Extend set of samples (#296)
+ 12_InitFrameBuffers, 13_InitVertexBuffer, 14_InitPipeline, 15_DrawCube; + extend utilities and add utilities on geometries, math, and shaders + slightly adjust some other samples
This commit is contained in:
committed by
Markus Tavenrath
parent
70c837fba2
commit
cd8e5283c3
@@ -15,6 +15,7 @@
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// VulkanHpp Samples : 11_InitShaders
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// Initialize vertex and fragment shaders
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#include "..\utils\shaders.hpp"
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#include "..\utils\utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include "SPIRV/GlslangToSpv.h"
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@@ -23,160 +24,6 @@
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static char const* AppName = "11_InitShaders";
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static char const* EngineName = "Vulkan.hpp";
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EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage)
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{
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switch (stage)
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{
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case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
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case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
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case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation;
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case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry;
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case vk::ShaderStageFlagBits::eFragment: return EShLangFragment;
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case vk::ShaderStageFlagBits::eCompute: return EShLangCompute;
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default:
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assert(false && "Unknown shader stage");
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return EShLangVertex;
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}
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}
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void init(TBuiltInResource & resource)
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{
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resource.maxLights = 32;
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resource.maxClipPlanes = 6;
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resource.maxTextureUnits = 32;
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resource.maxTextureCoords = 32;
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resource.maxVertexAttribs = 64;
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resource.maxVertexUniformComponents = 4096;
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resource.maxVaryingFloats = 64;
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resource.maxVertexTextureImageUnits = 32;
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resource.maxCombinedTextureImageUnits = 80;
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resource.maxTextureImageUnits = 32;
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resource.maxFragmentUniformComponents = 4096;
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resource.maxDrawBuffers = 32;
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resource.maxVertexUniformVectors = 128;
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resource.maxVaryingVectors = 8;
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resource.maxFragmentUniformVectors = 16;
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resource.maxVertexOutputVectors = 16;
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resource.maxFragmentInputVectors = 15;
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resource.minProgramTexelOffset = -8;
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resource.maxProgramTexelOffset = 7;
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resource.maxClipDistances = 8;
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resource.maxComputeWorkGroupCountX = 65535;
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resource.maxComputeWorkGroupCountY = 65535;
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resource.maxComputeWorkGroupCountZ = 65535;
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resource.maxComputeWorkGroupSizeX = 1024;
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resource.maxComputeWorkGroupSizeY = 1024;
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resource.maxComputeWorkGroupSizeZ = 64;
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resource.maxComputeUniformComponents = 1024;
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resource.maxComputeTextureImageUnits = 16;
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resource.maxComputeImageUniforms = 8;
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resource.maxComputeAtomicCounters = 8;
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resource.maxComputeAtomicCounterBuffers = 1;
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resource.maxVaryingComponents = 60;
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resource.maxVertexOutputComponents = 64;
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resource.maxGeometryInputComponents = 64;
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resource.maxGeometryOutputComponents = 128;
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resource.maxFragmentInputComponents = 128;
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resource.maxImageUnits = 8;
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resource.maxCombinedImageUnitsAndFragmentOutputs = 8;
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resource.maxCombinedShaderOutputResources = 8;
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resource.maxImageSamples = 0;
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resource.maxVertexImageUniforms = 0;
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resource.maxTessControlImageUniforms = 0;
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resource.maxTessEvaluationImageUniforms = 0;
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resource.maxGeometryImageUniforms = 0;
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resource.maxFragmentImageUniforms = 8;
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resource.maxCombinedImageUniforms = 8;
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resource.maxGeometryTextureImageUnits = 16;
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resource.maxGeometryOutputVertices = 256;
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resource.maxGeometryTotalOutputComponents = 1024;
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resource.maxGeometryUniformComponents = 1024;
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resource.maxGeometryVaryingComponents = 64;
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resource.maxTessControlInputComponents = 128;
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resource.maxTessControlOutputComponents = 128;
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resource.maxTessControlTextureImageUnits = 16;
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resource.maxTessControlUniformComponents = 1024;
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resource.maxTessControlTotalOutputComponents = 4096;
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resource.maxTessEvaluationInputComponents = 128;
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resource.maxTessEvaluationOutputComponents = 128;
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resource.maxTessEvaluationTextureImageUnits = 16;
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resource.maxTessEvaluationUniformComponents = 1024;
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resource.maxTessPatchComponents = 120;
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resource.maxPatchVertices = 32;
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resource.maxTessGenLevel = 64;
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resource.maxViewports = 16;
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resource.maxVertexAtomicCounters = 0;
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resource.maxTessControlAtomicCounters = 0;
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resource.maxTessEvaluationAtomicCounters = 0;
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resource.maxGeometryAtomicCounters = 0;
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resource.maxFragmentAtomicCounters = 8;
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resource.maxCombinedAtomicCounters = 8;
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resource.maxAtomicCounterBindings = 1;
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resource.maxVertexAtomicCounterBuffers = 0;
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resource.maxTessControlAtomicCounterBuffers = 0;
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resource.maxTessEvaluationAtomicCounterBuffers = 0;
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resource.maxGeometryAtomicCounterBuffers = 0;
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resource.maxFragmentAtomicCounterBuffers = 1;
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resource.maxCombinedAtomicCounterBuffers = 1;
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resource.maxAtomicCounterBufferSize = 16384;
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resource.maxTransformFeedbackBuffers = 4;
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resource.maxTransformFeedbackInterleavedComponents = 64;
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resource.maxCullDistances = 8;
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resource.maxCombinedClipAndCullDistances = 8;
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resource.maxSamples = 4;
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resource.limits.nonInductiveForLoops = 1;
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resource.limits.whileLoops = 1;
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resource.limits.doWhileLoops = 1;
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resource.limits.generalUniformIndexing = 1;
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resource.limits.generalAttributeMatrixVectorIndexing = 1;
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resource.limits.generalVaryingIndexing = 1;
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resource.limits.generalSamplerIndexing = 1;
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resource.limits.generalVariableIndexing = 1;
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resource.limits.generalConstantMatrixVectorIndexing = 1;
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}
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bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader)
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{
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EShLanguage stage = translateShaderStage(shaderType);
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const char *shaderStrings[1];
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shaderStrings[0] = glslShader.data();
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glslang::TShader shader(stage);
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shader.setStrings(shaderStrings, 1);
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TBuiltInResource resource;
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init(resource);
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// Enable SPIR-V and Vulkan rules when parsing GLSL
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EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
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if (!shader.parse(&resource, 100, false, messages))
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{
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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return false; // something didn't work
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}
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glslang::TProgram program;
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program.addShader(&shader);
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//
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// Program-level processing...
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//
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if (!program.link(messages))
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{
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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fflush(stdout);
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return false;
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}
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glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader);
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return true;
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}
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int main(int /*argc*/, char * /*argv[]*/)
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{
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try
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@@ -189,56 +36,21 @@ int main(int /*argc*/, char * /*argv[]*/)
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()), vk::su::getDeviceExtensions());
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()));
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/* VULKAN_HPP_KEY_START */
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static const std::string vertexShaderText = R"(
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#version 400
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (std140, binding = 0) uniform bufferVals
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{
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mat4 mvp;
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} myBufferVals;
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layout (location = 0) in vec4 pos;
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layout (location = 1) in vec4 inColor;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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outColor = inColor;
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gl_Position = myBufferVals.mvp * pos;
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}
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)";
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static const std::string fragmentShaderText = R"(
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#version 400
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec4 color;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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outColor = color;
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}
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)";
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glslang::InitializeProcess();
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std::vector<unsigned int> vertexShaderSPV;
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bool ok = GLSLtoSPV(vk::ShaderStageFlagBits::eVertex, vertexShaderText, vertexShaderSPV);
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bool ok = vk::su::GLSLtoSPV(vk::ShaderStageFlagBits::eVertex, vertexShaderText, vertexShaderSPV);
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assert(ok);
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vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), vertexShaderSPV.size() * sizeof(unsigned int), vertexShaderSPV.data());
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vk::UniqueShaderModule vertexShaderModule = device->createShaderModuleUnique(vertexShaderModuleCreateInfo);
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std::vector<unsigned int> fragmentShaderSPV;
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ok = GLSLtoSPV(vk::ShaderStageFlagBits::eFragment, fragmentShaderText, fragmentShaderSPV);
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ok = vk::su::GLSLtoSPV(vk::ShaderStageFlagBits::eFragment, fragmentShaderText, fragmentShaderSPV);
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assert(ok);
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vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), fragmentShaderSPV.size() * sizeof(unsigned int), fragmentShaderSPV.data());
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@@ -17,11 +17,13 @@ cmake_minimum_required(VERSION 3.2)
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project(11_InitShaders)
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set(HEADERS
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../utils/shaders.hpp
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../utils/utils.hpp
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)
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set(SOURCES
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11_InitShaders.cpp
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../utils/shaders.cpp
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../utils/utils.cpp
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)
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