Extend set of samples (#296)
+ 12_InitFrameBuffers, 13_InitVertexBuffer, 14_InitPipeline, 15_DrawCube; + extend utilities and add utilities on geometries, math, and shaders + slightly adjust some other samples
This commit is contained in:
committed by
Markus Tavenrath
parent
70c837fba2
commit
cd8e5283c3
100
samples/12_InitFrameBuffers/12_InitFrameBuffers.cpp
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samples/12_InitFrameBuffers/12_InitFrameBuffers.cpp
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : 12_InitFrameBuffers
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// Initialize framebuffers
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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static char const* AppName = "12_InitFrameBuffers";
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static char const* EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char * /*argv[]*/)
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{
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try
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{
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vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
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#if !defined(NDEBUG)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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uint32_t width = 64;
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uint32_t height = 64;
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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HWND window = vk::su::initializeWindow(AppName, AppName, width, height);
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vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
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#else
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#pragma error "unhandled platform"
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#endif
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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vk::Format colorFormat = vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get()));
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vk::UniqueSwapchainKHR swapChain = vk::su::createSwapChain(physicalDevices[0], surface, device, width, height, colorFormat, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
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std::vector<vk::UniqueImageView> swapChainImageViews = vk::su::createSwapChainImageViews(device, swapChain, colorFormat);
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vk::Format depthFormat = vk::Format::eD16Unorm;
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vk::UniqueImage depthImage = vk::su::createImage(device, depthFormat, width, height);
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vk::UniqueDeviceMemory depthMemory = vk::su::allocateMemory(device, physicalDevices[0].getMemoryProperties(), device->getImageMemoryRequirements(depthImage.get()), vk::MemoryPropertyFlagBits::eDeviceLocal);
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device->bindImageMemory(depthImage.get(), depthMemory.get(), 0);
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vk::UniqueImageView depthViewImage = vk::su::createImageView(device, depthImage, depthFormat);
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, colorFormat, depthFormat);
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/* VULKAN_KEY_START */
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vk::ImageView attachments[2];
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attachments[1] = depthViewImage.get();
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std::vector<vk::UniqueFramebuffer> framebuffers;
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framebuffers.reserve(swapChainImageViews.size());
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for (auto const& view : swapChainImageViews)
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{
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attachments[0] = view.get();
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framebuffers.push_back(device->createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(), renderPass.get(), 2, attachments, width, height, 1)));
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}
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// Note: No need to explicitly destroy the Framebuffers, as the destroy functions are called by the destructor of the UniqueFramebuffer on leaving this scope.
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/* VULKAN_KEY_END */
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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DestroyWindow(window);
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#else
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#pragma error "unhandled platform"
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#endif
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}
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catch (vk::SystemError err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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39
samples/12_InitFrameBuffers/CMakeLists.txt
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samples/12_InitFrameBuffers/CMakeLists.txt
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# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(12_InitFrameBuffers)
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set(HEADERS
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../utils/utils.hpp
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)
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set(SOURCES
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12_InitFrameBuffers.cpp
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../utils/utils.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_executable(12_InitFrameBuffers
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(12_InitFrameBuffers PROPERTIES FOLDER "Samples")
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target_include_directories(12_InitFrameBuffers PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
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target_link_libraries(12_InitFrameBuffers PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
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)
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