Refactor RAII-samples to use std::unique_ptr only if needed.
This commit is contained in:
@@ -82,35 +82,31 @@ int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance =
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vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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vk::raii::Context context;
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vk::raii::Instance instance =
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vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
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vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
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std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
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*physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.pSurface );
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vk::raii::Device device = vk::raii::su::makeDevice(
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physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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std::unique_ptr<vk::raii::CommandPool> commandPool =
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vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first );
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std::unique_ptr<vk::raii::CommandBuffer> commandBuffer =
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vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool );
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vk::raii::CommandPool commandPool = vk::raii::CommandPool(
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device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
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vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
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std::unique_ptr<vk::raii::Queue> graphicsQueue =
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vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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std::unique_ptr<vk::raii::Queue> presentQueue =
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vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::raii::su::SwapChainData swapChainData( *physicalDevice,
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*device,
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*surfaceData.surface,
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vk::raii::su::SwapChainData swapChainData( physicalDevice,
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device,
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*surfaceData.pSurface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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@@ -118,46 +114,43 @@ int main( int /*argc*/, char ** /*argv*/ )
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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vk::raii::su::DepthBufferData depthBufferData(
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*physicalDevice, *device, vk::Format::eD16Unorm, surfaceData.extent );
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vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
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vk::raii::su::BufferData uniformBufferData(
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*physicalDevice, *device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
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vk::raii::su::copyToDevice( *uniformBufferData.deviceMemory, mvpcMatrix );
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vk::raii::su::copyToDevice( uniformBufferData.deviceMemory, mvpcMatrix );
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vk::Format colorFormat =
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vk::su::pickSurfaceFormat( physicalDevice->getSurfaceFormatsKHR( **surfaceData.surface ) ).format;
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std::unique_ptr<vk::raii::RenderPass> renderPass =
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vk::raii::su::makeUniqueRenderPass( *device, colorFormat, depthBufferData.format );
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vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( **surfaceData.pSurface ) ).format;
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vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, depthBufferData.format );
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glslang::InitializeProcess();
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std::unique_ptr<vk::raii::ShaderModule> vertexShaderModule =
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vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
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std::unique_ptr<vk::raii::ShaderModule> fragmentShaderModule =
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vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
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vk::raii::ShaderModule vertexShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
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vk::raii::ShaderModule fragmentShaderModule =
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vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
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glslang::FinalizeProcess();
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std::vector<std::unique_ptr<vk::raii::Framebuffer>> framebuffers = vk::raii::su::makeUniqueFramebuffers(
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*device, *renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
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device, renderPass, swapChainData.imageViews, &*depthBufferData.pImageView, surfaceData.extent );
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vk::raii::su::BufferData vertexBufferData(
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*physicalDevice, *device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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vk::raii::su::copyToDevice(
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*vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
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vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
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// Create binding and layout for the following, matching contents of shader
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// binding 0 = uniform buffer (MVP)
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std::unique_ptr<vk::raii::DescriptorSetLayout> descriptorSetLayout = vk::raii::su::makeUniqueDescriptorSetLayout(
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*device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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vk::raii::DescriptorSetLayout descriptorSetLayout = vk::raii::su::makeDescriptorSetLayout(
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device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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/* VULKAN_KEY_START */
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// Set up our push constant range, which mirrors the declaration of
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vk::PushConstantRange pushConstantRanges( vk::ShaderStageFlagBits::eFragment, 0, 8 );
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo( {}, **descriptorSetLayout, pushConstantRanges );
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std::unique_ptr<vk::raii::PipelineLayout> pipelineLayout =
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vk::raii::su::make_unique<vk::raii::PipelineLayout>( *device, pipelineLayoutCreateInfo );
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vk::PushConstantRange pushConstantRanges( vk::ShaderStageFlagBits::eFragment, 0, 8 );
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo( {}, *descriptorSetLayout, pushConstantRanges );
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vk::raii::PipelineLayout pipelineLayout( device, pipelineLayoutCreateInfo );
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// Create a single pool to contain data for our descriptor set
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std::array<vk::DescriptorPoolSize, 2> poolSizes = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
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@@ -165,53 +158,50 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::DescriptorType::eCombinedImageSampler, 1 ) };
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vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(
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vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes );
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std::unique_ptr<vk::raii::DescriptorPool> descriptorPool =
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vk::raii::su::make_unique<vk::raii::DescriptorPool>( *device, descriptorPoolCreateInfo );
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vk::raii::DescriptorPool descriptorPool( device, descriptorPoolCreateInfo );
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// Populate descriptor sets
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( **descriptorPool, **descriptorSetLayout );
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std::unique_ptr<vk::raii::DescriptorSet> descriptorSet = vk::raii::su::make_unique<vk::raii::DescriptorSet>(
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std::move( vk::raii::DescriptorSets( *device, descriptorSetAllocateInfo ).front() ) );
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout );
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vk::raii::DescriptorSet descriptorSet =
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std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
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// Populate with info about our uniform buffer for MVP
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vk::DescriptorBufferInfo bufferInfo( **uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
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vk::DescriptorBufferInfo bufferInfo( *uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
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vk::WriteDescriptorSet writeDescriptorSet(
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**descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo );
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device->updateDescriptorSets( writeDescriptorSet, nullptr );
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*descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo );
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device.updateDescriptorSets( writeDescriptorSet, nullptr );
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// Create our push constant data, which matches shader expectations
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std::array<unsigned, 2> pushConstants = { { (unsigned)2, (unsigned)0x3F800000 } };
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// Ensure we have enough room for push constant data
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assert( ( sizeof( pushConstants ) <= physicalDevice->getProperties().limits.maxPushConstantsSize ) &&
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assert( ( sizeof( pushConstants ) <= physicalDevice.getProperties().limits.maxPushConstantsSize ) &&
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"Too many push constants" );
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commandBuffer->begin( vk::CommandBufferBeginInfo() );
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commandBuffer->pushConstants<unsigned>( **pipelineLayout, vk::ShaderStageFlagBits::eFragment, 0, pushConstants );
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commandBuffer.begin( vk::CommandBufferBeginInfo() );
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commandBuffer.pushConstants<unsigned>( *pipelineLayout, vk::ShaderStageFlagBits::eFragment, 0, pushConstants );
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/* VULKAN_KEY_END */
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std::unique_ptr<vk::raii::PipelineCache> pipelineCache =
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vk::raii::su::make_unique<vk::raii::PipelineCache>( *device, vk::PipelineCacheCreateInfo() );
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std::unique_ptr<vk::raii::Pipeline> graphicsPipeline = vk::raii::su::makeUniqueGraphicsPipeline(
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*device,
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*pipelineCache,
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*vertexShaderModule,
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nullptr,
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*fragmentShaderModule,
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nullptr,
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sizeof( texturedCubeData[0] ),
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{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
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vk::FrontFace::eClockwise,
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true,
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*pipelineLayout,
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*renderPass );
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vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
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vk::raii::Pipeline graphicsPipeline =
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vk::raii::su::makeGraphicsPipeline( device,
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pipelineCache,
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vertexShaderModule,
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nullptr,
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fragmentShaderModule,
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nullptr,
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sizeof( texturedCubeData[0] ),
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{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
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vk::FrontFace::eClockwise,
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true,
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pipelineLayout,
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renderPass );
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std::unique_ptr<vk::raii::Semaphore> imageAcquiredSemaphore =
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vk::raii::su::make_unique<vk::raii::Semaphore>( *device, vk::SemaphoreCreateInfo() );
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vk::Result result;
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uint32_t imageIndex;
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vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
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vk::Result result;
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uint32_t imageIndex;
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std::tie( result, imageIndex ) =
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swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore );
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swapChainData.pSwapChain->acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
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assert( result == vk::Result::eSuccess );
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assert( imageIndex < swapChainData.images.size() );
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@@ -220,37 +210,37 @@ int main( int /*argc*/, char ** /*argv*/ )
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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**renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, **graphicsPipeline );
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commandBuffer->bindDescriptorSets(
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vk::PipelineBindPoint::eGraphics, **pipelineLayout, 0, { **descriptorSet }, nullptr );
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*renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
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commandBuffer.bindDescriptorSets(
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vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
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commandBuffer->bindVertexBuffers( 0, { **vertexBufferData.buffer }, { 0 } );
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commandBuffer->setViewport( 0,
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer.bindVertexBuffers( 0, { *vertexBufferData.buffer }, { 0 } );
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commandBuffer.setViewport( 0,
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer->draw( 12 * 3, 1, 0, 0 );
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commandBuffer->endRenderPass();
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commandBuffer->end();
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commandBuffer.draw( 12 * 3, 1, 0, 0 );
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commandBuffer.endRenderPass();
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commandBuffer.end();
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std::unique_ptr<vk::raii::Fence> drawFence = vk::raii::su::make_unique<vk::raii::Fence>( *device, vk::FenceCreateInfo() );
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vk::raii::Fence drawFence( device, vk::FenceCreateInfo() );
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vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
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vk::SubmitInfo submitInfo( **imageAcquiredSemaphore, waitDestinationStageMask, **commandBuffer );
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graphicsQueue->submit( submitInfo, **drawFence );
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vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer );
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graphicsQueue.submit( submitInfo, *drawFence );
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while ( vk::Result::eTimeout == device->waitForFences( { **drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
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while ( vk::Result::eTimeout == device.waitForFences( { *drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
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;
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vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.swapChain, imageIndex );
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result = presentQueue->presentKHR( presentInfoKHR );
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vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.pSwapChain, imageIndex );
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result = presentQueue.presentKHR( presentInfoKHR );
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switch ( result )
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{
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case vk::Result::eSuccess: break;
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