Building samples for Linux (#491)
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
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Andreas Süßenbach
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f1668a6e28
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b6a190f4a2
@@ -29,7 +29,7 @@ namespace vk
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enum class Mode { Examine, Fly, Walk, Trackball };
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enum class MouseButton { None, Left, Middle, Right };
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enum class ModifierFlagBits { Shift = 1, Ctrl = 2, Alt = 4 };
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using ModifierFlags = vk::Flags<ModifierFlagBits>;
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using ModifierFlags = vk::Flags<ModifierFlagBits, uint32_t>;
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public:
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CameraManipulator();
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