Building samples for Linux (#491)
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
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committed by
Andreas Süßenbach
parent
f1668a6e28
commit
b6a190f4a2
@@ -17,18 +17,10 @@ cmake_minimum_required(VERSION 3.2)
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project(PushDescriptors)
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set(HEADERS
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../utils/geometries.hpp
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../utils/math.hpp
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../utils/shaders.hpp
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../utils/utils.hpp
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)
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set(SOURCES
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PushDescriptors.cpp
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../utils/math.cpp
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../utils/shaders.cpp
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../utils/utils.cpp
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../../glslang/StandAlone/ResourceLimits.cpp
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)
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source_group(headers FILES ${HEADERS})
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@@ -40,6 +32,4 @@ add_executable(PushDescriptors
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)
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set_target_properties(PushDescriptors PROPERTIES FOLDER "Samples")
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target_compile_definitions(PushDescriptors PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
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target_include_directories(PushDescriptors PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
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target_link_libraries(PushDescriptors PUBLIC glslang SPIRV)
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target_link_libraries(PushDescriptors PRIVATE utils)
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@@ -22,6 +22,7 @@
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#include "vulkan/vulkan.hpp"
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#include "SPIRV/GlslangToSpv.h"
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#include <iostream>
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#include <thread>
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static char const* AppName = "PushDescriptors";
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static char const* EngineName = "Vulkan.hpp";
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@@ -68,7 +69,7 @@ int main(int /*argc*/, char ** /*argv*/)
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std::vector<std::string> deviceExtensions = vk::su::getDeviceExtensions();
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deviceExtensions.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
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vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, deviceExtensions);
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@@ -136,7 +137,7 @@ int main(int /*argc*/, char ** /*argv*/)
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};
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// this call is from an extension and needs the dynamic dispatcher !!
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commandBuffer->pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { 2, writeDescriptorSets }, vk::DispatchLoaderDynamic(*instance, *device));
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commandBuffer->pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, {2, writeDescriptorSets});
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commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
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commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
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@@ -156,23 +157,18 @@ int main(int /*argc*/, char ** /*argv*/)
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;
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presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value));
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Sleep(1000);
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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/* VULKAN_KEY_END */
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device->waitIdle();
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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DestroyWindow(surfaceData.window);
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#else
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#pragma error "unhandled platform"
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#endif
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}
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catch (vk::SystemError err)
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catch (vk::SystemError& err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error err)
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catch (std::runtime_error& err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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