Update Vulkan-Headers to v1.3.231
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@@ -2516,10 +2516,10 @@ namespace VULKAN_HPP_NAMESPACE
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public:
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VULKAN_HPP_NAMESPACE::TransformMatrixKHR transform = {};
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uint32_t instanceCustomIndex : 24;
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uint32_t mask : 8;
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uint32_t instanceCustomIndex : 24;
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uint32_t mask : 8;
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uint32_t instanceShaderBindingTableRecordOffset : 24;
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VkGeometryInstanceFlagsKHR flags : 8;
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VkGeometryInstanceFlagsKHR flags : 8;
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uint64_t accelerationStructureReference = {};
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};
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using AccelerationStructureInstanceNV = AccelerationStructureInstanceKHR;
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@@ -2662,10 +2662,10 @@ namespace VULKAN_HPP_NAMESPACE
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public:
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VULKAN_HPP_NAMESPACE::TransformMatrixKHR transformT0 = {};
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VULKAN_HPP_NAMESPACE::TransformMatrixKHR transformT1 = {};
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uint32_t instanceCustomIndex : 24;
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uint32_t mask : 8;
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uint32_t instanceCustomIndex : 24;
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uint32_t mask : 8;
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uint32_t instanceShaderBindingTableRecordOffset : 24;
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VkGeometryInstanceFlagsKHR flags : 8;
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VkGeometryInstanceFlagsKHR flags : 8;
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uint64_t accelerationStructureReference = {};
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};
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@@ -3256,10 +3256,10 @@ namespace VULKAN_HPP_NAMESPACE
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public:
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VULKAN_HPP_NAMESPACE::SRTDataNV transformT0 = {};
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VULKAN_HPP_NAMESPACE::SRTDataNV transformT1 = {};
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uint32_t instanceCustomIndex : 24;
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uint32_t mask : 8;
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uint32_t instanceCustomIndex : 24;
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uint32_t mask : 8;
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uint32_t instanceShaderBindingTableRecordOffset : 24;
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VkGeometryInstanceFlagsKHR flags : 8;
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VkGeometryInstanceFlagsKHR flags : 8;
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uint64_t accelerationStructureReference = {};
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};
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@@ -67472,6 +67472,191 @@ namespace VULKAN_HPP_NAMESPACE
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using Type = PhysicalDeviceShaderClockFeaturesKHR;
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};
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struct PhysicalDeviceShaderCoreBuiltinsFeaturesARM
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{
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using NativeType = VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM;
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static const bool allowDuplicate = false;
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static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderCoreBuiltinsFeaturesARM;
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#if !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
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VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderCoreBuiltinsFeaturesARM( VULKAN_HPP_NAMESPACE::Bool32 shaderCoreBuiltins_ = {},
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void * pNext_ = nullptr ) VULKAN_HPP_NOEXCEPT
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: pNext( pNext_ )
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, shaderCoreBuiltins( shaderCoreBuiltins_ )
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{
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}
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VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderCoreBuiltinsFeaturesARM( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) VULKAN_HPP_NOEXCEPT = default;
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PhysicalDeviceShaderCoreBuiltinsFeaturesARM( VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) VULKAN_HPP_NOEXCEPT
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: PhysicalDeviceShaderCoreBuiltinsFeaturesARM( *reinterpret_cast<PhysicalDeviceShaderCoreBuiltinsFeaturesARM const *>( &rhs ) )
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{
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}
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#endif /*VULKAN_HPP_NO_STRUCT_CONSTRUCTORS*/
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PhysicalDeviceShaderCoreBuiltinsFeaturesARM & operator=( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) VULKAN_HPP_NOEXCEPT = default;
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PhysicalDeviceShaderCoreBuiltinsFeaturesARM & operator=( VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) VULKAN_HPP_NOEXCEPT
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{
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*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderCoreBuiltinsFeaturesARM const *>( &rhs );
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return *this;
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}
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#if !defined( VULKAN_HPP_NO_STRUCT_SETTERS )
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderCoreBuiltinsFeaturesARM & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT
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{
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pNext = pNext_;
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return *this;
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}
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VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderCoreBuiltinsFeaturesARM &
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setShaderCoreBuiltins( VULKAN_HPP_NAMESPACE::Bool32 shaderCoreBuiltins_ ) VULKAN_HPP_NOEXCEPT
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{
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shaderCoreBuiltins = shaderCoreBuiltins_;
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return *this;
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}
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#endif /*VULKAN_HPP_NO_STRUCT_SETTERS*/
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operator VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM const &() const VULKAN_HPP_NOEXCEPT
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{
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return *reinterpret_cast<const VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM *>( this );
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}
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operator VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM &() VULKAN_HPP_NOEXCEPT
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{
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return *reinterpret_cast<VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM *>( this );
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}
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#if defined( VULKAN_HPP_USE_REFLECT )
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# if 14 <= VULKAN_HPP_CPP_VERSION
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auto
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# else
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std::tuple<VULKAN_HPP_NAMESPACE::StructureType const &, void * const &, VULKAN_HPP_NAMESPACE::Bool32 const &>
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# endif
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reflect() const VULKAN_HPP_NOEXCEPT
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{
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return std::tie( sType, pNext, shaderCoreBuiltins );
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}
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#endif
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#if defined( VULKAN_HPP_HAS_SPACESHIP_OPERATOR )
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auto operator<=>( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & ) const = default;
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#else
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bool operator==( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) const VULKAN_HPP_NOEXCEPT
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{
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# if defined( VULKAN_HPP_USE_REFLECT )
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return this->reflect() == rhs.reflect();
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# else
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return ( sType == rhs.sType ) && ( pNext == rhs.pNext ) && ( shaderCoreBuiltins == rhs.shaderCoreBuiltins );
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# endif
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}
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bool operator!=( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) const VULKAN_HPP_NOEXCEPT
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{
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return !operator==( rhs );
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}
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#endif
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public:
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VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::ePhysicalDeviceShaderCoreBuiltinsFeaturesARM;
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void * pNext = {};
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VULKAN_HPP_NAMESPACE::Bool32 shaderCoreBuiltins = {};
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};
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template <>
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struct CppType<StructureType, StructureType::ePhysicalDeviceShaderCoreBuiltinsFeaturesARM>
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{
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using Type = PhysicalDeviceShaderCoreBuiltinsFeaturesARM;
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};
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struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM
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{
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using NativeType = VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM;
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static const bool allowDuplicate = false;
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static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderCoreBuiltinsPropertiesARM;
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#if !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
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VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderCoreBuiltinsPropertiesARM( uint32_t shaderCoreCount_ = {},
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uint32_t shaderWarpsPerCore_ = {},
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void * pNext_ = nullptr ) VULKAN_HPP_NOEXCEPT
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: pNext( pNext_ )
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, shaderCoreCount( shaderCoreCount_ )
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, shaderWarpsPerCore( shaderWarpsPerCore_ )
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{
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}
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VULKAN_HPP_CONSTEXPR
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PhysicalDeviceShaderCoreBuiltinsPropertiesARM( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) VULKAN_HPP_NOEXCEPT = default;
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PhysicalDeviceShaderCoreBuiltinsPropertiesARM( VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) VULKAN_HPP_NOEXCEPT
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: PhysicalDeviceShaderCoreBuiltinsPropertiesARM( *reinterpret_cast<PhysicalDeviceShaderCoreBuiltinsPropertiesARM const *>( &rhs ) )
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{
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}
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#endif /*VULKAN_HPP_NO_STRUCT_CONSTRUCTORS*/
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PhysicalDeviceShaderCoreBuiltinsPropertiesARM & operator=( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) VULKAN_HPP_NOEXCEPT = default;
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PhysicalDeviceShaderCoreBuiltinsPropertiesARM & operator=( VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) VULKAN_HPP_NOEXCEPT
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{
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*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderCoreBuiltinsPropertiesARM const *>( &rhs );
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return *this;
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}
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operator VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM const &() const VULKAN_HPP_NOEXCEPT
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{
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return *reinterpret_cast<const VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM *>( this );
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}
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operator VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM &() VULKAN_HPP_NOEXCEPT
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{
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return *reinterpret_cast<VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM *>( this );
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}
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#if defined( VULKAN_HPP_USE_REFLECT )
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# if 14 <= VULKAN_HPP_CPP_VERSION
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auto
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# else
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std::tuple<VULKAN_HPP_NAMESPACE::StructureType const &, void * const &, uint32_t const &, uint32_t const &>
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# endif
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reflect() const VULKAN_HPP_NOEXCEPT
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{
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return std::tie( sType, pNext, shaderCoreCount, shaderWarpsPerCore );
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}
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#endif
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#if defined( VULKAN_HPP_HAS_SPACESHIP_OPERATOR )
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auto operator<=>( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & ) const = default;
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#else
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bool operator==( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) const VULKAN_HPP_NOEXCEPT
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{
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# if defined( VULKAN_HPP_USE_REFLECT )
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return this->reflect() == rhs.reflect();
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# else
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return ( sType == rhs.sType ) && ( pNext == rhs.pNext ) && ( shaderCoreCount == rhs.shaderCoreCount ) && ( shaderWarpsPerCore == rhs.shaderWarpsPerCore );
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# endif
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}
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bool operator!=( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) const VULKAN_HPP_NOEXCEPT
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{
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return !operator==( rhs );
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}
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#endif
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public:
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VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::ePhysicalDeviceShaderCoreBuiltinsPropertiesARM;
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void * pNext = {};
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uint32_t shaderCoreCount = {};
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uint32_t shaderWarpsPerCore = {};
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};
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template <>
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struct CppType<StructureType, StructureType::ePhysicalDeviceShaderCoreBuiltinsPropertiesARM>
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{
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using Type = PhysicalDeviceShaderCoreBuiltinsPropertiesARM;
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};
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struct PhysicalDeviceShaderCoreProperties2AMD
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{
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using NativeType = VkPhysicalDeviceShaderCoreProperties2AMD;
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