Refactor RAII-samples to use std::unique_ptr only if needed.
This commit is contained in:
@@ -70,42 +70,38 @@ int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance =
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vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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vk::raii::Context context;
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vk::raii::Instance instance =
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vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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vk::FormatProperties formatProperties = physicalDevice->getFormatProperties( vk::Format::eR8G8B8A8Unorm );
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vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( vk::Format::eR8G8B8A8Unorm );
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if ( !( formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eColorAttachment ) )
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{
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std::cout << "vk::Format::eR8G8B8A8Unorm format unsupported for input attachment\n";
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exit( -1 );
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}
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vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
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vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
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std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
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*physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.pSurface );
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vk::raii::Device device = vk::raii::su::makeDevice(
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physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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std::unique_ptr<vk::raii::CommandPool> commandPool =
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vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first );
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std::unique_ptr<vk::raii::CommandBuffer> commandBuffer =
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vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool );
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vk::raii::CommandPool commandPool = vk::raii::CommandPool(
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device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
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vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
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std::unique_ptr<vk::raii::Queue> graphicsQueue =
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vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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std::unique_ptr<vk::raii::Queue> presentQueue =
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vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::raii::su::SwapChainData swapChainData( *physicalDevice,
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*device,
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*surfaceData.surface,
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vk::raii::su::SwapChainData swapChainData( physicalDevice,
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device,
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*surfaceData.pSurface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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@@ -131,20 +127,19 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::ImageTiling::eOptimal,
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vk::ImageUsageFlagBits::eInputAttachment |
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vk::ImageUsageFlagBits::eTransferDst );
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std::unique_ptr<vk::raii::Image> inputImage = vk::raii::su::make_unique<vk::raii::Image>( *device, imageCreateInfo );
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vk::raii::Image inputImage( device, imageCreateInfo );
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vk::MemoryRequirements memoryRequirements = inputImage->getMemoryRequirements();
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vk::MemoryRequirements memoryRequirements = inputImage.getMemoryRequirements();
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uint32_t memoryTypeIndex =
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vk::su::findMemoryType( physicalDevice->getMemoryProperties(), memoryRequirements.memoryTypeBits, {} );
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vk::su::findMemoryType( physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, {} );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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std::unique_ptr<vk::raii::DeviceMemory> inputMemory =
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vk::raii::su::make_unique<vk::raii::DeviceMemory>( *device, memoryAllocateInfo );
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inputImage->bindMemory( **inputMemory, 0 );
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vk::raii::DeviceMemory inputMemory( device, memoryAllocateInfo );
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inputImage.bindMemory( *inputMemory, 0 );
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// Set the image layout to TRANSFER_DST_OPTIMAL to be ready for clear
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commandBuffer->begin( vk::CommandBufferBeginInfo() );
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vk::raii::su::setImageLayout( *commandBuffer,
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**inputImage,
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commandBuffer.begin( vk::CommandBufferBeginInfo() );
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vk::raii::su::setImageLayout( commandBuffer,
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*inputImage,
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swapChainData.colorFormat,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal );
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@@ -152,12 +147,12 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::ClearColorValue clearColorValue( std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) );
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vk::ImageSubresourceRange imageSubresourceRange(
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vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS );
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commandBuffer->clearColorImage(
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**inputImage, vk::ImageLayout::eTransferDstOptimal, clearColorValue, imageSubresourceRange );
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commandBuffer.clearColorImage(
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*inputImage, vk::ImageLayout::eTransferDstOptimal, clearColorValue, imageSubresourceRange );
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// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
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vk::raii::su::setImageLayout( *commandBuffer,
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**inputImage,
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vk::raii::su::setImageLayout( commandBuffer,
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*inputImage,
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swapChainData.colorFormat,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal );
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@@ -166,19 +161,16 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA );
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imageSubresourceRange = vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 );
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vk::ImageViewCreateInfo imageViewCreateInfo(
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{}, **inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, componentMapping, imageSubresourceRange );
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std::unique_ptr<vk::raii::ImageView> inputAttachmentView =
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vk::raii::su::make_unique<vk::raii::ImageView>( *device, imageViewCreateInfo );
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{}, *inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, componentMapping, imageSubresourceRange );
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vk::raii::ImageView inputAttachmentView( device, imageViewCreateInfo );
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vk::DescriptorSetLayoutBinding layoutBinding(
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0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment );
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vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo( {}, layoutBinding );
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std::unique_ptr<vk::raii::DescriptorSetLayout> descriptorSetLayout =
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vk::raii::su::make_unique<vk::raii::DescriptorSetLayout>( *device, descriptorSetLayoutCreateInfo );
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vk::raii::DescriptorSetLayout descriptorSetLayout( device, descriptorSetLayoutCreateInfo );
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo( {}, **descriptorSetLayout );
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std::unique_ptr<vk::raii::PipelineLayout> pipelineLayout =
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vk::raii::su::make_unique<vk::raii::PipelineLayout>( *device, pipelineLayoutCreateInfo );
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo( {}, *descriptorSetLayout );
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vk::raii::PipelineLayout pipelineLayout( device, pipelineLayoutCreateInfo );
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std::array<vk::AttachmentDescription, 2> attachments = {
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// First attachment is the color attachment - clear at the beginning of the renderpass and transition layout to
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@@ -209,87 +201,82 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::SubpassDescription subPass( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
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vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subPass );
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std::unique_ptr<vk::raii::RenderPass> renderPass =
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vk::raii::su::make_unique<vk::raii::RenderPass>( *device, renderPassCreateInfo );
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vk::raii::RenderPass renderPass( device, renderPassCreateInfo );
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glslang::InitializeProcess();
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std::unique_ptr<vk::raii::ShaderModule> vertexShaderModule =
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vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
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std::unique_ptr<vk::raii::ShaderModule> fragmentShaderModule =
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vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
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vk::raii::ShaderModule vertexShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
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vk::raii::ShaderModule fragmentShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
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glslang::FinalizeProcess();
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std::vector<std::unique_ptr<vk::raii::Framebuffer>> framebuffers = vk::raii::su::makeUniqueFramebuffers(
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*device, *renderPass, swapChainData.imageViews, inputAttachmentView, surfaceData.extent );
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std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
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device, renderPass, swapChainData.imageViews, &inputAttachmentView, surfaceData.extent );
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vk::DescriptorPoolSize poolSize( vk::DescriptorType::eInputAttachment, 1 );
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vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(
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vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize );
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std::unique_ptr<vk::raii::DescriptorPool> descriptorPool =
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vk::raii::su::make_unique<vk::raii::DescriptorPool>( *device, descriptorPoolCreateInfo );
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vk::raii::DescriptorPool descriptorPool( device, descriptorPoolCreateInfo );
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( **descriptorPool, **descriptorSetLayout );
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std::unique_ptr<vk::raii::DescriptorSet> descriptorSet = vk::raii::su::make_unique<vk::raii::DescriptorSet>(
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std::move( vk::raii::DescriptorSets( *device, descriptorSetAllocateInfo ).front() ) );
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout );
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vk::raii::DescriptorSet descriptorSet = std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
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vk::DescriptorImageInfo inputImageInfo( nullptr, **inputAttachmentView, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::DescriptorImageInfo inputImageInfo( nullptr, *inputAttachmentView, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::WriteDescriptorSet writeDescriptorSet(
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**descriptorSet, 0, 0, vk::DescriptorType::eInputAttachment, inputImageInfo );
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device->updateDescriptorSets( writeDescriptorSet, nullptr );
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*descriptorSet, 0, 0, vk::DescriptorType::eInputAttachment, inputImageInfo );
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device.updateDescriptorSets( writeDescriptorSet, nullptr );
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std::unique_ptr<vk::raii::PipelineCache> pipelineCache =
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vk::raii::su::make_unique<vk::raii::PipelineCache>( *device, vk::PipelineCacheCreateInfo() );
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std::unique_ptr<vk::raii::Pipeline> graphicsPipeline =
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vk::raii::su::makeUniqueGraphicsPipeline( *device,
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*pipelineCache,
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*vertexShaderModule,
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vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
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vk::raii::Pipeline graphicsPipeline =
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vk::raii::su::makeGraphicsPipeline( device,
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pipelineCache,
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vertexShaderModule,
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nullptr,
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*fragmentShaderModule,
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fragmentShaderModule,
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nullptr,
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0,
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{},
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vk::FrontFace::eClockwise,
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false,
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*pipelineLayout,
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*renderPass );
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pipelineLayout,
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renderPass );
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std::unique_ptr<vk::raii::Semaphore> imageAcquiredSemaphore =
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vk::raii::su::make_unique<vk::raii::Semaphore>( *device, vk::SemaphoreCreateInfo() );
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vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
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vk::Result result;
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uint32_t imageIndex;
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std::tie( result, imageIndex ) =
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swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore );
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swapChainData.pSwapChain->acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
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assert( result == vk::Result::eSuccess );
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assert( imageIndex < swapChainData.images.size() );
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vk::ClearValue clearValue;
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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**renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, **graphicsPipeline );
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commandBuffer->bindDescriptorSets(
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vk::PipelineBindPoint::eGraphics, **pipelineLayout, 0, { **descriptorSet }, nullptr );
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*renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
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commandBuffer.bindDescriptorSets(
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vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
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commandBuffer->setViewport( 0,
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commandBuffer.setViewport( 0,
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer->draw( 3, 1, 0, 0 );
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commandBuffer->endRenderPass();
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commandBuffer->end();
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commandBuffer.draw( 3, 1, 0, 0 );
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commandBuffer.endRenderPass();
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commandBuffer.end();
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/* VULKAN_KEY_END */
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vk::raii::su::submitAndWait( *device, *graphicsQueue, *commandBuffer );
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vk::raii::su::submitAndWait( device, graphicsQueue, commandBuffer );
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vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.swapChain, imageIndex );
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result = presentQueue->presentKHR( presentInfoKHR );
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vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.pSwapChain, imageIndex );
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result = presentQueue.presentKHR( presentInfoKHR );
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switch ( result )
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{
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case vk::Result::eSuccess: break;
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