Building samples for Linux (#491)

* CMake: Fix SAMPLES_BUILD and TESTS_BUILD

* CMake: Enable sample build on linux

* samples: Use glfw for window creation

* samples: Fix include order

* samples: Support new window handling

* samples: Add build target for util

* samples: Update CMake scripts to use util target

* samples: Add WindowData to manage unique window

* samples: Surface handling using WIndowData

* sampels: Remove call for vk::su::destroyWindow()

* CMake: FIx more options

* samples: Build SurfaceCapabilities only on WIN32

* samples: Fixed RayTracing sample to build on Linux

* samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR

This also fixes compilation with MinGW gcc/clang

* CMake: check CMAKE_SYSTEM_NAME for Linux samples

* CMake: Add source group for utils

* samples: Fix potential bugs

* samples: Reduce warnings on gcc/clang

* samples: Fix missmatched new/free() which is UB

* samples: Add missing initialization for dynamic dispatcher

* samples: Remove unnecessary  dispacther construct

Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
This commit is contained in:
mocabe
2020-01-28 18:16:10 +09:00
committed by Andreas Süßenbach
parent f1668a6e28
commit b6a190f4a2
100 changed files with 408 additions and 686 deletions

View File

@@ -18,16 +18,11 @@ project(RayTracing)
set(HEADERS
CameraManipulator.hpp
../utils/shaders.hpp
../utils/utils.hpp
)
set(SOURCES
CameraManipulator.cpp
RayTracing.cpp
../utils/shaders.cpp
../utils/utils.cpp
../../glslang/StandAlone/ResourceLimits.cpp
)
source_group(headers FILES ${HEADERS})
@@ -39,17 +34,10 @@ add_executable(RayTracing
)
set_target_properties(RayTracing PROPERTIES FOLDER "Samples")
target_compile_definitions(RayTracing PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
target_link_libraries(RayTracing PRIVATE utils)
target_include_directories(RayTracing PUBLIC
${CMAKE_SOURCE_DIR}/glslang
${CMAKE_SOURCE_DIR}/glfw/include
${CMAKE_SOURCE_DIR}/samples/RayTracing/common
${CMAKE_SOURCE_DIR}/samples/RayTracing/vulkannv
${CMAKE_SOURCE_DIR}/stb
${CMAKE_SOURCE_DIR}/tinyobjloader
)
target_link_libraries(RayTracing PUBLIC glslang SPIRV
legacy_stdio_definitions.lib
${CMAKE_SOURCE_DIR}/builds/VS2017_64/glfw/src/Debug/glfw3.lib
)