Change API of class DipatchLoaderDynamic to be based on vkInstance etc. instead of vk::Instance; add test to show how to use it. (#284)
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committed by
Markus Tavenrath
parent
00e6f162a8
commit
67ffe214e3
34
tests/DispatchLoaderDynamic/CMakeLists.txt
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34
tests/DispatchLoaderDynamic/CMakeLists.txt
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# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(DispatchLoaderDynamic)
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set(HEADERS
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)
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set(SOURCES
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DispatchLoaderDynamic.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_executable(DispatchLoaderDynamic
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(DispatchLoaderDynamic PROPERTIES FOLDER "Tests")
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111
tests/DispatchLoaderDynamic/DispatchLoaderDynamic.cpp
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111
tests/DispatchLoaderDynamic/DispatchLoaderDynamic.cpp
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// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : DispatchLoaderDynamic
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// Compile test on DispatchLoaderDynamic functions
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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#include <map>
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static char const* AppName = "DispatchLoaderDynamic";
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static char const* EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char * /*argv[]*/)
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{
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try
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{
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// empty DispatchLoaderDynamic, used for init calls later on
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vk::DispatchLoaderDynamic dld0;
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HMODULE vulkanDll = LoadLibrary("C:/Windows/System32/vulkan-1.dll");
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if (vulkanDll)
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{
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// create a dispatcher, based on vkInstance/vkGetInstanceProcAddr only
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PFN_vkCreateInstance vkCreateInstance = PFN_vkCreateInstance(GetProcAddress(vulkanDll, "vkCreateInstance"));
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assert(vkCreateInstance);
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VkInstanceCreateInfo vkInstanceCreateInfo = {};
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vkInstanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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VkInstance vkInstance;
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VkResult vkResult = vkCreateInstance(&vkInstanceCreateInfo, nullptr, &vkInstance);
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assert(vkResult == VK_SUCCESS);
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PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = PFN_vkGetInstanceProcAddr(GetProcAddress(vulkanDll, "vkGetInstanceProcAddr"));
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assert(vkGetInstanceProcAddr);
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vk::DispatchLoaderDynamic dld1(vkInstance, vkGetInstanceProcAddr);
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// compare to the empty dispatcher, and init the empty dispatcher the same way
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assert(memcmp(&dld0, &dld1, sizeof(vk::DispatchLoaderDynamic)) != 0);
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dld0.init(vkInstance, vkGetInstanceProcAddr);
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assert(memcmp(&dld0, &dld1, sizeof(vk::DispatchLoaderDynamic)) == 0);
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// create a dispatcher, based on additional vkDevice/vkGetDeviceProcAddr
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PFN_vkEnumeratePhysicalDevices vkEnumeratePhysicalDevices = PFN_vkEnumeratePhysicalDevices(GetProcAddress(vulkanDll, "vkEnumeratePhysicalDevices"));
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assert(vkEnumeratePhysicalDevices);
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std::vector<VkPhysicalDevice> physicalDevices;
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uint32_t physicalDeviceCount;
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do
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{
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vkResult = vkEnumeratePhysicalDevices(vkInstance, &physicalDeviceCount, nullptr);
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if ((vkResult == VK_SUCCESS) && physicalDeviceCount)
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{
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physicalDevices.resize(physicalDeviceCount);
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vkResult = vkEnumeratePhysicalDevices(vkInstance, &physicalDeviceCount, physicalDevices.data());
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}
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} while (vkResult != VK_SUCCESS);
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assert(vkResult == VK_SUCCESS);
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assert(physicalDeviceCount <= physicalDevices.size());
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if (physicalDeviceCount < physicalDevices.size())
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{
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physicalDevices.resize(physicalDeviceCount);
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}
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assert(!physicalDevices.empty());
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PFN_vkCreateDevice vkCreateDevice = PFN_vkCreateDevice(GetProcAddress(vulkanDll, "vkCreateDevice"));
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assert(vkCreateDevice);
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VkDeviceCreateInfo vkDeviceCreateInfo = {};
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vkDeviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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VkDevice vkDevice;
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vkResult = vkCreateDevice(physicalDevices[0], &vkDeviceCreateInfo, nullptr, &vkDevice);
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assert(vkResult == VK_SUCCESS);
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PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr = PFN_vkGetDeviceProcAddr(GetProcAddress(vulkanDll, "vkGetDeviceProcAddr"));
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vk::DispatchLoaderDynamic dld2(vkInstance, vkGetInstanceProcAddr, vkDevice, vkGetDeviceProcAddr);
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// compare to "simpler" dispatcher and make them equal
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assert(memcmp(&dld0, &dld2, sizeof(vk::DispatchLoaderDynamic)) != 0);
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dld0.init(vkInstance, vkGetInstanceProcAddr, vkDevice, vkGetDeviceProcAddr);
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assert(memcmp(&dld0, &dld2, sizeof(vk::DispatchLoaderDynamic)) == 0);
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FreeLibrary(vulkanDll);
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}
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}
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catch (vk::SystemError err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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