Mention the samples in the readme. (#384)
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@ -364,6 +364,10 @@ vk::DispatchLoaderDynamic dldid(instance, device);
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device.getQueue(graphics_queue_family_index, 0, &graphics_queue, dldid);
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device.getQueue(graphics_queue_family_index, 0, &graphics_queue, dldid);
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```
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```
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### Samples
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When you configure your project using CMake, you can enable SAMPLES_BUILD, getting you a port of most of the LunarG samples and one sample named RayTracing featuring the VK_NV_ray_tracing extension.
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## See Also
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## See Also
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Feel free to submit a PR to add to this list.
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Feel free to submit a PR to add to this list.
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