Refactor RAII-samples to use std::unique_ptr only if needed.
This commit is contained in:
@@ -32,35 +32,38 @@ int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance =
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vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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vk::raii::Context context;
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vk::raii::Instance instance =
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vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
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vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( vk::Format::eR8G8B8A8Unorm );
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if ( !( formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eColorAttachment ) )
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{
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std::cout << "vk::Format::eR8G8B8A8Unorm format unsupported for input attachment\n";
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exit( -1 );
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}
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vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
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std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
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*physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.pSurface );
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vk::raii::Device device = vk::raii::su::makeDevice(
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physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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std::unique_ptr<vk::raii::CommandPool> commandPool =
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vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first );
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std::unique_ptr<vk::raii::CommandBuffer> commandBuffer =
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vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool );
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vk::raii::CommandPool commandPool = vk::raii::CommandPool(
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device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
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vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
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std::unique_ptr<vk::raii::Queue> graphicsQueue =
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vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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std::unique_ptr<vk::raii::Queue> presentQueue =
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vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::raii::su::SwapChainData swapChainData( *physicalDevice,
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*device,
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*surfaceData.surface,
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vk::raii::su::SwapChainData swapChainData( physicalDevice,
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device,
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*surfaceData.pSurface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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@@ -68,148 +71,140 @@ int main( int /*argc*/, char ** /*argv*/ )
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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vk::raii::su::DepthBufferData depthBufferData(
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*physicalDevice, *device, vk::Format::eD16Unorm, surfaceData.extent );
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vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
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vk::raii::su::BufferData uniformBufferData(
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*physicalDevice, *device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
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vk::raii::su::copyToDevice( *uniformBufferData.deviceMemory, mvpcMatrix );
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vk::raii::su::copyToDevice( uniformBufferData.deviceMemory, mvpcMatrix );
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std::unique_ptr<vk::raii::DescriptorSetLayout> descriptorSetLayout = vk::raii::su::makeUniqueDescriptorSetLayout(
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*device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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std::unique_ptr<vk::raii::PipelineLayout> pipelineLayout =
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vk::raii::su::makeUniquePipelineLayout( *device, *descriptorSetLayout );
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vk::raii::DescriptorSetLayout descriptorSetLayout = vk::raii::su::makeDescriptorSetLayout(
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device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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vk::raii::PipelineLayout pipelineLayout( device, { {}, *descriptorSetLayout } );
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vk::Format colorFormat =
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vk::su::pickSurfaceFormat( physicalDevice->getSurfaceFormatsKHR( **surfaceData.surface ) ).format;
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std::unique_ptr<vk::raii::RenderPass> renderPass =
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vk::raii::su::makeUniqueRenderPass( *device, colorFormat, depthBufferData.format );
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vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( **surfaceData.pSurface ) ).format;
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vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, depthBufferData.format );
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glslang::InitializeProcess();
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std::unique_ptr<vk::raii::ShaderModule> vertexShaderModule =
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vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
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std::unique_ptr<vk::raii::ShaderModule> fragmentShaderModule =
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vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
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vk::raii::ShaderModule vertexShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
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vk::raii::ShaderModule fragmentShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
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glslang::FinalizeProcess();
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std::vector<std::unique_ptr<vk::raii::Framebuffer>> framebuffers = vk::raii::su::makeUniqueFramebuffers(
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*device, *renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
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device, renderPass, swapChainData.imageViews, &*depthBufferData.pImageView, surfaceData.extent );
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vk::raii::su::BufferData vertexBufferData(
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*physicalDevice, *device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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physicalDevice, device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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vk::raii::su::copyToDevice(
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*vertexBufferData.deviceMemory, coloredCubeData, sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) );
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vertexBufferData.deviceMemory, coloredCubeData, sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) );
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std::unique_ptr<vk::raii::DescriptorPool> descriptorPool =
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vk::raii::su::makeUniqueDescriptorPool( *device, { { vk::DescriptorType::eUniformBuffer, 1 } } );
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std::unique_ptr<vk::raii::DescriptorSet> descriptorSet =
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vk::raii::su::makeUniqueDescriptorSet( *device, *descriptorPool, *descriptorSetLayout );
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vk::raii::DescriptorPool descriptorPool =
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vk::raii::su::makeDescriptorPool( device, { { vk::DescriptorType::eUniformBuffer, 1 } } );
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vk::raii::DescriptorSet descriptorSet =
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std::move( vk::raii::DescriptorSets( device, { *descriptorPool, *descriptorSetLayout } ).front() );
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vk::raii::su::updateDescriptorSets(
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*device, *descriptorSet, { { vk::DescriptorType::eUniformBuffer, *uniformBufferData.buffer, nullptr } }, {} );
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device, descriptorSet, { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, nullptr } }, {} );
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std::unique_ptr<vk::raii::PipelineCache> pipelineCache =
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vk::raii::su::make_unique<vk::raii::PipelineCache>( *device, vk::PipelineCacheCreateInfo() );
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std::unique_ptr<vk::raii::Pipeline> graphicsPipeline = vk::raii::su::makeUniqueGraphicsPipeline(
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*device,
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*pipelineCache,
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*vertexShaderModule,
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nullptr,
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*fragmentShaderModule,
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nullptr,
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sizeof( coloredCubeData[0] ),
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{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
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vk::FrontFace::eClockwise,
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true,
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*pipelineLayout,
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*renderPass );
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vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
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vk::raii::Pipeline graphicsPipeline =
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vk::raii::su::makeGraphicsPipeline( device,
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pipelineCache,
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vertexShaderModule,
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nullptr,
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fragmentShaderModule,
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nullptr,
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sizeof( coloredCubeData[0] ),
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{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
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vk::FrontFace::eClockwise,
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true,
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pipelineLayout,
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renderPass );
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/* VULKAN_KEY_START */
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std::unique_ptr<vk::raii::Semaphore> imageAcquiredSemaphore =
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vk::raii::su::make_unique<vk::raii::Semaphore>( *device, vk::SemaphoreCreateInfo() );
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vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
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// Get the index of the next available swapchain image:
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vk::Result result;
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uint32_t imageIndex;
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std::tie( result, imageIndex ) =
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swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore );
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swapChainData.pSwapChain->acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
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assert( result == vk::Result::eSuccess );
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assert( imageIndex < swapChainData.images.size() );
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/* Allocate a uniform buffer that will take query results. */
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vk::BufferCreateInfo bufferCreateInfo(
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{}, 4 * sizeof( uint64_t ), vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eTransferDst );
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std::unique_ptr<vk::raii::Buffer> queryResultBuffer =
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vk::raii::su::make_unique<vk::raii::Buffer>( *device, bufferCreateInfo );
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vk::raii::Buffer queryResultBuffer( device, bufferCreateInfo );
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vk::MemoryRequirements memoryRequirements = queryResultBuffer->getMemoryRequirements();
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vk::MemoryRequirements memoryRequirements = queryResultBuffer.getMemoryRequirements();
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uint32_t memoryTypeIndex =
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vk::su::findMemoryType( physicalDevice->getMemoryProperties(),
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vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
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memoryRequirements.memoryTypeBits,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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std::unique_ptr<vk::raii::DeviceMemory> queryResultMemory =
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vk::raii::su::make_unique<vk::raii::DeviceMemory>( *device, memoryAllocateInfo );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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vk::raii::DeviceMemory queryResultMemory( device, memoryAllocateInfo );
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queryResultBuffer->bindMemory( **queryResultMemory, 0 );
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queryResultBuffer.bindMemory( *queryResultMemory, 0 );
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vk::QueryPoolCreateInfo queryPoolCreateInfo( {}, vk::QueryType::eOcclusion, 2, {} );
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std::unique_ptr<vk::raii::QueryPool> queryPool =
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vk::raii::su::make_unique<vk::raii::QueryPool>( *device, queryPoolCreateInfo );
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vk::QueryPoolCreateInfo queryPoolCreateInfo( {}, vk::QueryType::eOcclusion, 2, {} );
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vk::raii::QueryPool queryPool( device, queryPoolCreateInfo );
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commandBuffer->begin( {} );
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commandBuffer->resetQueryPool( **queryPool, 0, 2 );
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commandBuffer.begin( {} );
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commandBuffer.resetQueryPool( *queryPool, 0, 2 );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->beginRenderPass(
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commandBuffer.beginRenderPass(
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vk::RenderPassBeginInfo(
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**renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
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*renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
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vk::SubpassContents::eInline );
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commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, **graphicsPipeline );
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commandBuffer->bindDescriptorSets( vk::PipelineBindPoint::eGraphics, **pipelineLayout, 0, { **descriptorSet }, {} );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
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commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, {} );
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commandBuffer->bindVertexBuffers( 0, { **vertexBufferData.buffer }, { 0 } );
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commandBuffer->setViewport( 0,
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer.bindVertexBuffers( 0, { *vertexBufferData.buffer }, { 0 } );
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commandBuffer.setViewport( 0,
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer->beginQuery( **queryPool, 0, vk::QueryControlFlags() );
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commandBuffer->endQuery( **queryPool, 0 );
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commandBuffer.beginQuery( *queryPool, 0, vk::QueryControlFlags() );
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commandBuffer.endQuery( *queryPool, 0 );
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commandBuffer->beginQuery( **queryPool, 1, vk::QueryControlFlags() );
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commandBuffer->draw( 12 * 3, 1, 0, 0 );
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commandBuffer->endRenderPass();
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commandBuffer->endQuery( **queryPool, 1 );
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commandBuffer.beginQuery( *queryPool, 1, vk::QueryControlFlags() );
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commandBuffer.draw( 12 * 3, 1, 0, 0 );
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commandBuffer.endRenderPass();
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commandBuffer.endQuery( *queryPool, 1 );
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commandBuffer->copyQueryPoolResults( **queryPool,
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0,
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2,
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**queryResultBuffer,
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0,
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sizeof( uint64_t ),
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vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait );
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commandBuffer->end();
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commandBuffer.copyQueryPoolResults( *queryPool,
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0,
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2,
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*queryResultBuffer,
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0,
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sizeof( uint64_t ),
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vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait );
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commandBuffer.end();
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std::unique_ptr<vk::raii::Fence> drawFence = vk::raii::su::make_unique<vk::raii::Fence>( *device, vk::FenceCreateInfo() );
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vk::raii::Fence drawFence( device, vk::FenceCreateInfo() );
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vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
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vk::SubmitInfo submitInfo( **imageAcquiredSemaphore, waitDestinationStageMask, **commandBuffer );
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graphicsQueue->submit( submitInfo, **drawFence );
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vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer );
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graphicsQueue.submit( submitInfo, *drawFence );
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graphicsQueue->waitIdle();
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graphicsQueue.waitIdle();
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std::vector<uint64_t> poolResults;
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std::tie( result, poolResults ) = queryPool->getResults<uint64_t>(
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std::tie( result, poolResults ) = queryPool.getResults<uint64_t>(
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0, 2, 2 * sizeof( uint64_t ), sizeof( uint64_t ), vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait );
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switch ( result )
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{
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@@ -226,19 +221,19 @@ int main( int /*argc*/, char ** /*argv*/ )
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/* Read back query result from buffer */
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uint64_t * samplesPassedPtr =
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static_cast<uint64_t *>( queryResultMemory->mapMemory( 0, memoryRequirements.size, vk::MemoryMapFlags() ) );
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static_cast<uint64_t *>( queryResultMemory.mapMemory( 0, memoryRequirements.size, vk::MemoryMapFlags() ) );
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std::cout << "vkCmdCopyQueryPoolResults data\n";
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std::cout << "samples_passed[0] = " << samplesPassedPtr[0] << "\n";
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std::cout << "samples_passed[1] = " << samplesPassedPtr[1] << "\n";
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queryResultMemory->unmapMemory();
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queryResultMemory.unmapMemory();
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while ( vk::Result::eTimeout == device->waitForFences( { **drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
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while ( vk::Result::eTimeout == device.waitForFences( { *drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
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;
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vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.swapChain, imageIndex );
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result = presentQueue->presentKHR( presentInfoKHR );
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vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.pSwapChain, imageIndex );
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result = presentQueue.presentKHR( presentInfoKHR );
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switch ( result )
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{
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case vk::Result::eSuccess: break;
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