First samples on using vulkan.hpp: 01_InitInstance, 02_EnumerateDevices, 03_InitDevice, 04_InitCommandBuffer, 05_InitSwapchain, 06_InitDepthBuffer. (#197)

This commit is contained in:
Andreas Süßenbach
2018-03-31 10:09:50 +02:00
committed by Markus Tavenrath
parent f4767bace6
commit bbaa5956c6
15 changed files with 1071 additions and 3 deletions

34
samples/CMakeLists.txt Normal file
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# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
option (SAMPLES_BUILD_WITH_LOCAL_VULKAN_HPP OFF)
if (CMAKE_SYSTEM_NAME MATCHES "Windows")
add_definitions(-DNOMINMAX -DVK_USE_PLATFORM_WIN32_KHR)
else()
error("unhandled platform !")
endif()
FILE (GLOB linkunits ${CMAKE_CURRENT_SOURCE_DIR}/*)
FOREACH( linkunit ${linkunits} )
if( IS_DIRECTORY ${linkunit} )
if( EXISTS ${linkunit}/CMakeLists.txt )
string( REGEX REPLACE "^.*/([^/]*)$" "\\1" LINK_NAME ${linkunit} )
add_subdirectory( ${LINK_NAME} )
endif()
endif()
ENDFOREACH( linkunit ${linkunits} )