std::string> const & extensions
vk::DeviceMemory allocateDeviceMemory( vk::Device const & device,
vk::PhysicalDeviceMemoryProperties const & memoryProperties,
vk::MemoryRequirements const & memoryRequirements,
vk::MemoryPropertyFlags memoryPropertyFlags );
bool contains( std::vector<vk::ExtensionProperties> const & extensionProperties, std::string const & extensionName );
vk::CommandPool createCommandPool( vk::Device const & device, uint32_t queueFamilyIndex );
vk::DebugUtilsMessengerEXT createDebugUtilsMessengerEXT( vk::Instance const & instance );
vk::DescriptorPool createDescriptorPool( vk::Device const & device, std::vector<vk::DescriptorPoolSize> const & poolSizes );
vk::DescriptorSetLayout createDescriptorSetLayout( vk::Device const & device,
std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const & bindingData,
vk::DescriptorSetLayoutCreateFlags flags = {} );
vk::Device createDevice( vk::PhysicalDevice const & physicalDevice,
uint32_t queueFamilyIndex,
std::vector<std::string> const & extensions = {},
vk::PhysicalDeviceFeatures const * physicalDeviceFeatures = nullptr,
void const * pNext = nullptr );
std::vector<vk::Framebuffer> createFramebuffers( vk::Device const & device,
vk::RenderPass & renderPass,
std::vector<vk::ImageView> const & imageViews,
vk::ImageView const & depthImageView,
vk::Extent2D const & extent );
vk::Pipeline createGraphicsPipeline( vk::Device const & device,
vk::PipelineCache const & pipelineCache,
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & vertexShaderData,
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & fragmentShaderData,
uint32_t vertexStride,
std::vector<std::pair<vk::Format, uint32_t>> const & vertexInputAttributeFormatOffset,
vk::FrontFace frontFace,
bool depthBuffered,
vk::PipelineLayout const & pipelineLayout,
vk::RenderPass const & renderPass );
vk::Instance createInstance( std::string const & appName,
std::string const & engineName,
std::vector<std::string> const & layers = {},
std::vector<std::string> const & extensions = {},
uint32_t apiVersion = VK_API_VERSION_1_0 );
vk::RenderPass createRenderPass( vk::Device const & device,
vk::Format colorFormat,
vk::Format depthFormat,
vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR );
VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsMessengerCallback( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData,
void * /*pUserData*/ );
uint32_t findGraphicsQueueFamilyIndex( std::vector<vk::QueueFamilyProperties> const & queueFamilyProperties );
std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex( vk::PhysicalDevice physicalDevice, vk::SurfaceKHR const & surface );
uint32_t findMemoryType( vk::PhysicalDeviceMemoryProperties const & memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask );
std::vector<char const *> gatherExtensions( std::vector<std::string> const & extensions
#if !defined( NDEBUG )
,
std::vector<vk::ExtensionProperties> const & extensionProperties
@@ -468,19 +428,17 @@ namespace vk
vk::Format pickDepthFormat( vk::PhysicalDevice const & physicalDevice );
vk::PresentModeKHR pickPresentMode( std::vector<vk::PresentModeKHR> const & presentModes );
vk::SurfaceFormatKHR pickSurfaceFormat( std::vector<vk::SurfaceFormatKHR> const & formats );
void submitAndWait( vk::Device const & device, vk::Queue const & queue, vk::CommandBuffer const & commandBuffer );
void updateDescriptorSets(
vk::Device const & device,
vk::DescriptorSet const & descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
vk::su::TextureData const & textureData,
uint32_t bindingOffset = 0 );
void updateDescriptorSets(
vk::Device const & device,
vk::DescriptorSet const & descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
std::vector<vk::su::TextureData> const & textureData,
uint32_t bindingOffset = 0 );
void submitAndWait( vk::Device const & device, vk::Queue const & queue, vk::CommandBuffer const & commandBuffer );
void updateDescriptorSets( vk::Device const & device,
vk::DescriptorSet const & descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
vk::su::TextureData const & textureData,
uint32_t bindingOffset = 0 );
void updateDescriptorSets( vk::Device const & device,
vk::DescriptorSet const & descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
std::vector<vk::su::TextureData> const & textureData,
uint32_t bindingOffset = 0 );
} // namespace su
} // namespace vk