Fix release build of samples: suppress warnings about unused variables
This commit is contained in:
@@ -45,14 +45,20 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
glslang::InitializeProcess();
|
||||
|
||||
std::vector<unsigned int> vertexShaderSPV;
|
||||
bool ok = vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C, vertexShaderSPV );
|
||||
#if !defined( NDEBUG )
|
||||
bool ok =
|
||||
#endif
|
||||
vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C, vertexShaderSPV );
|
||||
assert( ok );
|
||||
|
||||
vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo( {}, vertexShaderSPV );
|
||||
vk::raii::ShaderModule vertexShaderModule( device, vertexShaderModuleCreateInfo );
|
||||
|
||||
std::vector<unsigned int> fragmentShaderSPV;
|
||||
ok = vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV );
|
||||
#if !defined( NDEBUG )
|
||||
ok =
|
||||
#endif
|
||||
vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV );
|
||||
assert( ok );
|
||||
|
||||
vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo( {}, fragmentShaderSPV );
|
||||
|
||||
@@ -67,10 +67,11 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
graphicsAndPresentQueueFamilyIndex.second );
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
#if !defined( NDEBUG )
|
||||
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( swapChainData.colorFormat );
|
||||
assert( ( formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eBlitSrc ) &&
|
||||
"Format cannot be used as transfer source" );
|
||||
#endif
|
||||
|
||||
vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user