Refactor RAII-samples to use std::unique_ptr only if needed.

This commit is contained in:
asuessenbach
2021-06-21 11:32:43 +02:00
parent da2ecae452
commit 69e8e5bf84
52 changed files with 2171 additions and 2437 deletions

View File

@@ -70,35 +70,31 @@ int main( int /*argc*/, char ** /*argv*/ )
{
try
{
std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
std::unique_ptr<vk::raii::Instance> instance =
vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
vk::raii::Context context;
vk::raii::Instance instance =
vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif
std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
*physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.pSurface );
vk::raii::Device device = vk::raii::su::makeDevice(
physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
std::unique_ptr<vk::raii::CommandPool> commandPool =
vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first );
std::unique_ptr<vk::raii::CommandBuffer> commandBuffer =
vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool );
vk::raii::CommandPool commandPool = vk::raii::CommandPool(
device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
std::unique_ptr<vk::raii::Queue> graphicsQueue =
vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.first, 0 );
std::unique_ptr<vk::raii::Queue> presentQueue =
vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::raii::su::SwapChainData swapChainData( *physicalDevice,
*device,
*surfaceData.surface,
vk::raii::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.pSurface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
@@ -106,44 +102,42 @@ int main( int /*argc*/, char ** /*argv*/ )
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::raii::su::DepthBufferData depthBufferData(
*physicalDevice, *device, vk::Format::eD16Unorm, surfaceData.extent );
vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::raii::su::BufferData uniformBufferData(
*physicalDevice, *device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
vk::raii::su::copyToDevice( *uniformBufferData.deviceMemory, mvpcMatrix );
vk::raii::su::copyToDevice( uniformBufferData.deviceMemory, mvpcMatrix );
vk::Format colorFormat =
vk::su::pickSurfaceFormat( physicalDevice->getSurfaceFormatsKHR( **surfaceData.surface ) ).format;
std::unique_ptr<vk::raii::RenderPass> renderPass =
vk::raii::su::makeUniqueRenderPass( *device, colorFormat, depthBufferData.format );
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( **surfaceData.pSurface ) ).format;
vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, depthBufferData.format );
glslang::InitializeProcess();
std::unique_ptr<vk::raii::ShaderModule> vertexShaderModule =
vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
std::unique_ptr<vk::raii::ShaderModule> fragmentShaderModule =
vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C );
vk::raii::ShaderModule vertexShaderModule =
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::raii::ShaderModule fragmentShaderModule =
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C );
glslang::FinalizeProcess();
std::vector<std::unique_ptr<vk::raii::Framebuffer>> framebuffers = vk::raii::su::makeUniqueFramebuffers(
*device, *renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
device, renderPass, swapChainData.imageViews, &*depthBufferData.pImageView, surfaceData.extent );
vk::raii::su::BufferData vertexBufferData(
*physicalDevice, *device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::raii::su::copyToDevice(
*vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
/* VULKAN_KEY_START */
commandBuffer->begin( vk::CommandBufferBeginInfo() );
commandBuffer.begin( vk::CommandBufferBeginInfo() );
// Create the separate image
vk::raii::su::TextureData textureData( *physicalDevice, *device );
textureData.setImage( *commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) );
vk::raii::su::TextureData textureData( physicalDevice, device );
textureData.setImage( commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) );
// Create the separate sampler
vk::SamplerCreateInfo samplerCreateInfo( {},
vk::SamplerCreateInfo samplerCreateInfo( {},
vk::Filter::eNearest,
vk::Filter::eNearest,
vk::SamplerMipmapMode::eNearest,
@@ -158,7 +152,7 @@ int main( int /*argc*/, char ** /*argv*/ )
0.0f,
0.0f,
vk::BorderColor::eFloatOpaqueWhite );
std::unique_ptr<vk::raii::Sampler> sampler = vk::raii::su::make_unique<vk::raii::Sampler>( *device, samplerCreateInfo );
vk::raii::Sampler sampler( device, samplerCreateInfo );
// Create binding and layout for the following, matching contents of shader
// binding 0 = uniform buffer (MVP)
@@ -169,14 +163,12 @@ int main( int /*argc*/, char ** /*argv*/ )
vk::DescriptorSetLayoutBinding( 1, vk::DescriptorType::eSampledImage, 1, vk::ShaderStageFlagBits::eFragment ),
vk::DescriptorSetLayoutBinding( 2, vk::DescriptorType::eSampler, 1, vk::ShaderStageFlagBits::eFragment ) }
};
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo( {}, resourceBindings );
std::unique_ptr<vk::raii::DescriptorSetLayout> descriptorSetLayout =
vk::raii::su::make_unique<vk::raii::DescriptorSetLayout>( *device, descriptorSetLayoutCreateInfo );
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo( {}, resourceBindings );
vk::raii::DescriptorSetLayout descriptorSetLayout( device, descriptorSetLayoutCreateInfo );
// Create pipeline layout
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo( {}, **descriptorSetLayout );
std::unique_ptr<vk::raii::PipelineLayout> pipelineLayout =
vk::raii::su::make_unique<vk::raii::PipelineLayout>( *device, pipelineLayoutCreateInfo );
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo( {}, *descriptorSetLayout );
vk::raii::PipelineLayout pipelineLayout( device, pipelineLayoutCreateInfo );
// Create a single pool to contain data for the descriptor set
std::array<vk::DescriptorPoolSize, 3> poolSizes = {
@@ -186,51 +178,47 @@ int main( int /*argc*/, char ** /*argv*/ )
};
vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(
vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes );
std::unique_ptr<vk::raii::DescriptorPool> descriptorPool =
vk::raii::su::make_unique<vk::raii::DescriptorPool>( *device, descriptorPoolCreateInfo );
vk::raii::DescriptorPool descriptorPool( device, descriptorPoolCreateInfo );
// Populate descriptor sets
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( **descriptorPool, **descriptorSetLayout );
std::unique_ptr<vk::raii::DescriptorSet> descriptorSet = vk::raii::su::make_unique<vk::raii::DescriptorSet>(
std::move( vk::raii::DescriptorSets( *device, descriptorSetAllocateInfo ).front() ) );
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout );
vk::raii::DescriptorSet descriptorSet =
std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
vk::DescriptorBufferInfo bufferInfo( **uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
vk::DescriptorBufferInfo bufferInfo( *uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
vk::DescriptorImageInfo imageInfo(
**textureData.sampler, **textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal );
vk::DescriptorImageInfo samplerInfo( **sampler, {}, {} );
*textureData.sampler, **textureData.pImageData->pImageView, vk::ImageLayout::eShaderReadOnlyOptimal );
vk::DescriptorImageInfo samplerInfo( *sampler, {}, {} );
std::array<vk::WriteDescriptorSet, 3> descriptorWrites = {
{ vk::WriteDescriptorSet( **descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
vk::WriteDescriptorSet( **descriptorSet, 1, 0, vk::DescriptorType::eSampledImage, imageInfo ),
vk::WriteDescriptorSet( **descriptorSet, 2, 0, vk::DescriptorType::eSampler, samplerInfo ) }
{ vk::WriteDescriptorSet( *descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
vk::WriteDescriptorSet( *descriptorSet, 1, 0, vk::DescriptorType::eSampledImage, imageInfo ),
vk::WriteDescriptorSet( *descriptorSet, 2, 0, vk::DescriptorType::eSampler, samplerInfo ) }
};
device->updateDescriptorSets( descriptorWrites, nullptr );
device.updateDescriptorSets( descriptorWrites, nullptr );
/* VULKAN_KEY_END */
std::unique_ptr<vk::raii::PipelineCache> pipelineCache =
vk::raii::su::make_unique<vk::raii::PipelineCache>( *device, vk::PipelineCacheCreateInfo() );
std::unique_ptr<vk::raii::Pipeline> graphicsPipeline = vk::raii::su::makeUniqueGraphicsPipeline(
*device,
*pipelineCache,
*vertexShaderModule,
nullptr,
*fragmentShaderModule,
nullptr,
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
*pipelineLayout,
*renderPass );
vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
vk::raii::Pipeline graphicsPipeline =
vk::raii::su::makeGraphicsPipeline( device,
pipelineCache,
vertexShaderModule,
nullptr,
fragmentShaderModule,
nullptr,
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
// Get the index of the next available swapchain image:
std::unique_ptr<vk::raii::Semaphore> imageAcquiredSemaphore =
vk::raii::su::make_unique<vk::raii::Semaphore>( *device, vk::SemaphoreCreateInfo() );
vk::Result result;
uint32_t imageIndex;
vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
vk::Result result;
uint32_t imageIndex;
std::tie( result, imageIndex ) =
swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore );
swapChainData.pSwapChain->acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
assert( result == vk::Result::eSuccess );
assert( imageIndex < swapChainData.images.size() );
@@ -239,38 +227,38 @@ int main( int /*argc*/, char ** /*argv*/ )
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo(
**renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
*renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, **graphicsPipeline );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, **pipelineLayout, 0, { **descriptorSet }, nullptr );
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
commandBuffer.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
commandBuffer->bindVertexBuffers( 0, { **vertexBufferData.buffer }, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer.bindVertexBuffers( 0, { *vertexBufferData.buffer }, { 0 } );
commandBuffer.setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
commandBuffer.draw( 12 * 3, 1, 0, 0 );
commandBuffer.endRenderPass();
commandBuffer.end();
std::unique_ptr<vk::raii::Fence> drawFence = vk::raii::su::make_unique<vk::raii::Fence>( *device, vk::FenceCreateInfo() );
vk::raii::Fence drawFence( device, vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( **imageAcquiredSemaphore, waitDestinationStageMask, **commandBuffer );
graphicsQueue->submit( submitInfo, **drawFence );
vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer );
graphicsQueue.submit( submitInfo, *drawFence );
while ( vk::Result::eTimeout == device->waitForFences( { **drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
while ( vk::Result::eTimeout == device.waitForFences( { *drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
;
vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.swapChain, imageIndex );
result = presentQueue->presentKHR( presentInfoKHR );
vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.pSwapChain, imageIndex );
result = presentQueue.presentKHR( presentInfoKHR );
switch ( result )
{
case vk::Result::eSuccess: break;
@@ -281,7 +269,7 @@ int main( int /*argc*/, char ** /*argv*/ )
}
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
device->waitIdle();
device.waitIdle();
}
catch ( vk::SystemError & err )
{