Add a couple of new samples, improved some others: (#414)
new: - InstanceVersion: print out the instance version - PhysicalDeviceExtensions: print out the device specific extensions - PhysicalDeviceFeatures: print out the device specific features - PhysicalDeviceGroups: print out the device groups (interesting with SLI) - PhysicalDeviceMemoryProperties: print out the device specific memory properties - PhysicalDeviceQueueFamilyProperties: print out the device specific queue family properties - SurfaceCapabilities: print out the surface specific capabilities - SurfaceFormats: print out the supported surface specific formats improved: - InstanceExtensionProperties: print out the instance extensions alphabetically - InstanceLayerProperties: removed an unused local function - RayTracing: improved fence usage
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committed by
Markus Tavenrath
parent
178bf4ded7
commit
c06a3300f6
38
samples/PhysicalDeviceQueueFamilyProperties/CMakeLists.txt
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38
samples/PhysicalDeviceQueueFamilyProperties/CMakeLists.txt
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# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(PhysicalDeviceQueueFamilyProperties)
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set(HEADERS
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../utils/utils.hpp
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)
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set(SOURCES
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PhysicalDeviceQueueFamilyProperties.cpp
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../utils/utils.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_executable(PhysicalDeviceQueueFamilyProperties
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(PhysicalDeviceQueueFamilyProperties PROPERTIES FOLDER "Samples")
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target_link_libraries(PhysicalDeviceQueueFamilyProperties PUBLIC "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
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)
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : PhysicalDeviceQueueFamilyProperties
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// Get queue family properties per physical device.
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include <iomanip>
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#include <sstream>
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#include <vector>
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static char const* AppName = "PhysicalDeviceQueueFamilyProperties";
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static char const* EngineName = "Vulkan.hpp";
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#define USE_WORKAROUND 1
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int main(int /*argc*/, char ** /*argv*/)
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{
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try
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{
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vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
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#if !defined(NDEBUG)
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vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
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#endif
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// enumerate the physicalDevices
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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/* VULKAN_KEY_START */
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std::cout << std::boolalpha;
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for (size_t i=0 ; i<physicalDevices.size() ; i++)
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{
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// some features are only valid, if a corresponding extension is available!
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std::vector<vk::ExtensionProperties> extensionProperties = physicalDevices[i].enumerateDeviceExtensionProperties();
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std::cout << "PhysicalDevice " << i << "\n";
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#if USE_WORKAROUND
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uint32_t queueFamilyPropertyCount;
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VULKAN_HPP_DEFAULT_DISPATCHER.vkGetPhysicalDeviceQueueFamilyProperties2(physicalDevices[i], &queueFamilyPropertyCount, nullptr);
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std::vector<vk::QueueFamilyProperties2> queueFamilyProperties2(queueFamilyPropertyCount);
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std::vector<vk::QueueFamilyCheckpointPropertiesNV> queueFamilyCheckpointProperties(queueFamilyPropertyCount);
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for (uint32_t j=0 ; j<queueFamilyPropertyCount ; j++)
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{
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queueFamilyProperties2[j].pNext = &queueFamilyCheckpointProperties[j];
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}
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VULKAN_HPP_DEFAULT_DISPATCHER.vkGetPhysicalDeviceQueueFamilyProperties2(physicalDevices[i], &queueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties2*>(queueFamilyProperties2.data()));
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#else
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// need to explicitly specify all the template arguments for getQueueFamilyProperties2 to make the compiler happy
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using Chain = vk::StructureChain<vk::QueueFamilyProperties2, vk::QueueFamilyCheckpointPropertiesNV>;
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auto queueFamilyProperties2 = physicalDevices[i].getQueueFamilyProperties2<Chain, std::allocator<Chain>, vk::DispatchLoaderDynamic>();
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#endif
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for (size_t j = 0; j < queueFamilyProperties2.size(); j++)
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{
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std::cout << "\t" << "QueueFamily " << j << "\n";
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#if USE_WORKAROUND
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vk::QueueFamilyProperties const& properties = queueFamilyProperties2[j].queueFamilyProperties;
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#else
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vk::QueueFamilyProperties const& properties = queueFamilyProperties2[j].get<vk::QueueFamilyProperties2>().queueFamilyProperties;
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#endif
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std::cout << "\t\t" << "QueueFamilyProperties:\n";
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std::cout << "\t\t\t" << "queueFlags = " << vk::to_string(properties.queueFlags) << "\n";
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std::cout << "\t\t\t" << "queueCount = " << properties.queueCount << "\n";
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std::cout << "\t\t\t" << "timestampValidBits = " << properties.timestampValidBits << "\n";
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std::cout << "\t\t\t" << "minImageTransferGranularity = " << properties.minImageTransferGranularity.width << " x " << properties.minImageTransferGranularity.height << " x " << properties.minImageTransferGranularity.depth << "\n";
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std::cout << "\n";
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if (vk::su::contains(extensionProperties, "VK_NV_device_diagnostic_checkpoints"))
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{
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#if USE_WORKAROUND
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vk::QueueFamilyCheckpointPropertiesNV const* checkpointProperties = static_cast<vk::QueueFamilyCheckpointPropertiesNV const*>(queueFamilyProperties2[j].pNext);
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#else
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vk::QueueFamilyCheckpointPropertiesNV const& checkpointProperties = queueFamilyProperties2[j].get<vk::QueueFamilyCheckpointPropertiesNV>();
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#endif
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std::cout << "\t\t" << "CheckPointPropertiesNV:\n";
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#if USE_WORKAROUND
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std::cout << "\t\t\t" << "checkpointExecutionStageMask = " << vk::to_string(checkpointProperties->checkpointExecutionStageMask) << "\n";
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#else
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std::cout << "\t\t\t" << "checkpointExecutionStageMask = " << vk::to_string(checkpointProperties.checkpointExecutionStageMask) << "\n";
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#endif
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std::cout << "\n";
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}
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}
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}
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/* VULKAN_KEY_END */
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}
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catch (vk::SystemError err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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