Refactor RAII-samples to use std::unique_ptr only if needed.
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@@ -40,44 +40,41 @@ int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance =
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vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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vk::raii::Context context;
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vk::raii::Instance instance =
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vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
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vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
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std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
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*physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.pSurface );
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vk::raii::Device device = vk::raii::su::makeDevice(
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physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::Format colorFormat =
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vk::su::pickSurfaceFormat( physicalDevice->getSurfaceFormatsKHR( **surfaceData.surface ) ).format;
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std::unique_ptr<vk::raii::RenderPass> renderPass =
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vk::raii::su::makeUniqueRenderPass( *device, colorFormat, vk::Format::eD16Unorm );
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vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( **surfaceData.pSurface ) ).format;
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vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, vk::Format::eD16Unorm );
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std::unique_ptr<vk::raii::DescriptorSetLayout> descriptorSetLayout = vk::raii::su::makeUniqueDescriptorSetLayout(
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*device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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std::unique_ptr<vk::raii::PipelineLayout> pipelineLayout =
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vk::raii::su::makeUniquePipelineLayout( *device, *descriptorSetLayout );
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vk::raii::DescriptorSetLayout descriptorSetLayout = vk::raii::su::makeDescriptorSetLayout(
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device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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vk::raii::PipelineLayout pipelineLayout( device, { {}, *descriptorSetLayout } );
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glslang::InitializeProcess();
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std::unique_ptr<vk::raii::ShaderModule> vertexShaderModule =
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vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
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std::unique_ptr<vk::raii::ShaderModule> fragmentShaderModule =
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vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
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vk::raii::ShaderModule vertexShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
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vk::raii::ShaderModule fragmentShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
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glslang::FinalizeProcess();
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/* VULKAN_KEY_START */
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std::array<vk::PipelineShaderStageCreateInfo, 2> pipelineShaderStageCreateInfos = {
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vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eVertex, **vertexShaderModule, "main" ),
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vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eFragment, **fragmentShaderModule, "main" )
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vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eVertex, *vertexShaderModule, "main" ),
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vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eFragment, *fragmentShaderModule, "main" )
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};
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vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( coloredCubeData[0] ) );
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@@ -164,13 +161,12 @@ int main( int /*argc*/, char ** /*argv*/ )
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&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
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&pipelineColorBlendStateCreateInfo, // pColorBlendState
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&pipelineDynamicStateCreateInfo, // pDynamicState
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**pipelineLayout, // layout
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**renderPass // renderPass
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*pipelineLayout, // layout
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*renderPass // renderPass
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);
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std::shared_ptr<vk::raii::Pipeline> pipeline =
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vk::raii::su::make_unique<vk::raii::Pipeline>( *device, nullptr, graphicsPipelineCreateInfo );
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switch ( pipeline->getConstructorSuccessCode() )
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vk::raii::Pipeline pipeline( device, nullptr, graphicsPipelineCreateInfo );
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switch ( pipeline.getConstructorSuccessCode() )
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{
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case vk::Result::eSuccess: break;
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case vk::Result::ePipelineCompileRequiredEXT:
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