Building samples for Linux (#491)
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
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committed by
Andreas Süßenbach
parent
f1668a6e28
commit
b6a190f4a2
@@ -62,12 +62,12 @@ int main(int /*argc*/, char ** /*argv*/)
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/* VULKAN_HPP_KEY_END */
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}
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catch (vk::SystemError err)
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catch (vk::SystemError& err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error err)
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catch (std::runtime_error& err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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@@ -17,15 +17,10 @@ cmake_minimum_required(VERSION 3.2)
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project(11_InitShaders)
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set(HEADERS
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../utils/shaders.hpp
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../utils/utils.hpp
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)
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set(SOURCES
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11_InitShaders.cpp
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../utils/shaders.cpp
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../utils/utils.cpp
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../../glslang/StandAlone/ResourceLimits.cpp
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)
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source_group(headers FILES ${HEADERS})
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@@ -37,6 +32,4 @@ add_executable(11_InitShaders
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)
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set_target_properties(11_InitShaders PROPERTIES FOLDER "Samples")
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target_compile_definitions(11_InitShaders PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
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target_include_directories(11_InitShaders PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
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target_link_libraries(11_InitShaders PUBLIC glslang SPIRV)
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target_link_libraries(11_InitShaders PRIVATE utils)
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