Building samples for Linux (#491)
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
This commit is contained in:
committed by
Andreas Süßenbach
parent
f1668a6e28
commit
b6a190f4a2
@@ -18,16 +18,11 @@ project(RayTracing)
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set(HEADERS
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CameraManipulator.hpp
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../utils/shaders.hpp
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../utils/utils.hpp
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)
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set(SOURCES
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CameraManipulator.cpp
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RayTracing.cpp
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../utils/shaders.cpp
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../utils/utils.cpp
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../../glslang/StandAlone/ResourceLimits.cpp
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)
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source_group(headers FILES ${HEADERS})
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@@ -39,17 +34,10 @@ add_executable(RayTracing
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)
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set_target_properties(RayTracing PROPERTIES FOLDER "Samples")
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target_compile_definitions(RayTracing PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
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target_link_libraries(RayTracing PRIVATE utils)
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target_include_directories(RayTracing PUBLIC
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${CMAKE_SOURCE_DIR}/glslang
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${CMAKE_SOURCE_DIR}/glfw/include
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${CMAKE_SOURCE_DIR}/samples/RayTracing/common
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${CMAKE_SOURCE_DIR}/samples/RayTracing/vulkannv
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${CMAKE_SOURCE_DIR}/stb
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${CMAKE_SOURCE_DIR}/tinyobjloader
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)
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target_link_libraries(RayTracing PUBLIC glslang SPIRV
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legacy_stdio_definitions.lib
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${CMAKE_SOURCE_DIR}/builds/VS2017_64/glfw/src/Debug/glfw3.lib
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)
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@@ -29,7 +29,7 @@ namespace vk
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enum class Mode { Examine, Fly, Walk, Trackball };
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enum class MouseButton { None, Left, Middle, Right };
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enum class ModifierFlagBits { Shift = 1, Ctrl = 2, Alt = 4 };
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using ModifierFlags = vk::Flags<ModifierFlagBits>;
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using ModifierFlags = vk::Flags<ModifierFlagBits, uint32_t>;
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public:
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CameraManipulator();
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@@ -31,8 +31,8 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include "CameraManipulator.hpp"
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#include "..\..\utils\shaders.hpp"
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#include "..\..\utils\utils.hpp"
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#include "../utils/shaders.hpp"
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#include "../utils/utils.hpp"
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#include "SPIRV/GlslangToSpv.h"
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static char const* AppName = "RayTracing";
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@@ -939,7 +939,7 @@ int main(int /*argc*/, char** /*argv*/)
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({0.2f, 0.2f, 0.2f, 0.2f}));
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clearValues[1].depthStencil = {1.0f, 0};
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clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
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// Main loop
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uint32_t frameIndex = 0;
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@@ -1067,12 +1067,12 @@ int main(int /*argc*/, char** /*argv*/)
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glfwDestroyWindow(window);
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glfwTerminate();
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}
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catch (vk::SystemError err)
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catch (vk::SystemError& err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error err)
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catch (std::runtime_error& err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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