Fix release build of samples: suppress warnings about unused variables

This commit is contained in:
Stephan Seitz
2021-09-06 10:32:06 +02:00
parent 7f0f77749d
commit bc37592747
5 changed files with 20 additions and 8 deletions

View File

@@ -45,14 +45,20 @@ int main( int /*argc*/, char ** /*argv*/ )
glslang::InitializeProcess();
std::vector<unsigned int> vertexShaderSPV;
bool ok = vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C, vertexShaderSPV );
#if !defined( NDEBUG )
bool ok =
#endif
vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C, vertexShaderSPV );
assert( ok );
vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo( {}, vertexShaderSPV );
vk::raii::ShaderModule vertexShaderModule( device, vertexShaderModuleCreateInfo );
std::vector<unsigned int> fragmentShaderSPV;
ok = vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV );
#if !defined( NDEBUG )
ok =
#endif
vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV );
assert( ok );
vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo( {}, fragmentShaderSPV );