Extend set of samples (#296)
+ 12_InitFrameBuffers, 13_InitVertexBuffer, 14_InitPipeline, 15_DrawCube; + extend utilities and add utilities on geometries, math, and shaders + slightly adjust some other samples
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Markus Tavenrath
parent
70c837fba2
commit
cd8e5283c3
190
samples/14_InitPipeline/14_InitPipeline.cpp
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190
samples/14_InitPipeline/14_InitPipeline.cpp
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : 14_InitPipeline
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// Initialize graphics pipeline
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#include "../utils/geometries.hpp"
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#include "../utils/math.hpp"
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#include "../utils/shaders.hpp"
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include "SPIRV/GlslangToSpv.h"
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#include <iostream>
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static char const* AppName = "14_InitPipeline";
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static char const* EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char * /*argv[]*/)
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{
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try
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{
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vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
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#if !defined(NDEBUG)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevices[0].getMemoryProperties();
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uint32_t width = 500;
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uint32_t height = 500;
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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HWND window = vk::su::initializeWindow(AppName, AppName, width, height);
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vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
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#else
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#pragma error "unhandled platform"
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#endif
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get())), vk::Format::eD16Unorm);
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vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device);
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
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glslang::InitializeProcess();
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vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText);
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vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText);
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glslang::FinalizeProcess();
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/* VULKAN_KEY_START */
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vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] =
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{
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vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main"),
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vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main")
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};
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vk::VertexInputBindingDescription vertexInputBindingDescription(0, sizeof(coloredCubeData[0]));
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vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
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{
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vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32A32Sfloat, 0),
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vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32B32A32Sfloat, 16)
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};
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo
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(
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vk::PipelineVertexInputStateCreateFlags(), // flags
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1, // vertexBindingDescriptionCount
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&vertexInputBindingDescription, // pVertexBindingDescription
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2, // vertexAttributeDescriptionCount
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vertexInputAttributeDescriptions // pVertexAttributeDescriptions
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);
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList);
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo
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(
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vk::PipelineRasterizationStateCreateFlags(), // flags
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false, // depthClampEnable
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false, // rasterizerDiscardEnable
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vk::PolygonMode::eFill, // polygonMode
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vk::CullModeFlagBits::eBack, // cullMode
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vk::FrontFace::eClockwise, // frontFace
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false, // depthBiasEnable
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0.0f, // depthBiasConstantFactor
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0.0f, // depthBiasClamp
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0.0f, // depthBiasSlopeFactor
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1.0f // lineWidth
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);
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vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo;
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vk::StencilOpState stencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways);
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vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo
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(
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vk::PipelineDepthStencilStateCreateFlags(), // flags
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true, // depthTestEnable
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true, // depthWriteEnable
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vk::CompareOp::eLessOrEqual, // depthCompareOp
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false, // depthBoundTestEnable
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false, // stencilTestEnable
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stencilOpState, // front
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stencilOpState // back
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);
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vk::ColorComponentFlags colorComponentFlags(vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
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vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState
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(
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false, // blendEnable
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vk::BlendFactor::eZero, // srcColorBlendFactor
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vk::BlendFactor::eZero, // dstColorBlendFactor
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vk::BlendOp::eAdd, // colorBlendOp
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vk::BlendFactor::eZero, // srcAlphaBlendFactor
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vk::BlendFactor::eZero, // dstAlphaBlendFactor
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vk::BlendOp::eAdd, // alphaBlendOp
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colorComponentFlags // colorWriteMask
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);
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
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(
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vk::PipelineColorBlendStateCreateFlags(), // flags
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false, // logicOpEnable
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vk::LogicOp::eNoOp, // logicOp
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1, // attachmentCount
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&pipelineColorBlendAttachmentState, // pAttachments
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{ { (1.0f, 1.0f, 1.0f, 1.0f) } } // blendConstants
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);
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vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
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vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
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(
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vk::PipelineCreateFlags(), // flags
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2, // stageCount
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pipelineShaderStageCreateInfos, // pStages
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&pipelineVertexInputStateCreateInfo, // pVertexInputState
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&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
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nullptr, // pTessellationState
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&pipelineViewportStateCreateInfo, // pViewportState
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&pipelineRasterizationStateCreateInfo, // pRasterizationState
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&pipelineMultisampleStateCreateInfo, // pMultisampleState
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&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
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&pipelineColorBlendStateCreateInfo, // pColorBlendState
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&pipelineDynamicStateCreateInfo, // pDynamicState
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pipelineLayout.get(), // layout
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renderPass.get() // renderPass
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);
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vk::UniquePipeline pipeline = device->createGraphicsPipelineUnique(nullptr, graphicsPipelineCreateInfo);
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/* VULKAN_KEY_END */
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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DestroyWindow(window);
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#else
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#pragma error "unhandled platform"
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#endif
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}
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catch (vk::SystemError err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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44
samples/14_InitPipeline/CMakeLists.txt
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44
samples/14_InitPipeline/CMakeLists.txt
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@@ -0,0 +1,44 @@
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# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(14_InitPipeline)
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set(HEADERS
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../utils/geometries.hpp
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../utils/math.hpp
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../utils/shaders.hpp
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../utils/utils.hpp
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)
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set(SOURCES
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14_InitPipeline.cpp
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../utils/math.cpp
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../utils/shaders.cpp
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../utils/utils.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_executable(14_InitPipeline
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(14_InitPipeline PROPERTIES FOLDER "Samples")
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target_include_directories(14_InitPipeline PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
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target_link_libraries(14_InitPipeline PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
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)
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