Refactor RAII-samples to use std::unique_ptr only if needed.
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@@ -37,33 +37,30 @@ int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance =
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vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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vk::raii::Context context;
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vk::raii::Instance instance =
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vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 64, 64 ) );
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vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 64, 64 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
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std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
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*physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.pSurface );
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vk::raii::Device device = vk::raii::su::makeDevice(
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physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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std::unique_ptr<vk::raii::CommandPool> commandPool =
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vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first );
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std::unique_ptr<vk::raii::CommandBuffer> commandBuffer =
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vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool );
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vk::raii::CommandPool commandPool = vk::raii::CommandPool(
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device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
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vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
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std::unique_ptr<vk::raii::Queue> graphicsQueue =
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vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::raii::su::SwapChainData swapChainData( *physicalDevice,
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*device,
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*surfaceData.surface,
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vk::raii::su::SwapChainData swapChainData( physicalDevice,
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device,
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*surfaceData.pSurface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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@@ -71,46 +68,43 @@ int main( int /*argc*/, char ** /*argv*/ )
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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vk::raii::su::DepthBufferData depthBufferData(
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*physicalDevice, *device, vk::Format::eD16Unorm, surfaceData.extent );
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vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
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std::unique_ptr<vk::raii::RenderPass> renderPass =
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vk::raii::su::makeUniqueRenderPass( *device, swapChainData.colorFormat, depthBufferData.format );
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vk::raii::RenderPass renderPass =
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vk::raii::su::makeRenderPass( device, swapChainData.colorFormat, depthBufferData.format );
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std::vector<std::unique_ptr<vk::raii::Framebuffer>> framebuffers = vk::raii::su::makeUniqueFramebuffers(
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*device, *renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
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device, renderPass, swapChainData.imageViews, &*depthBufferData.pImageView, surfaceData.extent );
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/* VULKAN_KEY_START */
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// create a vertex buffer for some vertex and color data
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vk::BufferCreateInfo bufferCreateInfo( {}, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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std::unique_ptr<vk::raii::Buffer> vertexBuffer = vk::raii::su::make_unique<vk::raii::Buffer>( *device, bufferCreateInfo );
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vk::raii::Buffer vertexBuffer( device, bufferCreateInfo );
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// allocate device memory for that buffer
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vk::MemoryRequirements memoryRequirements = vertexBuffer->getMemoryRequirements();
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vk::MemoryRequirements memoryRequirements = vertexBuffer.getMemoryRequirements();
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uint32_t memoryTypeIndex =
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vk::su::findMemoryType( physicalDevice->getMemoryProperties(),
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vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
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memoryRequirements.memoryTypeBits,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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std::unique_ptr<vk::raii::DeviceMemory> deviceMemory =
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vk::raii::su::make_unique<vk::raii::DeviceMemory>( *device, memoryAllocateInfo );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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vk::raii::DeviceMemory deviceMemory( device, memoryAllocateInfo );
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// copy the vertex and color data into that device memory
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uint8_t * pData = static_cast<uint8_t *>( deviceMemory->mapMemory( 0, memoryRequirements.size ) );
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uint8_t * pData = static_cast<uint8_t *>( deviceMemory.mapMemory( 0, memoryRequirements.size ) );
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memcpy( pData, coloredCubeData, sizeof( coloredCubeData ) );
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deviceMemory->unmapMemory();
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deviceMemory.unmapMemory();
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// and bind the device memory to the vertex buffer
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vertexBuffer->bindMemory( **deviceMemory, 0 );
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vertexBuffer.bindMemory( *deviceMemory, 0 );
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std::unique_ptr<vk::raii::Semaphore> imageAcquiredSemaphore =
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vk::raii::su::make_unique<vk::raii::Semaphore>( *device, vk::SemaphoreCreateInfo() );
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vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
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vk::Result result;
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uint32_t imageIndex;
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std::tie( result, imageIndex ) =
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swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore );
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swapChainData.pSwapChain->acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
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assert( result == vk::Result::eSuccess );
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assert( imageIndex < swapChainData.images.size() );
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@@ -118,17 +112,17 @@ int main( int /*argc*/, char ** /*argv*/ )
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->begin( {} );
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commandBuffer.begin( {} );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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**renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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*renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer->bindVertexBuffers( 0, { **vertexBuffer }, { 0 } );
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commandBuffer.bindVertexBuffers( 0, { *vertexBuffer }, { 0 } );
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commandBuffer->endRenderPass();
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commandBuffer->end();
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vk::raii::su::submitAndWait( *device, *graphicsQueue, *commandBuffer );
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commandBuffer.endRenderPass();
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commandBuffer.end();
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vk::raii::su::submitAndWait( device, graphicsQueue, commandBuffer );
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/* VULKAN_KEY_END */
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}
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