Building samples for Linux (#491)

* CMake: Fix SAMPLES_BUILD and TESTS_BUILD

* CMake: Enable sample build on linux

* samples: Use glfw for window creation

* samples: Fix include order

* samples: Support new window handling

* samples: Add build target for util

* samples: Update CMake scripts to use util target

* samples: Add WindowData to manage unique window

* samples: Surface handling using WIndowData

* sampels: Remove call for vk::su::destroyWindow()

* CMake: FIx more options

* samples: Build SurfaceCapabilities only on WIN32

* samples: Fixed RayTracing sample to build on Linux

* samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR

This also fixes compilation with MinGW gcc/clang

* CMake: check CMAKE_SYSTEM_NAME for Linux samples

* CMake: Add source group for utils

* samples: Fix potential bugs

* samples: Reduce warnings on gcc/clang

* samples: Fix missmatched new/free() which is UB

* samples: Add missing initialization for dynamic dispatcher

* samples: Remove unnecessary  dispacther construct

Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
This commit is contained in:
mocabe
2020-01-28 18:16:10 +09:00
committed by Andreas Süßenbach
parent f1668a6e28
commit b6a190f4a2
100 changed files with 408 additions and 686 deletions

View File

@@ -17,18 +17,10 @@ cmake_minimum_required(VERSION 3.2)
project(PipelineCache)
set(HEADERS
../utils/geometries.hpp
../utils/math.hpp
../utils/shaders.hpp
../utils/utils.hpp
)
set(SOURCES
PipelineCache.cpp
../utils/math.cpp
../utils/shaders.cpp
../utils/utils.cpp
../../glslang/StandAlone/ResourceLimits.cpp
)
source_group(headers FILES ${HEADERS})
@@ -40,6 +32,4 @@ add_executable(PipelineCache
)
set_target_properties(PipelineCache PROPERTIES FOLDER "Samples")
target_compile_definitions(PipelineCache PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
target_include_directories(PipelineCache PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
target_link_libraries(PipelineCache PUBLIC glslang SPIRV)
target_link_libraries(PipelineCache PRIVATE utils)

View File

@@ -23,6 +23,7 @@
#include "SPIRV/GlslangToSpv.h"
#include <fstream>
#include <iomanip>
#include <thread>
// For timestamp code (getMilliseconds)
#ifdef WIN32
@@ -70,7 +71,7 @@ int main(int /*argc*/, char ** /*argv*/)
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::PhysicalDeviceProperties properties = physicalDevice.getProperties();
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
@@ -130,7 +131,7 @@ int main(int /*argc*/, char ** /*argv*/)
readCacheStream.seekg(0, readCacheStream.beg);
// Allocate memory to hold the initial cache data
startCacheData = new char[startCacheSize];
startCacheData = (char *)std::malloc(startCacheSize);
// Read the data into our buffer
readCacheStream.read(startCacheData, startCacheSize);
@@ -294,7 +295,7 @@ int main(int /*argc*/, char ** /*argv*/)
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
Sleep(1000);
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
// Store away the cache that we've populated. This could conceivably happen
// earlier, depends on when the pipeline cache stops being populated
@@ -316,19 +317,13 @@ int main(int /*argc*/, char ** /*argv*/)
}
/* VULKAN_KEY_END */
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif
}
catch (vk::SystemError err)
catch (vk::SystemError& err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
catch (std::runtime_error& err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);