Building samples for Linux (#491)
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
This commit is contained in:
committed by
Andreas Süßenbach
parent
f1668a6e28
commit
b6a190f4a2
@@ -17,18 +17,10 @@ cmake_minimum_required(VERSION 3.2)
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project(PipelineCache)
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set(HEADERS
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../utils/geometries.hpp
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../utils/math.hpp
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../utils/shaders.hpp
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../utils/utils.hpp
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)
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set(SOURCES
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PipelineCache.cpp
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../utils/math.cpp
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../utils/shaders.cpp
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../utils/utils.cpp
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../../glslang/StandAlone/ResourceLimits.cpp
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)
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source_group(headers FILES ${HEADERS})
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@@ -40,6 +32,4 @@ add_executable(PipelineCache
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)
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set_target_properties(PipelineCache PROPERTIES FOLDER "Samples")
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target_compile_definitions(PipelineCache PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
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target_include_directories(PipelineCache PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
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target_link_libraries(PipelineCache PUBLIC glslang SPIRV)
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target_link_libraries(PipelineCache PRIVATE utils)
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@@ -23,6 +23,7 @@
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#include "SPIRV/GlslangToSpv.h"
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#include <fstream>
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#include <iomanip>
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#include <thread>
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// For timestamp code (getMilliseconds)
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#ifdef WIN32
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@@ -70,7 +71,7 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::PhysicalDeviceProperties properties = physicalDevice.getProperties();
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vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
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vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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@@ -130,7 +131,7 @@ int main(int /*argc*/, char ** /*argv*/)
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readCacheStream.seekg(0, readCacheStream.beg);
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// Allocate memory to hold the initial cache data
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startCacheData = new char[startCacheSize];
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startCacheData = (char *)std::malloc(startCacheSize);
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// Read the data into our buffer
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readCacheStream.read(startCacheData, startCacheSize);
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@@ -294,7 +295,7 @@ int main(int /*argc*/, char ** /*argv*/)
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;
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presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value));
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Sleep(1000);
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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// Store away the cache that we've populated. This could conceivably happen
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// earlier, depends on when the pipeline cache stops being populated
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@@ -316,19 +317,13 @@ int main(int /*argc*/, char ** /*argv*/)
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}
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/* VULKAN_KEY_END */
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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DestroyWindow(surfaceData.window);
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#else
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#pragma error "unhandled platform"
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#endif
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}
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catch (vk::SystemError err)
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catch (vk::SystemError& err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error err)
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catch (std::runtime_error& err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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