Add sample Template; some generalization in utils; some minor improvements in some samples. (#349)

* Add samples SecondaryCommandBuffer and SeparateImageSampler.

+ made some helper functions more explicit.

* Add sample Template, some generalizations in utils, some minor improvements in various samples.
This commit is contained in:
Andreas Süßenbach
2019-06-25 09:47:27 +02:00
committed by Markus Tavenrath
parent 89a56017a8
commit d811c3a7e2
37 changed files with 964 additions and 672 deletions

View File

@@ -31,28 +31,27 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
#endif
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties());
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsQueueFamilyIndex);
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties());
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsQueueFamilyIndex);
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsQueueFamilyIndex);
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::Queue graphicsQueue = device->getQueue(graphicsQueueFamilyIndex, 0);
/* VULKAN_KEY_START */
// Start with a trivial command buffer and make sure fence wait doesn't time out
commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
commandBuffers[0]->setViewport(0, vk::Viewport(0.0f, 0.0f, 10.0f, 10.0f, 0.0f, 1.0f));
commandBuffers[0]->end();
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, 10.0f, 10.0f, 0.0f, 1.0f));
commandBuffer->end();
vk::UniqueFence fence = device->createFenceUnique(vk::FenceCreateInfo());
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(0, nullptr, &waitDestinationStageMask, 1, &commandBuffers[0].get());
vk::SubmitInfo submitInfo(0, nullptr, &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, fence.get());
// Make sure timeout is long enough for a simple command buffer without waiting for an event
@@ -73,10 +72,10 @@ int main(int /*argc*/, char ** /*argv*/)
// Now create an event and wait for it on the GPU
vk::UniqueEvent event = device->createEventUnique(vk::EventCreateInfo(vk::EventCreateFlags()));
commandBuffers[0]->reset(vk::CommandBufferResetFlags());
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
commandBuffers[0]->waitEvents(event.get(), vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eBottomOfPipe, nullptr, nullptr, nullptr);
commandBuffers[0]->end();
commandBuffer->reset(vk::CommandBufferResetFlags());
commandBuffer->begin(vk::CommandBufferBeginInfo());
commandBuffer->waitEvents(event.get(), vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eBottomOfPipe, nullptr, nullptr, nullptr);
commandBuffer->end();
device->resetFences(fence.get());
// Note that stepping through this code in the debugger is a bad idea because the GPU can TDR waiting for the event.
@@ -101,14 +100,14 @@ int main(int /*argc*/, char ** /*argv*/)
} while (result == vk::Result::eTimeout);
assert(result == vk::Result::eSuccess);
commandBuffers[0]->reset({});
commandBuffer->reset({});
device->resetFences(fence.get());
device->resetEvent(event.get());
// Now set the event from the GPU and wait on the CPU
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
commandBuffers[0]->setEvent(event.get(), vk::PipelineStageFlagBits::eBottomOfPipe);
commandBuffers[0]->end();
commandBuffer->begin(vk::CommandBufferBeginInfo());
commandBuffer->setEvent(event.get(), vk::PipelineStageFlagBits::eBottomOfPipe);
commandBuffer->end();
// Look for the event on the CPU. It should be vk::Result::eEventReset since we haven't sent the command buffer yet.
result = device->getEventStatus(event.get());