Remove nvidia references
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19
README.md
19
README.md
@@ -182,11 +182,11 @@ Depending on exceptions being enabled or disabled, the return type of some funct
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With exceptions enabled (the default) there are four different cases on the return types:
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* Just one possible success code
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* * no output value -> return type is ```void```
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* * one output value -> return type is T, which is the type of the output value
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* no output value -> return type is ```void```
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* one output value -> return type is T, which is the type of the output value
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* Multiple possible success codes
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* * no output value -> return type is ```vk::Result```
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* * one output value -> return type is a structure ```vk::ResultValue<T>``` with a member ```result``` of type ```vk::Result``` holding the actual result code, and a member ```value``` of type T, which is the type of the output value, holding that output value.
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* no output value -> return type is ```vk::Result```
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* one output value -> return type is a structure ```vk::ResultValue<T>``` with a member ```result``` of type ```vk::Result``` holding the actual result code, and a member ```value``` of type T, which is the type of the output value, holding that output value.
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With exceptions disabled, the return type of those wrapper functions where the wrapped function has just one possible success code is different:
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* no output value -> return type is ```vk::Result```
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@@ -213,14 +213,3 @@ To build the header for a given vk.xml specification continue with the following
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# Samples
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Brad Davis started to port Sascha Willems Samples to vulkan.hpp. You can find his work in his [repository](https://github.com/jherico/Vulkan).
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# Providing Pull Requests
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NVIDIA is happy to review and consider pull requests for merging into the main tree of vulkan.hpp for bug fixes and features. Before providing a pull request to NVIDIA, please note the following:
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* A pull request provided to this repo by a developer constitutes permission from the developer for NVIDIA to merge the provided
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changes or any NVIDIA modified version of these changes to the repo. NVIDIA may remove or change the code at any time and in any
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way deemed appropriate. Due to the required paperwork please refrain from providing pull requests for simple changes and file an issue
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describing a bug or the desired change instead.
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* Not all pull requests can be or will be accepted. NVIDIA will close pull requests that it does not intend to merge.
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* The modified files and any new files must include the unmodified NVIDIA copyright header seen at the top of all shipping files.
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