Update Vulkan-Headers to v1.3.231

This commit is contained in:
GitHub
2022-10-14 00:16:32 +00:00
parent e8353b847f
commit 738e7c1423
8 changed files with 299 additions and 33 deletions

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@@ -2516,10 +2516,10 @@ namespace VULKAN_HPP_NAMESPACE
public:
VULKAN_HPP_NAMESPACE::TransformMatrixKHR transform = {};
uint32_t instanceCustomIndex : 24;
uint32_t mask : 8;
uint32_t instanceCustomIndex : 24;
uint32_t mask : 8;
uint32_t instanceShaderBindingTableRecordOffset : 24;
VkGeometryInstanceFlagsKHR flags : 8;
VkGeometryInstanceFlagsKHR flags : 8;
uint64_t accelerationStructureReference = {};
};
using AccelerationStructureInstanceNV = AccelerationStructureInstanceKHR;
@@ -2662,10 +2662,10 @@ namespace VULKAN_HPP_NAMESPACE
public:
VULKAN_HPP_NAMESPACE::TransformMatrixKHR transformT0 = {};
VULKAN_HPP_NAMESPACE::TransformMatrixKHR transformT1 = {};
uint32_t instanceCustomIndex : 24;
uint32_t mask : 8;
uint32_t instanceCustomIndex : 24;
uint32_t mask : 8;
uint32_t instanceShaderBindingTableRecordOffset : 24;
VkGeometryInstanceFlagsKHR flags : 8;
VkGeometryInstanceFlagsKHR flags : 8;
uint64_t accelerationStructureReference = {};
};
@@ -3256,10 +3256,10 @@ namespace VULKAN_HPP_NAMESPACE
public:
VULKAN_HPP_NAMESPACE::SRTDataNV transformT0 = {};
VULKAN_HPP_NAMESPACE::SRTDataNV transformT1 = {};
uint32_t instanceCustomIndex : 24;
uint32_t mask : 8;
uint32_t instanceCustomIndex : 24;
uint32_t mask : 8;
uint32_t instanceShaderBindingTableRecordOffset : 24;
VkGeometryInstanceFlagsKHR flags : 8;
VkGeometryInstanceFlagsKHR flags : 8;
uint64_t accelerationStructureReference = {};
};
@@ -67472,6 +67472,191 @@ namespace VULKAN_HPP_NAMESPACE
using Type = PhysicalDeviceShaderClockFeaturesKHR;
};
struct PhysicalDeviceShaderCoreBuiltinsFeaturesARM
{
using NativeType = VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM;
static const bool allowDuplicate = false;
static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderCoreBuiltinsFeaturesARM;
#if !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderCoreBuiltinsFeaturesARM( VULKAN_HPP_NAMESPACE::Bool32 shaderCoreBuiltins_ = {},
void * pNext_ = nullptr ) VULKAN_HPP_NOEXCEPT
: pNext( pNext_ )
, shaderCoreBuiltins( shaderCoreBuiltins_ )
{
}
VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderCoreBuiltinsFeaturesARM( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) VULKAN_HPP_NOEXCEPT = default;
PhysicalDeviceShaderCoreBuiltinsFeaturesARM( VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) VULKAN_HPP_NOEXCEPT
: PhysicalDeviceShaderCoreBuiltinsFeaturesARM( *reinterpret_cast<PhysicalDeviceShaderCoreBuiltinsFeaturesARM const *>( &rhs ) )
{
}
#endif /*VULKAN_HPP_NO_STRUCT_CONSTRUCTORS*/
PhysicalDeviceShaderCoreBuiltinsFeaturesARM & operator=( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) VULKAN_HPP_NOEXCEPT = default;
PhysicalDeviceShaderCoreBuiltinsFeaturesARM & operator=( VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderCoreBuiltinsFeaturesARM const *>( &rhs );
return *this;
}
#if !defined( VULKAN_HPP_NO_STRUCT_SETTERS )
VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderCoreBuiltinsFeaturesARM & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT
{
pNext = pNext_;
return *this;
}
VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderCoreBuiltinsFeaturesARM &
setShaderCoreBuiltins( VULKAN_HPP_NAMESPACE::Bool32 shaderCoreBuiltins_ ) VULKAN_HPP_NOEXCEPT
{
shaderCoreBuiltins = shaderCoreBuiltins_;
return *this;
}
#endif /*VULKAN_HPP_NO_STRUCT_SETTERS*/
operator VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM const &() const VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<const VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM *>( this );
}
operator VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM &() VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM *>( this );
}
#if defined( VULKAN_HPP_USE_REFLECT )
# if 14 <= VULKAN_HPP_CPP_VERSION
auto
# else
std::tuple<VULKAN_HPP_NAMESPACE::StructureType const &, void * const &, VULKAN_HPP_NAMESPACE::Bool32 const &>
# endif
reflect() const VULKAN_HPP_NOEXCEPT
{
return std::tie( sType, pNext, shaderCoreBuiltins );
}
#endif
#if defined( VULKAN_HPP_HAS_SPACESHIP_OPERATOR )
auto operator<=>( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & ) const = default;
#else
bool operator==( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) const VULKAN_HPP_NOEXCEPT
{
# if defined( VULKAN_HPP_USE_REFLECT )
return this->reflect() == rhs.reflect();
# else
return ( sType == rhs.sType ) && ( pNext == rhs.pNext ) && ( shaderCoreBuiltins == rhs.shaderCoreBuiltins );
# endif
}
bool operator!=( PhysicalDeviceShaderCoreBuiltinsFeaturesARM const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return !operator==( rhs );
}
#endif
public:
VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::ePhysicalDeviceShaderCoreBuiltinsFeaturesARM;
void * pNext = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderCoreBuiltins = {};
};
template <>
struct CppType<StructureType, StructureType::ePhysicalDeviceShaderCoreBuiltinsFeaturesARM>
{
using Type = PhysicalDeviceShaderCoreBuiltinsFeaturesARM;
};
struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM
{
using NativeType = VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM;
static const bool allowDuplicate = false;
static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderCoreBuiltinsPropertiesARM;
#if !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderCoreBuiltinsPropertiesARM( uint32_t shaderCoreCount_ = {},
uint32_t shaderWarpsPerCore_ = {},
void * pNext_ = nullptr ) VULKAN_HPP_NOEXCEPT
: pNext( pNext_ )
, shaderCoreCount( shaderCoreCount_ )
, shaderWarpsPerCore( shaderWarpsPerCore_ )
{
}
VULKAN_HPP_CONSTEXPR
PhysicalDeviceShaderCoreBuiltinsPropertiesARM( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) VULKAN_HPP_NOEXCEPT = default;
PhysicalDeviceShaderCoreBuiltinsPropertiesARM( VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) VULKAN_HPP_NOEXCEPT
: PhysicalDeviceShaderCoreBuiltinsPropertiesARM( *reinterpret_cast<PhysicalDeviceShaderCoreBuiltinsPropertiesARM const *>( &rhs ) )
{
}
#endif /*VULKAN_HPP_NO_STRUCT_CONSTRUCTORS*/
PhysicalDeviceShaderCoreBuiltinsPropertiesARM & operator=( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) VULKAN_HPP_NOEXCEPT = default;
PhysicalDeviceShaderCoreBuiltinsPropertiesARM & operator=( VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderCoreBuiltinsPropertiesARM const *>( &rhs );
return *this;
}
operator VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM const &() const VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<const VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM *>( this );
}
operator VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM &() VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM *>( this );
}
#if defined( VULKAN_HPP_USE_REFLECT )
# if 14 <= VULKAN_HPP_CPP_VERSION
auto
# else
std::tuple<VULKAN_HPP_NAMESPACE::StructureType const &, void * const &, uint32_t const &, uint32_t const &>
# endif
reflect() const VULKAN_HPP_NOEXCEPT
{
return std::tie( sType, pNext, shaderCoreCount, shaderWarpsPerCore );
}
#endif
#if defined( VULKAN_HPP_HAS_SPACESHIP_OPERATOR )
auto operator<=>( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & ) const = default;
#else
bool operator==( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) const VULKAN_HPP_NOEXCEPT
{
# if defined( VULKAN_HPP_USE_REFLECT )
return this->reflect() == rhs.reflect();
# else
return ( sType == rhs.sType ) && ( pNext == rhs.pNext ) && ( shaderCoreCount == rhs.shaderCoreCount ) && ( shaderWarpsPerCore == rhs.shaderWarpsPerCore );
# endif
}
bool operator!=( PhysicalDeviceShaderCoreBuiltinsPropertiesARM const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return !operator==( rhs );
}
#endif
public:
VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::ePhysicalDeviceShaderCoreBuiltinsPropertiesARM;
void * pNext = {};
uint32_t shaderCoreCount = {};
uint32_t shaderWarpsPerCore = {};
};
template <>
struct CppType<StructureType, StructureType::ePhysicalDeviceShaderCoreBuiltinsPropertiesARM>
{
using Type = PhysicalDeviceShaderCoreBuiltinsPropertiesARM;
};
struct PhysicalDeviceShaderCoreProperties2AMD
{
using NativeType = VkPhysicalDeviceShaderCoreProperties2AMD;