Add a couple of new samples, improved some others: (#414)
new: - InstanceVersion: print out the instance version - PhysicalDeviceExtensions: print out the device specific extensions - PhysicalDeviceFeatures: print out the device specific features - PhysicalDeviceGroups: print out the device groups (interesting with SLI) - PhysicalDeviceMemoryProperties: print out the device specific memory properties - PhysicalDeviceQueueFamilyProperties: print out the device specific queue family properties - SurfaceCapabilities: print out the surface specific capabilities - SurfaceFormats: print out the supported surface specific formats improved: - InstanceExtensionProperties: print out the instance extensions alphabetically - InstanceLayerProperties: removed an unused local function - RayTracing: improved fence usage
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Markus Tavenrath
parent
178bf4ded7
commit
c06a3300f6
37
samples/InstanceVersion/CMakeLists.txt
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37
samples/InstanceVersion/CMakeLists.txt
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# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(InstanceVersion)
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set(HEADERS
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)
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set(SOURCES
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InstanceVersion.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_definitions(-DVULKAN_HPP_DISPATCH_LOADER_DYNAMIC=0)
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add_executable(InstanceVersion
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(InstanceVersion PROPERTIES FOLDER "Samples")
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target_link_libraries(InstanceVersion PUBLIC "${Vulkan_LIBRARIES}")
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57
samples/InstanceVersion/InstanceVersion.cpp
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samples/InstanceVersion/InstanceVersion.cpp
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : InstanceVersion
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// Get the version of instance-level functionality supported by the implementation.
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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#include <sstream>
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static char const* AppName = "InstanceVersion";
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static char const* EngineName = "Vulkan.hpp";
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std::string decodeAPIVersion(uint32_t apiVersion)
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{
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return std::to_string(VK_VERSION_MAJOR(apiVersion)) + "." + std::to_string(VK_VERSION_MINOR(apiVersion)) + "." + std::to_string(VK_VERSION_PATCH(apiVersion));
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}
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int main(int /*argc*/, char ** /*argv*/)
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{
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try
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{
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/* VULKAN_KEY_START */
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uint32_t apiVersion = vk::enumerateInstanceVersion();
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std::cout << "APIVersion = " << decodeAPIVersion(apiVersion);
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/* VULKAN_KEY_END */
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}
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catch (vk::SystemError err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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