Refactor RAII-samples to use std::unique_ptr only if needed.

This commit is contained in:
asuessenbach
2021-06-21 11:32:43 +02:00
parent da2ecae452
commit 69e8e5bf84
52 changed files with 2171 additions and 2437 deletions

View File

@@ -26,29 +26,27 @@ int main( int /*argc*/, char ** /*argv*/ )
{
try
{
std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
std::unique_ptr<vk::raii::Instance> instance = vk::raii::su::makeUniqueInstance( *context, AppName, EngineName );
vk::raii::Context context;
vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName );
#if !defined( NDEBUG )
std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif
std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
uint32_t graphicsQueueFamilyIndex =
vk::su::findGraphicsQueueFamilyIndex( physicalDevice->getQueueFamilyProperties() );
std::unique_ptr<vk::raii::Device> device =
vk::raii::su::makeUniqueDevice( *physicalDevice, graphicsQueueFamilyIndex );
vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
uint32_t graphicsQueueFamilyIndex =
vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() );
vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsQueueFamilyIndex );
/* VULKAN_HPP_KEY_START */
// create a CommandPool to allocate a CommandBuffer from
vk::CommandPoolCreateInfo commandPoolCreateInfo( {}, graphicsQueueFamilyIndex );
std::unique_ptr<vk::raii::CommandPool> commandPool =
vk::raii::su::make_unique<vk::raii::CommandPool>( *device, commandPoolCreateInfo );
vk::CommandPoolCreateInfo commandPoolCreateInfo( {}, graphicsQueueFamilyIndex );
vk::raii::CommandPool commandPool( device, commandPoolCreateInfo );
// allocate a CommandBuffer from the CommandPool
vk::CommandBufferAllocateInfo commandBufferAllocateInfo( **commandPool, vk::CommandBufferLevel::ePrimary, 1 );
std::unique_ptr<vk::raii::CommandBuffer> commandBuffer = vk::raii::su::make_unique<vk::raii::CommandBuffer>(
std::move( vk::raii::CommandBuffers( *device, commandBufferAllocateInfo ).front() ) );
vk::CommandBufferAllocateInfo commandBufferAllocateInfo( *commandPool, vk::CommandBufferLevel::ePrimary, 1 );
vk::raii::CommandBuffer commandBuffer =
std::move( vk::raii::CommandBuffers( device, commandBufferAllocateInfo ).front() );
/* VULKAN_HPP_KEY_END */
}