Building samples for Linux (#491)

* CMake: Fix SAMPLES_BUILD and TESTS_BUILD

* CMake: Enable sample build on linux

* samples: Use glfw for window creation

* samples: Fix include order

* samples: Support new window handling

* samples: Add build target for util

* samples: Update CMake scripts to use util target

* samples: Add WindowData to manage unique window

* samples: Surface handling using WIndowData

* sampels: Remove call for vk::su::destroyWindow()

* CMake: FIx more options

* samples: Build SurfaceCapabilities only on WIN32

* samples: Fixed RayTracing sample to build on Linux

* samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR

This also fixes compilation with MinGW gcc/clang

* CMake: check CMAKE_SYSTEM_NAME for Linux samples

* CMake: Add source group for utils

* samples: Fix potential bugs

* samples: Reduce warnings on gcc/clang

* samples: Fix missmatched new/free() which is UB

* samples: Add missing initialization for dynamic dispatcher

* samples: Remove unnecessary  dispacther construct

Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
This commit is contained in:
mocabe
2020-01-28 18:16:10 +09:00
committed by Andreas Süßenbach
parent f1668a6e28
commit b6a190f4a2
100 changed files with 408 additions and 686 deletions

View File

@@ -22,6 +22,7 @@
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include <iostream>
#include <thread>
static char const* AppName = "PushDescriptors";
static char const* EngineName = "Vulkan.hpp";
@@ -68,7 +69,7 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<std::string> deviceExtensions = vk::su::getDeviceExtensions();
deviceExtensions.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, deviceExtensions);
@@ -136,7 +137,7 @@ int main(int /*argc*/, char ** /*argv*/)
};
// this call is from an extension and needs the dynamic dispatcher !!
commandBuffer->pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { 2, writeDescriptorSets }, vk::DispatchLoaderDynamic(*instance, *device));
commandBuffer->pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, {2, writeDescriptorSets});
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
@@ -156,23 +157,18 @@ int main(int /*argc*/, char ** /*argv*/)
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
Sleep(1000);
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
/* VULKAN_KEY_END */
device->waitIdle();
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif
}
catch (vk::SystemError err)
catch (vk::SystemError& err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
catch (std::runtime_error& err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);