Extend set of samples (#296)
+ 12_InitFrameBuffers, 13_InitVertexBuffer, 14_InitPipeline, 15_DrawCube; + extend utilities and add utilities on geometries, math, and shaders + slightly adjust some other samples
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committed by
Markus Tavenrath
parent
70c837fba2
commit
cd8e5283c3
67
samples/utils/geometries.hpp
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67
samples/utils/geometries.hpp
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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struct Vertex
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{
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float x, y, z, w; // Position
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float r, g, b, a; // Color
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};
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static const Vertex coloredCubeData[] =
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{
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// red face
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{ -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
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// green face
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{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
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// blue face
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{ -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
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{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
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{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
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{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
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// yellow face
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{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
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// magenta face
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{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
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// cyan face
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{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
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};
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