Building samples for Linux (#491)

* CMake: Fix SAMPLES_BUILD and TESTS_BUILD

* CMake: Enable sample build on linux

* samples: Use glfw for window creation

* samples: Fix include order

* samples: Support new window handling

* samples: Add build target for util

* samples: Update CMake scripts to use util target

* samples: Add WindowData to manage unique window

* samples: Surface handling using WIndowData

* sampels: Remove call for vk::su::destroyWindow()

* CMake: FIx more options

* samples: Build SurfaceCapabilities only on WIN32

* samples: Fixed RayTracing sample to build on Linux

* samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR

This also fixes compilation with MinGW gcc/clang

* CMake: check CMAKE_SYSTEM_NAME for Linux samples

* CMake: Add source group for utils

* samples: Fix potential bugs

* samples: Reduce warnings on gcc/clang

* samples: Fix missmatched new/free() which is UB

* samples: Add missing initialization for dynamic dispatcher

* samples: Remove unnecessary  dispacther construct

Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
This commit is contained in:
mocabe
2020-01-28 18:16:10 +09:00
committed by Andreas Süßenbach
parent f1668a6e28
commit b6a190f4a2
100 changed files with 408 additions and 686 deletions

View File

@@ -31,8 +31,8 @@
#include <glm/gtc/matrix_transform.hpp>
#include "CameraManipulator.hpp"
#include "..\..\utils\shaders.hpp"
#include "..\..\utils\utils.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "SPIRV/GlslangToSpv.h"
static char const* AppName = "RayTracing";
@@ -939,7 +939,7 @@ int main(int /*argc*/, char** /*argv*/)
std::array<vk::ClearValue, 2> clearValues;
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({0.2f, 0.2f, 0.2f, 0.2f}));
clearValues[1].depthStencil = {1.0f, 0};
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
// Main loop
uint32_t frameIndex = 0;
@@ -1067,12 +1067,12 @@ int main(int /*argc*/, char** /*argv*/)
glfwDestroyWindow(window);
glfwTerminate();
}
catch (vk::SystemError err)
catch (vk::SystemError& err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
catch (std::runtime_error& err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);