Refactor RAII-samples to use std::unique_ptr only if needed.
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@@ -26,26 +26,25 @@ int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance = vk::raii::su::makeUniqueInstance( *context, AppName, EngineName );
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vk::raii::Context context;
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vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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/* VULKAN_HPP_KEY_START */
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// find the index of the first queue family that supports graphics
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uint32_t graphicsQueueFamilyIndex =
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vk::su::findGraphicsQueueFamilyIndex( physicalDevice->getQueueFamilyProperties() );
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vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() );
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// create a Device
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float queuePriority = 0.0f;
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo( {}, graphicsQueueFamilyIndex, 1, &queuePriority );
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vk::DeviceCreateInfo deviceCreateInfo( {}, deviceQueueCreateInfo );
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std::unique_ptr<vk::raii::Device> device = vk::raii::su::make_unique<vk::raii::Device>( *physicalDevice, deviceCreateInfo );
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vk::raii::Device device( physicalDevice, deviceCreateInfo );
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/* VULKAN_HPP_KEY_END */
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}
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