Removed explicit setting of the ComponentMapping for ImageViews in samples to RGBA, as the default of Identity does the same.
This commit is contained in:
@@ -76,7 +76,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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#if !defined( NDEBUG )
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vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( vk::Format::eR8G8B8A8Unorm );
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if ( !( formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eColorAttachment ) )
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@@ -96,8 +96,8 @@ int main( int /*argc*/, char ** /*argv*/ )
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device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
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vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
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vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::raii::su::SwapChainData swapChainData( physicalDevice,
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device,
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@@ -117,7 +117,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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// Create the image that will be used as the input attachment
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// The image for the color attachment is the presentable image already created as part of the SwapChainData
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vk::ImageCreateInfo imageCreateInfo( {},
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vk::ImageCreateInfo imageCreateInfo( {},
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vk::ImageType::e2D,
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swapChainData.colorFormat,
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vk::Extent3D( surfaceData.extent, 1 ),
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@@ -127,12 +127,12 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::ImageTiling::eOptimal,
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vk::ImageUsageFlagBits::eInputAttachment |
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vk::ImageUsageFlagBits::eTransferDst );
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vk::raii::Image inputImage( device, imageCreateInfo );
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vk::raii::Image inputImage( device, imageCreateInfo );
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vk::MemoryRequirements memoryRequirements = inputImage.getMemoryRequirements();
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uint32_t memoryTypeIndex =
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vk::su::findMemoryType( physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, {} );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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vk::raii::DeviceMemory inputMemory( device, memoryAllocateInfo );
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inputImage.bindMemory( *inputMemory, 0 );
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@@ -144,11 +144,11 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal );
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vk::ClearColorValue clearColorValue( std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) );
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vk::ImageSubresourceRange imageSubresourceRange(
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vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS );
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commandBuffer.clearColorImage(
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*inputImage, vk::ImageLayout::eTransferDstOptimal, clearColorValue, imageSubresourceRange );
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*inputImage,
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vk::ImageLayout::eTransferDstOptimal,
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{ std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) },
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{ { vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS } } );
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// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
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vk::raii::su::setImageLayout( commandBuffer,
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@@ -157,20 +157,21 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::ImageLayout::eTransferDstOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::ComponentMapping componentMapping(
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vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA );
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imageSubresourceRange = vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 );
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vk::ImageViewCreateInfo imageViewCreateInfo(
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{}, *inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, componentMapping, imageSubresourceRange );
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vk::ImageViewCreateInfo imageViewCreateInfo( {},
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*inputImage,
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vk::ImageViewType::e2D,
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swapChainData.colorFormat,
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{},
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{ vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
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vk::raii::ImageView inputAttachmentView( device, imageViewCreateInfo );
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vk::DescriptorSetLayoutBinding layoutBinding(
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0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment );
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vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo( {}, layoutBinding );
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vk::raii::DescriptorSetLayout descriptorSetLayout( device, descriptorSetLayoutCreateInfo );
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vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo( {}, layoutBinding );
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vk::raii::DescriptorSetLayout descriptorSetLayout( device, descriptorSetLayoutCreateInfo );
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo( {}, *descriptorSetLayout );
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vk::raii::PipelineLayout pipelineLayout( device, pipelineLayoutCreateInfo );
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo( {}, *descriptorSetLayout );
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vk::raii::PipelineLayout pipelineLayout( device, pipelineLayoutCreateInfo );
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std::array<vk::AttachmentDescription, 2> attachments = {
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// First attachment is the color attachment - clear at the beginning of the renderpass and transition layout to
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@@ -201,7 +202,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::SubpassDescription subPass( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
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vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subPass );
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vk::raii::RenderPass renderPass( device, renderPassCreateInfo );
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vk::raii::RenderPass renderPass( device, renderPassCreateInfo );
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glslang::InitializeProcess();
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vk::raii::ShaderModule vertexShaderModule =
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@@ -218,8 +219,9 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize );
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vk::raii::DescriptorPool descriptorPool( device, descriptorPoolCreateInfo );
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout );
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vk::raii::DescriptorSet descriptorSet = std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout );
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vk::raii::DescriptorSet descriptorSet =
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std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
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vk::DescriptorImageInfo inputImageInfo( nullptr, *inputAttachmentView, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::WriteDescriptorSet writeDescriptorSet(
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@@ -227,23 +229,22 @@ int main( int /*argc*/, char ** /*argv*/ )
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device.updateDescriptorSets( writeDescriptorSet, nullptr );
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vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
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vk::raii::Pipeline graphicsPipeline =
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vk::raii::su::makeGraphicsPipeline( device,
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pipelineCache,
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vertexShaderModule,
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nullptr,
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fragmentShaderModule,
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nullptr,
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0,
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{},
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vk::FrontFace::eClockwise,
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false,
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pipelineLayout,
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renderPass );
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vk::raii::Pipeline graphicsPipeline = vk::raii::su::makeGraphicsPipeline( device,
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pipelineCache,
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vertexShaderModule,
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nullptr,
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fragmentShaderModule,
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nullptr,
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0,
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{},
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vk::FrontFace::eClockwise,
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false,
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pipelineLayout,
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renderPass );
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vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
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vk::Result result;
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uint32_t imageIndex;
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vk::Result result;
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uint32_t imageIndex;
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std::tie( result, imageIndex ) =
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swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
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assert( result == vk::Result::eSuccess );
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@@ -259,12 +260,12 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
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commandBuffer.setViewport( 0,
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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vk::Viewport( 0.0f,
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0.0f,
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static_cast<float>( surfaceData.extent.width ),
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static_cast<float>( surfaceData.extent.height ),
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0.0f,
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1.0f ) );
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commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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commandBuffer.draw( 3, 1, 0, 0 );
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