Extend set of samples (#296)
+ 12_InitFrameBuffers, 13_InitVertexBuffer, 14_InitPipeline, 15_DrawCube; + extend utilities and add utilities on geometries, math, and shaders + slightly adjust some other samples
This commit is contained in:
committed by
Markus Tavenrath
parent
70c837fba2
commit
cd8e5283c3
31
samples/utils/math.cpp
Normal file
31
samples/utils/math.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
#include "math.hpp"
|
||||
|
||||
namespace vk
|
||||
{
|
||||
namespace su
|
||||
{
|
||||
glm::mat4x4 createModelViewProjectionClipMatrix()
|
||||
{
|
||||
glm::mat4x4 model = glm::mat4x4(1.0f);
|
||||
glm::mat4x4 view = glm::lookAt(glm::vec3(-5.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f));
|
||||
glm::mat4x4 projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f);
|
||||
glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z !
|
||||
return clip * projection * view * model;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user